Bazooka Close Assaults (Full Version)

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Scipio Africanus -> Bazooka Close Assaults (8/8/2000 9:50:00 AM)

In two different PBEM games in which I am currently playing, I have noticed an odd trend concerning Bazooka teams: When my Bazookas are 2 hexes away from a tank they might have, (for example), a 23% chance to hit. "Well I'll just move them in a little closer," I think, "to get an even better shot..." Doing so, and then rallying them to 1 suppression, I attack and find to my surprise: "Bazooka team assaulting Tiger/Panther/Tin Bucket with M1, 7% chance to hit" The assault fails, I rally my guys and shoot the M1 at 50 yards range with a 17-25% chance to hit. Because assaults are so hard on Bazooka teams, they almost always fail and often retreat, I've found it to be more successful to stay out at a 2 hex range. So, I have some questions: 1) Is this what should be happening? Is the Bazooka not intended to be fired at such close range? If not, why is my 2nd 'non assault' volley not penalized as well? 2) I'm fine with the crew assault issue, except that I've seen crews assault at 20%. Comparing this to what I often see from Bazooka teams close assaulting, I am somewhat puzzled. Is this a unit experience issue? But then again, the Bazookas are assaulting at very low levels compared to their own non assaulting "to hit" percentages. Is there a way to make a unit in close proximity to a vehicle not assault it? Suggestions? Comments? Explanations? Oh most dedicated and patient Paul, do you have the answer? Cheers, ------------------ Publius Cornelius Scipio Africanus




Paul Vebber -> (8/8/2000 10:33:00 AM)

The hit chance "from range" is based on the geometry and motion of the principals and that is it. Assault on the other hand is a "cumulative probability" that includes both the accuracy AND the kill value, so if you are assaulting a heavy tank with a bazooka it has a lower hit*kill percentage than the hit probability alone at range (whinch requires penetration and damage IF the round hits).




Scipio Africanus -> (8/8/2000 12:59:00 PM)

Aha! Thanks Paul. So obvious it's silly- of course assault is a kill % not a hit % -Der... ------------------ Publius Cornelius Scipio Africanus




renwor -> (8/8/2000 7:54:00 PM)

But regardless I gave up assaults by bazooka teams. Bazooka is able to take out even a KingTiger, from one or two hexes, and when misses there is fair chance it may remain unspotted, for second try, on the other hand failed assault isn't a good start of the day ... Renwor




Seth -> (8/8/2000 9:08:00 PM)

I agree. I find it very frustrating when you tell someone to fire a weapon, and they go charging off to die in an assault. I'd much rather have an assault command, separate from firing.




renwor -> (8/8/2000 9:13:00 PM)

For bazooka teams it's simple, I use C, 1 sequence, I am really not interested in their sidearms.




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