rexmonday
Posts: 119
Joined: 7/4/2000 Status: offline
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my tiny tip is not to buy offboard artillery or airstrikes with the support force:
1. offboard arty can get frighted and run away after firing its first barrage and being hit by enemy counter-battery fire, while onboard will at least give you a chance to rally it and hold on to it, rather than just loading up the trucks and running away.
2. the range of the heavy onboard artillery still lets you hit just about anywhere on the map, east-west at least, I haven't really played on the monster north-south maps yet.
3. onboard arty can be reloaded with an ordnance section, yeah, considerably slower in SPWAW than in other versions, meaning it can keep firing barrages for turn after turn after turn.
4. airstrikes... eek! it seems to me that these aren't worth it at all, for the points they cost you you can get a helluva lot of leg infantry. If it doesn't sound too callous, you can just march these kids into hell without worrying particularly about their survival. they should also provide the first line of your defense when you are trying to hold ground. Airstrikes, with their lowered effectiveness, both to spot and to kill, just don't look like they are worth it to mee. The enemy just about always has a couple of AA's hidden somewhere on the map, which can drive off even the dedicated ground attack planes on their first sweep. Also if a plane gets hit and goes down, that is a lot of points you have to make up later.
5. tanks? I don't know if you think you really need them - I look at it this way, a tank can get brewed up with one shot, whereas infantry always seem to absorb a couple of shots before they start to disband. I am a big infantry fan in this game, but when you need tanks, YOU NEED TANKS.
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