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QC Value Display Mod (as discussed in AAR)

 
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QC Value Display Mod (as discussed in AAR) - 12/3/2006 7:14:26 PM   
jchastain


Posts: 2164
Joined: 8/8/2003
From: Marietta, GA
Status: offline
For those playing PBEM or just preferring Quick Combat, here is my modified Guns.txt file as discussed in my AAR thread. It doesn't change any actual weapon data, but adds the Quick Combat value and Siege Bonus value to the name of the gun so that you can easily see the potency of weapon choices when making purchases.

So...

Minie Rifle

becomes

Minie Rifle (2/0)

Which just shows that The Minie Rifle has a Quick Combat firepower of 2 and no siege bonus.

To use this mod, just copy the attached file into the "...\Forge of Freedom/Data" directory

Attachment (1)
Post #: 1
RE: QC Value Display Mod (as discussed in AAR) - 12/5/2006 5:45:41 PM   
Temple

 

Posts: 529
Joined: 7/31/2002
Status: offline
Sounds great! I'll give it a try.

(in reply to jchastain)
Post #: 2
RE: QC Value Display Mod (as discussed in AAR) - 12/9/2006 11:50:49 PM   
kentul

 

Posts: 9
Joined: 11/25/2006
Status: offline
what file do we need to put this in? in "guns"?

< Message edited by kentul -- 12/9/2006 11:59:41 PM >

(in reply to Temple)
Post #: 3
RE: QC Value Display Mod (as discussed in AAR) - 12/10/2006 12:18:21 AM   
jchastain


Posts: 2164
Joined: 8/8/2003
From: Marietta, GA
Status: offline
Save the file attached above (left click to bring up the attachment window and then right click / Save Target As on the actual file attachment) and put that file in place of the guns.txt file in the existing file in the .../Forge of Freedom/Data directory.

< Message edited by jchastain -- 12/10/2006 12:29:02 AM >

(in reply to kentul)
Post #: 4
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