Froonp
Posts: 7995
Joined: 10/21/2003 From: Marseilles, France Status: offline
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quote:
ORIGINAL: Shannon V. OKeets quote:
ORIGINAL: Incy A variation of 3) could be to not draw separate sea weather, but rather a big weather system graphic centered around each searchbox. Smallish weather system for "bad" weather, big storm system for "very bad" weather. Make it a huge graphic maybe 6 by 6 hexes? The map would look just like a satelite photo !! This would be rather easy to do. All sea hexes would not display a weather overlay and an extra 'weather sea box' could be added the the 10 existing sea boxes to indicate weather. It could also be simplified, as you noted, to bad versus very bad. Downside is that is doesn't match the rest of the weather depictions in the land hexes. I am still open on this design issue. I expected that the addition of weather zone boundaries would cause us to have to revisit weather overlays (though I definitely do not want to start from scratch). What do other forum readers think? I am strongly against having the Weather zones boundaries crossing in the middle of sea areas as Incy propose it. Sea box sections can be moved on the map, and so their position is no garantee that the player will know the weather zone for a Sea Area. Just look for example at paper WiF, there is only 1 sea area where the weather zone is not clear, and we keep getting questions about it, regulary, after 10 years that the game is played. Moreover, I for one do not find this disturbing (that the weather zone boundary is drawn around islands), for me this just make it even clearer that the weather in those islands is not the same as the weather in the surrounding sea area, and clearer that the whole sea area is under the same weather. With Incy's version, it would be less clear, as there would be no weather zone boundary around those islands, and the weather in the surrounding sea area would be unclear.
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