Scipio Africanus
Posts: 76
Joined: 6/21/2000 From: Somerville, Ma, USA Status: offline
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In two different PBEM games in which I am currently playing, I have noticed an odd trend concerning Bazooka teams:
When my Bazookas are 2 hexes away from a tank they might have, (for example), a 23% chance to hit.
"Well I'll just move them in a little closer," I think, "to get an even better shot..."
Doing so, and then rallying them to 1 suppression, I attack and find to my surprise:
"Bazooka team assaulting Tiger/Panther/Tin Bucket with M1, 7% chance to hit"
The assault fails, I rally my guys and shoot the M1 at 50 yards range with a 17-25% chance to hit.
Because assaults are so hard on Bazooka teams, they almost always fail and often retreat, I've found it to be more successful to stay out at a 2 hex range.
So, I have some questions:
1) Is this what should be happening? Is the Bazooka not intended to be fired at such close range? If not, why is my 2nd 'non assault' volley not penalized as well?
2) I'm fine with the crew assault issue, except that I've seen crews assault at 20%. Comparing this to what I often see from Bazooka teams close assaulting, I am somewhat puzzled. Is this a unit experience issue? But then again, the Bazookas are assaulting at very low levels compared to their own non assaulting "to hit" percentages. Is there a way to make a unit in close proximity to a vehicle not assault it?
Suggestions? Comments? Explanations? Oh most dedicated and patient Paul, do you have the answer?
Cheers,
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Publius Cornelius Scipio Africanus
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Publius Cornelius Scipio Africanus
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