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RE: Why so expensive? - 1/9/2007 10:54:08 PM   
Terminus


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Yeah... It's me on the left...

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RE: Why so expensive? - 1/9/2007 11:22:43 PM   
TheElf


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quote:

ORIGINAL: Terminus

Yeah... It's me on the left...


You are a small dog-like animal that goes through life wearing a polka-dot bowtie, and your closest friend is a strange looking dude in grandma-drag who always has his hand up your @$$ to his elbow?

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RE: Why so expensive? - 1/9/2007 11:58:40 PM   
Terminus


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You should see my customized keyboard. It cost an arm and TWO legs...

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RE: Why so expensive? - 1/10/2007 12:04:14 AM   
Artmiser


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Let see yeap A-C and E. No D since im spending my weekend at the littlefield tank museum hmmm. That social isnt it? And I did learn my social skills in Law enforcement so Shut the F--k up and sit down.




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< Message edited by Artmiser -- 1/10/2007 12:16:28 AM >


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RE: Why so expensive? - 1/10/2007 12:07:15 AM   
JeffroK


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quote:

ORIGINAL: timocrates

This game is over two years old, and it costs $70 US for a digital download. Is there any reason it is so expensive? Does anyone know where to get it cheaper?


You can always hang around the discount bins, buy 2-3 games at 20 bucks each and find that they are just as bad now as they were when released, which is why you didnt buy them originally. or they have been made obsolete by version 3 or 4!!

This game is a classic, just like a classic book or album, and you rarely see classics in the cheap bins.

Plus Matrix reckon they can keep up the sales at that price levels, must be selling some units.

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RE: Why so expensive? - 1/10/2007 12:14:12 AM   
Nikademus


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I need one of those for my morning commute.



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RE: Why so expensive? - 1/10/2007 12:15:18 AM   
Terminus


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quote:

ORIGINAL: Nikademus

I need one of those for my morning commute.




A Pz I? That would be crushed by an H2!

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RE: Why so expensive? - 1/10/2007 12:26:58 AM   
Artmiser


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Yes but much easier to park and gets better gas mileage

< Message edited by Artmiser -- 1/10/2007 12:37:49 AM >


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RE: Why so expensive? - 1/10/2007 12:55:18 AM   
Widell


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quote:

ORIGINAL:  alanschu
Had there been a demo though, I probably would have paid the $70 for it....


But you would also loose many a customer that tried a demo (like the tutorials or the Coral Sea scenario, or a week of the big one) and then said, what the heck, $70 for this. No way! There is absolutely no way a demo can make WitP any justice. I think that if the discussions and AAR's in this forum does not give you that muuuuussst haaave it feeling, you may not be fulfilling many of the checkpoints on the lists for a grognard


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RE: Why so expensive? - 1/10/2007 12:55:56 AM   
alanschu

 

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quote:

ORIGINAL: bradfordkay

If a person is concerned about paying full pop for a two and half year old game, he should consider the fact that Matrix still has people working on improvements to the game to this day. How many other games are in this situation after two and half years?

When added to the fact that there is no other game with this sort of scope, and you will find that the money is well spent, indeed.



It's actually not THAT uncommon (not to imply that it is common of course), depending on the game of course. Starcraft came out in 1998, and it still receives new updates, and Half-Life received patches for quite some time. Both games are multiplayer (and huge sellers) which would naturally help. Blizzard completely revamped Diablo 2 4 years after release, to provide a much, much more interesting experience and making skills more useful.


I agree somewhat with Feinder, obviously Matrix/2by3 feel that the price is inelastic and won't result in an increase in profit by dropping the price (otherwise they would have already done it).

The funny thing is that I don't necessarily consider myself to be particularly bad with his list.

I'm 25.
I have a full head of hair
I'm in good shape (play basketball and hockey every week)
I assume I have good social skills, but maybe not ;)
I suppose my cave is my bedroom. Not a whole lot of books on WW2, though I've wasted my share of time on Wikipedia.
I am single though.

I am a university student though, so disposable income is not something I particularly have a lot of.


I actually have a fair bit of friends that are WW2 fans, and they're all in the 20-25 range. Games such as the older Close Combat games, as well as Hearts of Iron 2/Doomsday, and Combat Mission are simple enough to play, and can serve as a bit of a Gateway drug into WW2 games. I'm a big Hearts of Iron fan, but the naval warfare model left something to be desired, so I experimented with games like Distant Guns and War in the Pacific, since they'd likely have more in depth naval combat. Distant Guns was a bit of a burn unfortunately, and didn't hold my attention for long. The big hold up for War in the Pacific was the fact that I had no idea how it played. Reading an AAR is nice and all, but you'll always find someone that likes a game, that can write something creative. I was one of the very few that enjoyed Star Wars: Rebellion, and had no problems playing it. Most other people hated it because the interface was poor and the game wasn't really that easy to play.

I'm enjoying my game as the Allies so far, but the AI does erratic things. I'm also not sure how open I am to PBEM, since sometimes annoying things like school take up a large chunk of my time, so it's not really that fair to other players. It's easier to do when I know the person and am friends with them, but they're hesitant to buy the game, so that's not an option at this time. I was very sucked into the game at first, and loved hunting down the submarines near Pearl Harbour at the beginning, but with the AI being rather poor, it's starting to lose some steam unfortunately. It's a bit anti-climactic when the Japanese AI sends his carriers by my airfield in Amboina (that has already sunk numerous IJN ships) and watch me sink two of his carriers in August 1942 (accounting for the 4th and 5th carrier I have sunk so far, from LBA. Two CV from Amboina, two CVL from Java, and 1 CVE from Palemberg). I just hit January 1st, 1943, and I have sunk 700 ships to them sinking 150, destroyed over 6500 planes, to my 3000, and have a 3000 point lead in victory points. And this was with me learning the game to start (dove right in, since I figured my newbie skills would accurately mimic the Allies doing poorly to start the war off. The Japanese insist on sending submarine after submarine off the coast of Townsville, letting me quickly rack up kills (and experience) for my bombers and patrol craft in the area. As a result, the campaign is starting to drag a bit. I'm stubborn and there's still something fun about hitting an AK with 18 bomb hits from a huge wing of Dauntless from the CV Hornet and CV Wasp (put together on purpose of course). But it seems the only thing I have to be careful of with my carriers to getting them too close to LBA, since there doesn't seem to be much of a threat at sea any more. Just raiding convoy lanes to cut off supplies to the islands and Atolls. Burma is still fun, as I'm still learning ground combat.


I guess I'm just curious if there are "wannabe" grognards out there that haven't quite made the plunge. All the WW2 fans I know in person are all around my age. I wouldn't necessarily consider myself a Grognard (since there's not many genres of games that I don't play. If the game is fun, it's fun, regardless of RTS, FPS, TBS, ROFLTUNASANDWICH). I'd rather the genre not completely disappear when I get older because the main market of grognards has passed away.

Telling someone that the game is "cheap" because it lasts a long time and you can play it for a while isn't that convincing, because the only reason you've played it for so long is because you enjoyed it. But everybody is different. I still find fun in blowing up IJN ships, even though the war against the AI already seems to be pretty much over and it's just a matter of time and dealing with the trouble of setting up invasions, but someone else that's interested in the subject matter, that may not necessarily like some aspects of the game and puts the game on the shelf early, gets burned. Yes this can happen in all cases (and has happened to me), but I'd rather rationalize my being 'burned' because I was impatient and couldn't be bothered to wait for the game price to drop. But at the same time, I'm very happy that I waited for Far Cry to be $20 before buying it. I don't think it was worth $60, but I enjoyed it for it's $20 value, and was willing to purchase it. Had they not dropped the price, I would not have bought the game. Had War in the Pacific not been on sale, I would not have bought the game (Had War in the Pacific had a demo so I could see how the game played, I would have bought the game a long time ago). But saying that "it's worth it" is a bizarre rationalization, simply because the game can be played for a long time. I used my copy of Half-Life for upwards of 4 years. So using that rationalization, Half-Life is a better value than War in the Pacific. But I have a feeling that there are some of you on this board that would disagree, correct? Starcraft is still played by people 8 years after its release, and it is still being patched, but how many people here would consider it a better value than War in the Pacific (for the record I prefer WitP over Starcraft. The game, while good, didn't appeal to me)?


As stated, the price is obviously seen by Matrix and perhaps 2by3 as being inelastic, I guess I'm just not necessarily convinced.

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RE: Why so expensive? - 1/10/2007 1:06:54 AM   
Terminus


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Comparing WitP to FarCry and Starcraft? Oh dear... Look, you bought the game, so why are you complaining about the price?

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RE: Why so expensive? - 1/10/2007 1:07:42 AM   
alanschu

 

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quote:

ORIGINAL: Widell

quote:

ORIGINAL: alanschu
Had there been a demo though, I probably would have paid the $70 for it....


But you would also loose many a customer that tried a demo (like the tutorials or the Coral Sea scenario, or a week of the big one) and then said, what the heck, $70 for this. No way! There is absolutely no way a demo can make WitP any justice. I think that if the discussions and AAR's in this forum does not give you that muuuuussst haaave it feeling, you may not be fulfilling many of the checkpoints on the lists for a grognard




If a grognard would already have the must have feeling, why would the demo really limit the game sales? If an AAR is all it takes to convince a grognard, then the demo is a moot point. The only way a demo takes away from sales is if the demo is bad. I'd be very surprised if you'd get a significant amount of sales lost because of a demo of a smaller operation, because it helps people make a more informed decision about the product they are purchasing.

Anyone that were to play a demo of WitP, and not understand that it's a very small sample of a much larger game that is the entire Pacific Campaign, and therefore not buy the game, probably isn't buying the game anyways. Especially since there'd still be AAR from people that they can read up upon, which as you say, should be enough to bring in the grognards that would have bought the game anyways. Any "sale" that would be lost from a demo of one of the operations or a small chunk of the grand campaign, is probably not the type of "sale" that you're really looking for. Since the person probably wouldn't like the game, and would probably not be one of the people that play the game for 2.5 years, and ends up being one of the vindictive customers that spreads negative word of mouth about the game and convinces other people to buy it. Sure, it might be possible for some people who bought the game and eventually enjoy it, that may have been turned off with a demo, but is it statistically significant? And more importantly, would it be more than the number of people that do decide to buy the game because of the demo?

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RE: Why so expensive? - 1/10/2007 1:09:59 AM   
alanschu

 

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quote:

ORIGINAL: Terminus

Comparing WitP to FarCry and Starcraft? Oh dear... Look, you bought the game, so why are you complaining about the price?



I'm comparing it with every game, since I have a wide variety of tastes and play games in all genres. It was also in response to the people that respond "You play the game for 2.5 years, so it's worth it" when asked about the price.


I'm not really complaining about the price, the guy that made the first post is. I'm just discussing it.

Having said that, if you paid $70 for a game and you thought the game sucked, you wouldn't find the price a sore spot and at least complain to yourself that it wasn't worth $70?

< Message edited by alanschu -- 1/10/2007 1:21:56 AM >

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RE: Why so expensive? - 1/10/2007 1:38:29 AM   
Artmiser


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Ok Alanschu.

1. no minors so come back in five years
2. Shave your head.
3. depends
3. Loose the sports before you come back, you are only allowed to watch sports on the TV.
(although pending Grognard Review you are allowed 20 min three times a week on an exercise bike)
4. Buy some books, to read on the bike, make the most of it.
5. Get married, divorced, and remarried.


< Message edited by Artmiser -- 1/10/2007 1:53:18 AM >


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RE: Why so expensive? - 1/10/2007 2:19:59 AM   
Llyranor


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I'm one of alanschu's buddies. In fact, I was the one who brought WitP to his attention, given that he seemed to like naval warfare more than I do. I didn't shell out and buy it when it was on sale, and in a way, I'm glad I didn't. His AAR is quite fascinating, but the amount of detail presented was pretty overwhelming.

Now, I'm pretty casual in terms of how 'grognards' go. I only really got into wargames this year (aside from a small addiction to Panzer General so many years ago). WW2 is a very interesting topic, but I'm in no way a buff, and I'm not going to be sold over a game simply for its attention to detail in terms of WW2 fare. I can't even pronounce Stug.

As per demos, I would have definitely tried the WitP one had there been one. I would have been on the fence, and the demo would have persuaded me to either buy it or decide it was a bit too much for me. On the other hand, without a demo, I've simply unilaterally decided that it seems too much for me. The 70$ itself isn't really the problem in my case, even. I just don't want to invest in a game I might not necessarily like too much or for too long. Not when there are many other games I *know* I like and still have to go through.

Take the Airborne Assault series. Quite excellent. Their most recent games (CotA and HttR) haven't had a demo. had there not been a demo for their older title (Red Devils over Arnhem), I would have never even *considered* buying them, not matter how much praise they've gotten - simply by virtue of not being a hardcore grognard and WW2 buff, and thus not knowing how much I'd have enjoyed the game. Instead, having tried out the RDOA demo, I've purchased both HttR and CotA without a flinch, and will keep on supporting the developer so long as they keep supporting the series. Ironically, the reason why the dev stopped making demos was that they deemed it detracted more players than it attracted. Of course, the players who tried out the demo for 5 min without reading the manual/tutorial wouldn't have bought the game anyway. The problem, of course, is that demos do cost money.

Oh well, my two cents.

< Message edited by Llyranor -- 1/10/2007 2:30:49 AM >

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RE: Why so expensive? - 1/10/2007 2:30:26 AM   
Artmiser


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Joking asside if 70$ is to much, wait for it to go on sale, thats what I did.   The one I cant decide it worth it is the Steel Panthers remake, but thats for another forum.

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RE: Why so expensive? - 1/10/2007 6:22:29 AM   
ChezDaJez


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quote:

As per demos, I would have definitely tried the WitP one had there been one. I would have been on the fence, and the demo would have persuaded me to either buy it or decide it was a bit too much for me. On the other hand, without a demo, I've simply unilaterally decided that it seems too much for me.


This is a game that does not lend itself well to a demo. The game's mechanics are relatively straight forward but it is the ability to shape the game by your style of play, your choice of production (as the Japanese), and the ability to develop and implement a strategic plan. The strategies, both subtle and blatant, will be missed and that is the attraction of WitP. It's not about moving fleet A to hex X,Y. It's about building a strategic plan, working towards its implementation and then basking in its fruitition (or in my case, its destruction!).

No, I don't believe a demo would capture the essence of this game. It would be like having a demo for chess. You aren't going to learn a thing about the game except how to move the pieces.

As for the cost.. its been mentioned before that this is a game for grognards who are interested in the Pacific war and it cost a lot of money to develop and market, not to mention the cost of the continual updates. Matrix only expected to sell X amount of copies because of its niche and complexity. I'ld be willing to bet the game wasn't a huge money maker for them and I applaud them for their continued support. In my mind, it was a $70 well spent.

I've spent a lot of money on games like Call of Duty or Medal of Honor. Finished them in 3 days.... $50 each for 3 days fun. I enjoyed them but now they sit on the shelf.

I too am a full-time college student (at age 52!) earning my registered nurse degree and working weekends. I don't have a single day off but the first thing I do when I get out of class is check my email to see if my next turn has arrived. If it has...WooHoo, I'm on the road to world domination! If not, I get to do my homework.

quote:

I can't even pronounce Stug


Neither can I but I know to pronounce, and use, Kido Butai!

Chez

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RE: Why so expensive? - 1/10/2007 7:13:05 AM   
timocrates

 

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I was not complaining about the price, just inquiring why it is still so expensive. Maybe they are the same thing. I gather from this thread that I'm not old and crusty enough to play or afford this game, so I guess I'll just stick to my mindless FPSs for awhile. Thanks.

< Message edited by timocrates -- 1/10/2007 7:24:18 AM >

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RE: Why so expensive? - 1/10/2007 7:35:51 AM   
TheElf


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quote:

ORIGINAL: alanschu

I was one of the very few that enjoyed Star Wars: Rebellion, and had no problems playing it.


One of my all-time favorites. Best played against another person. Trouble is finding another person who has it.

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RE: Why so expensive? - 1/10/2007 7:46:43 AM   
TheElf


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quote:

ORIGINAL: ChezDaJez

No, I don't believe a demo would capture the essence of this game. It would be like having a demo for chess. You aren't going to learn a thing about the game except how to move the pieces.

Chez


Not to mention that the full potential of this game isn't reached until a player takes a leap of faith and starts a PBEM. You want a challenge? You got the world domination blues? You want to wait with baited breath and hang on every pixel in the combat replay? Try playing another human being...

That is where the rubber meets the road in War in the Pacific.

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RE: Why so expensive? - 1/10/2007 7:47:00 AM   
FeurerKrieg


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I have it, but I found it for $1 at a thrift store AFTER I had WITP, so I never really had the time to sit down and try to get past the clunky interface. It did seem to have potential though. For now it is in my 'when-I-retire-and-my-kids-are-all-grown-up-I-will-play-all-those-games' pile.

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RE: Why so expensive? - 1/10/2007 7:51:56 AM   
TheElf


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quote:

ORIGINAL: Feurer Krieg

I have it, but I found it for $1 at a thrift store AFTER I had WITP, so I never really had the time to sit down and try to get past the clunky interface. It did seem to have potential though. For now it is in my 'when-I-retire-and-my-kids-are-all-grown-up-I-will-play-all-those-games' pile.

I assume you are refering to SW:REB? You really should try it. It isn;t that hard. You just have to work through it and get your own system for everything. Varying the speed helps too, particularly when you are giving orders and planning large ops.

These days the grpahics are a little dated, but the game itself is fantastic. I've even found a few sites that offer improved graphics for the ships.

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RE: Why so expensive? - 1/10/2007 7:55:44 AM   
FeurerKrieg


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Yes, SW:REB. I certainly will give it go... someday. :)


quote:

ORIGINAL: TheElf

quote:

ORIGINAL: Feurer Krieg

I have it, but I found it for $1 at a thrift store AFTER I had WITP, so I never really had the time to sit down and try to get past the clunky interface. It did seem to have potential though. For now it is in my 'when-I-retire-and-my-kids-are-all-grown-up-I-will-play-all-those-games' pile.

I assume you are refering to SW:REB? You really should try it. It isn;t that hard. You just have to work through it and get your own system for everything. Varying the speed helps too, particularly when you are giving orders and planning large ops.

These days the grpahics are a little dated, but the game itself is fantastic. I've even found a few sites that offer improved graphics for the ships.



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RE: Why so expensive? - 1/10/2007 8:10:49 AM   
ChezDaJez


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quote:

I gather from this thread that I'm not old and crusty enough to play or afford this game


Age has nothing to do with it. All it takes to enjoy this game is an interest in the Pacific theater in WWII and a desire to reshape history by doing it your way.

And, of course, $70.

Chez

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RE: Why so expensive? - 1/10/2007 9:28:28 AM   
Grotius


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Hilarious post, Feinder! I swear, one of the best reasons to buy WITP is so that you have an excuse to frequent this forum, which is the funniest place on the internet. Toss in the PBEM AARs, and it becomes one of the most fascinating places on the internet.

To be honest, I didn't give $70 a second thought. Since I fit most of Feinder's categories, it doesn't seem like a large amount of money to me. I pay several times that for Photoshop and other software that's a lot less fun. Also, I'd already played Uncommon Valor, which probably costs less than WITP and is based on the same engine. I didn't need a demo. I saw screenshots in a gaming magazine, read a couple reviews, and I knew it was for me.

Actually, if I were a developer, I'd never make a demo. On those few occasions when I've downloaded demos, I've actually ended up less likely to buy the game, because my attention span is normally so short. The demo for the first Airborne Assault game, for example, didn't wow me, and so I didn't buy it. I bought CoTA on the strength of its great reviews, and I played the heck out of it. I often buy games and play them for no longer than I'd play a demo, then get distracted by something else.

If I were a student, I'd justify the $70 on educational grounds. If you play WITP, you'll learn quite a lot about the Pacific War. It might even induce you to read a few books on the subject, as it has in my case.


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RE: Why so expensive? - 1/10/2007 9:35:52 AM   
Terminus


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Age doesn't enter into it; in fact, the age spread among WitP players is quite wide.

And crusty? That's a factor of personal hygiene...

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RE: Why so expensive? - 1/10/2007 11:06:21 AM   
Charles2222


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quote:

ORIGINAL: Oliver Heindorf

quote:

ORIGINAL: timocrates

This game is over two years old, and it costs $70 US for a digital download. Is there any reason it is so expensive? Does anyone know where to get it cheaper?


always the same discussion once 3 months...

divide the hours of play time through the price of the game and you will get a cheap game. it give you the most bang for the buck.




The problem is ALWAYS, that you never know how long you will play it. I have played WITP maybe 40 total hours, while my discounted $20 Star Wars Empire at War I have played for at least 100 hours. I don't see myself playing WITP anytime soon, as some of the bugs just appear too devatating, fun or not. I have seen some bugs, fairly irritating ones with SWEAW, but it's so fun that I overlook them. There's a much higher "work" factor to WITP which certainly dimishes some of the fun factor.

(in reply to Oliver Heindorf)
Post #: 57
RE: Why so expensive? - 1/10/2007 12:20:12 PM   
Bobthehatchit


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quote:

ORIGINAL: TheElf

quote:

ORIGINAL: alanschu

I was one of the very few that enjoyed Star Wars: Rebellion, and had no problems playing it.


One of my all-time favorites. Best played against another person. Trouble is finding another person who has it.


I love that game too, its usual the second game i install after a re-load WITP being the first!

< Message edited by Bobthehatchit -- 1/10/2007 12:32:09 PM >


_____________________________

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Just my 2 pence worth.
I might not be right.
Hell I am probaby wrong.
But thats my opinion for what its worth!

(in reply to TheElf)
Post #: 58
RE: Why so expensive? - 1/10/2007 12:28:38 PM   
Bobthehatchit


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quote:

ORIGINAL: timocrates

This game is over two years old, and it costs $70 US for a digital download. Is there any reason it is so expensive? Does anyone know where to get it cheaper?


Basically the game took an age to create and research, time costs money, and the game has a much smaller customer base than the likes of Civ or Hearts of Iron etc so will sell less copies hense the unit prise is higher.

Simple econimics.

Its a massive game with huge depth and skope and worth every penny.

70$ works out at about £35 which is standard over here for most new games, Thats not expensive at all, not for a game than i'm still playing three years later.

_____________________________

"Look at yours before laughing at mine". Garfield 1984.

Wanted: ISDII Low millage in Imperial gray.


Just my 2 pence worth.
I might not be right.
Hell I am probaby wrong.
But thats my opinion for what its worth!

(in reply to timocrates)
Post #: 59
RE: Why so expensive? - 1/10/2007 3:10:30 PM   
keystone

 

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The only problem I have with this game is when I get jacked up on coffee and start losing my mind, too many planes, too many ships, where'd my supply convoy's go? ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

(in reply to Bobthehatchit)
Post #: 60
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