renwor
Posts: 118
Joined: 5/17/2000 From: czech republic Status: offline
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Hi all,
in case you haven't played Steel Shield yet I suggest you do it now! And return to the board fifty play hours later
Few notes:
1) Scenario THAT big makes the SPWAW quite new experience. There is even some "strategy" involved ... if you send your tanks to the wrong place, it takes several /many/ turns to get them back.
2) Anybody thinks airpower isn't powerful enough in SPWAW? Just give your airman 100 experience and 4.5inch rockets !!! Wow!!!! Just that they cannot tell Tiger from PzIV, but 1rocket = 1kill!!! Wow!!!
And no, I am not complaining, those were MY planes ! And I didn't tweak. Those 70/70 pilots perform as usuall. Also I would love if "Fast arty" did not include airstrikes... there are so rare and eyecandy!!!
3) To scenario designers: Late ariving reinforcements should NOT arrive in possible contested areas hexes, only on VERY EDGE OF MAP!!!
By turn 10 few PZIV "beamed in" on the crossroad in Petite Trisigne ?sp?, even though I had infantry for few turns hidden in surrounding houses, all around. It was weird! I could almost see them materializing from thin air. "Mr. Spock, beam us in!!!" In turn 11 remaining GE crews would like to beam out, no doubt
4.) STURMTIGERS !!! Muhahahahahaha..... I knew they would come !!!
5.) AI is SO stupid!!! Sending Nashorns in front of Stugs, KingTigers through woods, Sturmtigers without infantry, bombing for two turns with its all onboard arty strenght ONE FORGOTTEN .30 cal JEEP!!!
In few weeks, when I forgot a bit about US possitions, I must try as gerrys, I believe it must be easy for human german side, though AI is reasonably better at defence.
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