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RE: AAR: Save the Union

 
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RE: AAR: Save the Union - 12/14/2006 7:27:34 AM   
AU Tiger_MatrixForum


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quote:

ORIGINAL: Shoot Me_I Explode

I've had to take a few days break to finish studying for some finals but plan on continuing the report this weekend.


I just finished 'em myself. What are you studying? Mechanical engineering here.


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RE: AAR: Save the Union - 12/14/2006 11:01:17 AM   
Shoot Me_I Explode


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Geographical Information System.

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RE: AAR: Save the Union - 12/18/2006 4:16:37 AM   
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< Message edited by Shoot Me_I Explode -- 12/18/2006 4:26:07 AM >

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RE: AAR: Save the Union - 12/18/2006 4:20:22 AM   
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RE: AAR: Save the Union - 12/18/2006 4:21:33 AM   
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Election Time

All the bad governers were voted out and with them all the negative impacts they were having.


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RE: AAR: Save the Union - 12/18/2006 4:22:14 AM   
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About time, they were impacting my gold income real bad.


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RE: AAR: Save the Union - 12/18/2006 4:23:08 AM   
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the battle reports


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RE: AAR: Save the Union - 12/18/2006 4:24:14 AM   
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As you can see i lost all the battles and with it alot of my weapons and a Ordnance Rifle.


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RE: AAR: Save the Union - 12/18/2006 4:26:01 AM   
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In order to counter the much better CSA armies I'm going to muster the hell out of my cities and recuite two more divisions atleast.  Hopefully they will remain out of sight and then when winter is over they will move down and enlarge the AoP to overwhelming numbers.


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RE: AAR: Save the Union - 12/18/2006 4:27:37 AM   
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I'm using my massive railroad movement to move several divisions into Kentucky to destory the division laying siege to the capatial.  Maybe i can catch him off guard with it being winter and finally get a victory.


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RE: AAR: Save the Union - 12/18/2006 4:31:13 AM   
Shoot Me_I Explode


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Here's what's happening in the East.  I'm moving the AoP away from the ANV hopefully back to Maryland.  If he leaves the ANV where it is now or moves it into ohio i will move down and hopefully attack some of the cities in Virginia and cause some panic.


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RE: AAR: Save the Union - 12/18/2006 4:32:37 AM   
Shoot Me_I Explode


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i'm sorry for not posting in a few days. I finished finals and was pretty busy setting up my aquarium to run for a week without me being there and packing for home that i dint take the time to post.

Can anyone tell me how to increase the supplies that each of my units have.  Most of my units have 2 or 3 supply but alot of them are stuck at 0 and dose not seem to increase.



< Message edited by Shoot Me_I Explode -- 12/18/2006 4:46:51 AM >

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RE: AAR: Save the Union - 12/18/2006 9:23:10 AM   
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Turn 28

Your notice i missed some of my turns there because I forgot the screenshots on my computer at school when I came home for winter break, I'll post them when I go back this weekend to take care of my aquarium.  Anyway I guess you can get a good idea as to what as happen from Jon's thread.

1


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RE: AAR: Save the Union - 12/18/2006 9:24:10 AM   
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RE: AAR: Save the Union - 12/18/2006 9:30:30 AM   
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My Impressment attempts were ok I guess.  I managed to get 5 new birgades without any cities goinging into unrest.  I am also gaining 9000! replacements a turn and next turn another camp will be comming online, that's without the upgrade that increases camp output, just wait till i get that one.  I also started contruction of two more RR stations which will bring my total rail movement up to 120 per turn.  God willing I can exploit that to move my armies around and strike him where he is weakest.

4 infantry birgades were lost due to low strenght which is not helpfull.  I really need to beef up my existing units with replacements and supplys.

I am acturally going down in the replacements needed, a few more turns of advoiding battles and I will be back up to full strenght.


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RE: AAR: Save the Union - 12/18/2006 9:32:21 AM   
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I've decided to attack the ANV in the hopes of catching him off guard and depleating his supplys even move and just maybe i can get the few experience points needed for an upgrade.


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RE: AAR: Save the Union - 12/18/2006 9:34:03 AM   
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I was able to just my large railroad movement to move my western army back into Kentucy and stop the siege thus saving Kentucy for the time being.


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RE: AAR: Save the Union - 12/18/2006 9:35:11 AM   
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And finally the location of our forces to finish my turn.


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RE: AAR: Save the Union - 12/18/2006 9:36:34 AM   
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Turn 29
 
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RE: AAR: Save the Union - 12/18/2006 9:37:07 AM   
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RE: AAR: Save the Union - 12/18/2006 9:42:56 AM   
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All sieges have ended and my cities are safe.

I see he gets the Ironclad upgrade which probally means he will be buildings some ironclads in the future, maybe i can use my 300+ surplus of iron to build my own ironclads

A few small battles take place, one of which i win!!!!!!!!!

For the first time since the first turn of the game i win a battle, though i lose more men its a start.

Battle is advoided in Kenawha several times thus saving the army that's there intill i can move them out after winter is over.

Infantry units continue to be disbanded from low strength.  Not much i can do about that at the moment since i am putting ever many I get as a replacement into the AoP and my western army.  I think i am loseing units in Missiori and from the army in Kenawha.

The most exciting news for the turn is Sherman is finally avairable for me to use.  I demote Gregg down to 1 star and will upgrade Sherman to 4 stars at the end of the turn.

Also notice how reinforcements required continues to drop from turn to turn.


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RE: AAR: Save the Union - 12/18/2006 9:44:03 AM   
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The battle report fo the turn.

Not much to show, no one gains any experience or drops any weapons.


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RE: AAR: Save the Union - 12/18/2006 9:45:33 AM   
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Here's a shot of the governers that support me and what they support in.  Looks like a pretty good listing as far as i can tell.  The bonus in research is a huge boost expecially the Logistical boost.


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RE: AAR: Save the Union - 12/18/2006 9:47:32 AM   
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I've decided to move the AoP back to Maryland and place several of the units in the forts in the hops that there supply will increase.  Someone please tell me if this will help in any way.  I'm desperate for a way to increase there supply level as i fear that is the reason i am loseing so many battles.


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RE: AAR: Save the Union - 12/18/2006 9:48:20 AM   
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Our forces.


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RE: AAR: Save the Union - 12/18/2006 9:50:52 AM   
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I got an Engineering upgrade this turn and chose Fortifications tech 2 to increase the damage my forts and cities deal and increase how long they can hold out.
 
I also get the choice of a tactics upgrade but dont see anything i like and hope next turn there are some better options.
 

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RE: AAR: Save the Union - 12/18/2006 9:52:15 AM   
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And finally we promote Mr.Sherman to 4 stars.  Lets see if we can narrow the gap between generals that is so obvious now.

I'm acturally feeling alot better about this game now. I've stopped his attacks in Kentucy thus saving my main source of horses for the time, I'm gaining 9,000 troops in replacements a turn plus another 500 that will come from a camp that will finish next turn and when i get the camp upgrade i will be getting some 12k or 13k troops a turn. Lets see him match that.

He did take Pittsburgh which is not too bad. I will build up the AoP before I plan on taking it back. He's not gaining a whole lot from the city, something like 4 gold and 5 iron since production is half because i still control the Capital.

I really need a way to get the supply level of my units back up from 0-1. I hope putting them in forts will increase the supply level and i am not wasteing my time.

My navy still has complete controll of the sea's but I have to start watching out for ironclads knowing what upgrade he choise.

Please post feedback on what i am doing wrong here and how i can correct it, thank you.



< Message edited by Shoot Me_I Explode -- 12/18/2006 10:06:50 AM >

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RE: AAR: Save the Union - 12/18/2006 2:49:11 PM   
Erik Rutins

 

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Hi Shootme,

What do you have the supply priority for the AOP set to?

Regards,

- Erik

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RE: AAR: Save the Union - 12/18/2006 6:19:33 PM   
ancient doctor

 

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I dont have the game yet(what is matrix doing in terms of physical shipment of this game in particular BTW?)

Ok from what i have seen in order to increase the supply of units you have to put in a higher supply priority this will make these units to receive more replacements also which it might be good if they are very manpower depleted.Of cource it will cost you money(gold/$/yen/rubbles/drahmas or whatever currency you have )
I guess having them in a city area with railroads and so on might also be good but that i dont know for sure since I DONT HAVE THE GAME(Matrix please do something so that i might get a physical copy of it since the DSL connection that i have sucks.)

< Message edited by Ancient seaman -- 12/18/2006 6:29:58 PM >

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RE: AAR: Save the Union - 12/18/2006 6:57:14 PM   
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quote:

ORIGINAL: Shoot Me_I Explode

Can anyone tell me how to increase the supplies that each of my units have.  Most of my units have 2 or 3 supply but alot of them are stuck at 0 and dose not seem to increase.



As Erik suggested, Supply Priority is the key to resupplying your units. The easiest way to manage it is from the Military Asvisor screen. I'll attach a screenie from my AAR.

See the supply column? The number is the supply level. You'll see, for example, that the 19th division has a supply level of 8 - so they're in good shape. In the parenthasis is the supply priority. It can be set as follows:

0 = No resupply (just forage)
- = Low Priority (the default value)
N = Normal Priority
+ = High Priority

The 19th division, with their 8 supply is set to 0. They are in good shape so I have lowered their priority. Looking at the 18th division on the other hand, you'll see their supply is down to 4, so I have them set to Normal priority. I've upgraded their supply. Supply priority is set at the container level. You can set it for an army and it will apply to every container below that army or you can set it for each invididual division (which is what I typically do).

The key to remember is that supplying your armies is EXPENSIVE! Change the supply priority of an entire army and then go back to the nation screen and see what it does to your support costs. Basically, you want to keep supply costs down for armies that are near full supply and unlikely to see significant action. But supply has a HUGE impact on your battle results. IMO supply is more important than generals. If your supply levels are low, you'll lose pretty much every battle you fight. In other words, there is a reason why supply is so expensive - because it is so very very important.

Hope that helps. Let us know if you have any additional questions.




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