mlees
Posts: 2263
Joined: 9/20/2003 From: San Diego Status: offline
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#1) In my opinion, based on about a couple weeks of play versus the AI, is that the CSA is a bit too strong, economically, than was the case historically. But I realise that the player may want to have "something to do, stuff to build", so for balance the CSA is given more resources. I swing between "historically accurate" and "fun & balanced, you decide", depending on my mood that day, for my approach to gaming. So I would recommend/support the idea of two scenerios being created, labeled "balanced" and "historical", as ericbabe mentions in post #71. #2) RE: Union sea invasions. Not attempted much, as province control does not change unless that province borders another of your own. Is it possible to make the ocean/coastal spaces flagged as dual ownership? (Might be the most simple in coding...) Or possibly decided based on the presence of non-empty Fleet containers? If both powers have a fleet container in the coastal zone, or if neither has a fleet container in the coastal zone, the zone is considered "neutral", or "contested"... but if only one power has a fleet there, then they control that zone as long as the fleet stays there. This way, sea invasions may change control of the invaded province, as there should always be a fleet container transporting the invasion forces, and if uncontested, that "friendly flagged" coastal zone allows change of ownership of a province. This would make a recreation of the Union capturing New Orleans (and it's province) possible. #3) In the standard game, the Union is so busy trying to buff up it's armies (to invade the south) and investing in infrastructure (and European diplomacy, if that option is used), that little, if any, is left over for the navy. Respectfully request a slight decrease in the cost of ships. There seems to be one decisive sea fight, then that side controls the seas for the rest of the game... Either a straight cost adjustment (which would benefit both sides equally), or based on the number of shipyards that player owns, if possible (which would probably favor the Union, if my memory is correct in telling me that the Union starts with more shipyards...). Thank you for your time.
< Message edited by mlees -- 12/20/2006 9:01:57 PM >
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