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RE: AAR: Save the Union

 
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RE: AAR: Save the Union - 12/11/2006 5:05:24 AM   
Shoot Me_I Explode


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Post 6
 
The situation in the east is desperate, I’m adding more Spencer’s to the corps and pulling them back to Maryland.  I don’t know how well they will manage if that rebel army comes into the north but hopefully they can cause enough damager to deter him from coming any farther.   



< Message edited by Shoot Me_I Explode -- 12/11/2006 5:14:05 AM >

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RE: AAR: Save the Union - 12/11/2006 5:05:46 AM   
Shoot Me_I Explode


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In the west I’m pulling the AoP back to the east, I can wait any longer hoping for a battle in Kentucky.
 

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RE: AAR: Save the Union - 12/11/2006 5:05:52 AM   
Shoot Me_I Explode


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And another upgrade this turn.  Giving all my arsenals +1 guns.  This is looking hopeless.
 

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RE: AAR: Save the Union - 12/11/2006 8:05:47 AM   
Shoot Me_I Explode


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Basically I don’t feel like explaining any of these so just look at the pictures.  In the last three turns both of my main armies have been ravaged by disease and that new corps got hit too.  So this year along, my main AoP and the army in the west have been hit by disease a combination 6 times.  Disease has taken both my armies down to 60,000 men while he is blessed with 100,000 men better trained and equipped armies.  Borderline stupid how disease has followed my armies.
 
Turn 18
 









 
Turn 19
 









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RE: AAR: Save the Union - 12/12/2006 12:07:19 AM   
Shoot Me_I Explode


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I know I fell behind a few turns.  I blame it all on finals and my depressive showing so far, let’s get to trying to fix the situation.

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RE: AAR: Save the Union - 12/12/2006 12:45:25 AM   
Shoot Me_I Explode


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Turn 20

1


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RE: AAR: Save the Union - 12/12/2006 12:45:32 AM   
Shoot Me_I Explode


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RE: AAR: Save the Union - 12/12/2006 12:45:38 AM   
Shoot Me_I Explode


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He starts a siege in Cumberland against my fort and I lose another 8,000 me in Erie when the ANV inexpertly shows up there.  I’m attempting to get the remnants of the AoP back to the east to join up with the Corps that is already there as well as a new division I am mustering. 


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RE: AAR: Save the Union - 12/12/2006 12:45:48 AM   
Shoot Me_I Explode


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The remnants of the AoP is visible at the top of the shot, numbering only 50,000 men.  I’m resting all my hopes with the new corps who also numbers 50,000 men but is armed entirely with Spencer’s and a Ordnance cannon.


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RE: AAR: Save the Union - 12/12/2006 12:45:59 AM   
Shoot Me_I Explode


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I move my western army over to Missouri in an attempt to please the governor who is withholding 15 gold a turn and to block the advance of this small enemy division who is poised to attack into Missouri.
 

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RE: AAR: Save the Union - 12/12/2006 12:46:07 AM   
Shoot Me_I Explode


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Current Location of our forces.  My forces in the east appear to be in shambles but I am trying to regroup them in Maryland to launch a counterattack.  Winter is coming up and there is the chance that he may advance too far into my territory and I can cut his supply lines and starve his army during the winter when it will be difficult to move out.
 

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RE: AAR: Save the Union - 12/12/2006 12:46:16 AM   
Shoot Me_I Explode


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My economy seems to be stable.  I am adding new camps just about every turn in the hopes of bringing my depleted armies back up to strength during the winter.  I also built 6 new arsenals over the past 2 turns and when they are all complete I will be producing +118 guns a turn.
 

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RE: AAR: Save the Union - 12/12/2006 12:46:23 AM   
Shoot Me_I Explode


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And last but not lease I get a Logistics upgrade.  I chose Nursing Corps which increases the efficiency of my Hospitals by 50% because, God knows if you’ve been reading my report I REALLY need it.
 

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RE: AAR: Save the Union - 12/12/2006 12:46:29 AM   
Shoot Me_I Explode


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Turn 21
 
67
 

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RE: AAR: Save the Union - 12/12/2006 12:46:35 AM   
Shoot Me_I Explode


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2
 

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RE: AAR: Save the Union - 12/12/2006 12:46:41 AM   
Shoot Me_I Explode


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Take notice of how many battles are being avoided, will be explained shortly.
 

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RE: AAR: Save the Union - 12/12/2006 12:46:48 AM   
Shoot Me_I Explode


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The chases is on!
 

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RE: AAR: Save the Union - 12/12/2006 12:47:08 AM   
Shoot Me_I Explode


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And I get a promotion, not much this turn, just reforming the AoP.
 

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RE: AAR: Save the Union - 12/12/2006 12:47:15 AM   
Shoot Me_I Explode


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Turn 22

 
67
 


< Message edited by Shoot Me_I Explode -- 12/12/2006 12:56:37 AM >

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RE: AAR: Save the Union - 12/12/2006 12:47:47 AM   
Shoot Me_I Explode


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2
 

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RE: AAR: Save the Union - 12/12/2006 12:47:54 AM   
Shoot Me_I Explode


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RE: AAR: Save the Union - 12/12/2006 12:48:02 AM   
Shoot Me_I Explode


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Wow, he has the guts to start a siege on Pittsburg, and my troops gives him a bloody nose.  Hopefully they can holdout until the AoP can come to the rescure.
 
Notice that even more battles have been avoided, this happening because I have turn the avoid battle option on, on all of my divisions.  I did it in the attempt to keep my troops out of combat and keeping the alive.  But since he has split his armies up and invaded my providences I feel now is the time to launch an attack on his separated divisions that are roaming around capturing territory. 
 
Disease strikes again in Annapolis but with my hospital upgrade which increases the effects of hospitals in the region to 9 the units are mostly unaffected, losing only a few to disease.  
 
His support is on the rise again, time to increases spending to knock that back down to 0.
 
He is capturing a lot of terrorist but it wont do him any good unless he takes the cities away from me which he is only siegeing Pittsburg.  And the ANV is penetrating deep into the north, with any luck they will trap themselves up there when winter hits and I can recapture whatever territory links them to the south and sever there supply line.
 

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RE: AAR: Save the Union - 12/12/2006 12:48:10 AM   
Shoot Me_I Explode


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The AoP and my Corps will regroup and launch an attack on the enemy division in Cumberland, with avoid battle off this time.  If all works out my 100,000 man army will smash and shatter his 30,000 man siegeing force. 
 

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RE: AAR: Save the Union - 12/12/2006 12:48:16 AM   
Shoot Me_I Explode


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My western army continues to chase his renegade divisions as they march in Missouri, with avoid battle off I should manage to bring them to combat this turn.
 

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RE: AAR: Save the Union - 12/12/2006 12:48:23 AM   
Shoot Me_I Explode


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He continues to capture territory in Kentucky.  I might be wrong but just capturing the territory will not cause me to lose production in the cities, he will have to siege me out.
 

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RE: AAR: Save the Union - 12/12/2006 12:48:37 AM   
Shoot Me_I Explode


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I increase my diplomacy spending inresponce to the rise in his support from England and Europe.  And another turn done.
 

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RE: AAR: Save the Union - 12/12/2006 9:13:50 PM   
Wolfpack_MatrixForum

 

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Go Shoot Me! Defend the union and crush jon reb.

Work has prevented me from getting into the game so far. Instead I am using AARs like yours to see what I am missing. Keep it up!

Wolfpack

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RE: AAR: Save the Union - 12/12/2006 9:22:49 PM   
jchastain


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Agreed.  This has been a great read.  Thanks.

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RE: AAR: Save the Union - 12/14/2006 5:06:59 AM   
Redd

 

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Lovin' it so far, man. Can't download so I'm in purgatory, your AAR is making it bearable though.

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RE: AAR: Save the Union - 12/14/2006 7:11:48 AM   
Shoot Me_I Explode


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I've had to take a few days break to finish studying for some finals but plan on continuing the report this weekend.

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All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Forge of Freedom: The American Civil War 1861-1865 >> After Action Reports >> RE: AAR: Save the Union Page: <<   < prev  4 5 [6] 7 8   next >   >>
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