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RE: Patch 2.50

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> RE: Patch 2.50 Page: <<   < prev  1 [2] 3 4   next >   >>
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RE: Patch 2.50 - 11/23/2006 1:30:02 AM   
Denniss

 

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Wasn't it the early Mk.14 torpedo with the high dud rate, AFAIK a problem with the magnetic detonator ?

(in reply to undercovergeek)
Post #: 31
RE: Patch 2.50 - 11/24/2006 1:12:57 AM   
Lopo


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From: Lausanne/ Switzerland
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DEB,

Have a look on this web page (http://www.combinedfleet.com/torps.htm) and you will have all informations required...

Ship and Submarine Torpedoes







Model
Diameter
Length OA
Total Weight
Explosive Charge
Range
Wander (max)
Comments

6th Year Type
21"
22' 5"
3157 lbs.
441 lbs.
7,000m @ 36 kts
10,000m @ 32 kts
15,000m @ 26 kts

?
An older torpedo still used in some of the older RO-class submarines.

8th Year Type
24"
27' 7"
5207 lbs.
761 lbs.
10,000m @ 38 kts
15,000m @ 32 kts
20,000m @ 28 kts

?
A large conventional wet-heater torpedo still used aboard some older cruisers and destroyers, notably Nagara.

Type 92
21"
23' 5"
3792 lbs.
661 lbs.
7000m @ 30 kts
120m / 7,000m
An electric torpedo for submarines, used extensively throughout the war.

Type 93
24"
29' 6"
5952 lbs.
1080 lbs.
20,000m @ 48 kts
32,000m @ 40 kts
40,000m @ 36 kts

500m / 20,000m
1000m / 32,000m
1500m / 40,000m

The Long Lance. 'Nuff said.

Type 95
21"
23' 5"
3671 lbs.
893 lbs.
9,000m @ 49 kts
12,000m @ 45 kts

170m / 9,000m
250m / 12,000m

A smaller version of the Type 93 intended for submarines.

Type 97
17.7"
18' 5"
2161 lbs.
772 lbs.
5,500m @ 44 kts
80m /5,500m
A miniaturized Type 93 intended for midget submarines. Very unsuccesful (its oxygen flasks leaked a lot), it was used operationally only once - at Pearl Harbor.

Let's take a look at the statistics on the standard US Navy destroyer torpedo of the war, the Mark 15.







Model
Diameter
Length OA
Total Weight
Explosive Charge
Range
Max Launch Speed
Comments

Mark 15
21"
24' 0"
3841 lbs.
825 lbs.
5,500m @ 45 kts
9,150m @ 33 kts
13,700m @ 26 kts

?

(in reply to undercovergeek)
Post #: 32
RE: Patch 2.50 - 11/25/2006 1:59:31 AM   
DEB


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Lopo

Thanks for the link & info.

I am begininng to think I should surrender now & save the lives of all my sailors !! Or maybe I should always play the IJN in the future!

(in reply to Lopo)
Post #: 33
RE: Patch 2.50 - 11/26/2006 12:16:39 PM   
Lopo


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DEB,

Perhaps or perhaps not... You can also hold out until early '43.
About torpedos, USN will receive betters in the mid of '43...


(in reply to DEB)
Post #: 34
RE: Patch 2.50 - 11/27/2006 8:42:16 PM   
Skyfire7631


Posts: 223
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So, about that patch ... ?

Regards.

(in reply to Lopo)
Post #: 35
RE: Patch 2.50 - 11/28/2006 1:05:21 AM   
DEB


Posts: 687
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From: Bristol , England
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Lopo,

I was just being facetious !

Re better torpedoes - good, but per Sc. info. still not as good as the Longlance.

(Per in game info. best are:

British/Commonwealth = range: 11k yds, damage: 810, *2;
American = range: 10k yds, damage: 825;
Japanese = range: 10k yds, damage: 893;
Japanese = range: 22k yds, damage: 1,080.

So out of the 12 types listed the best 2 are Japanese, the Allies come in at
3rd, 4th & 5th. Guess who's 6th? Correct, the Japanese.)

Never mind, if Nimitz can do it, so can I !!!

< Message edited by DEB -- 11/28/2006 1:10:13 AM >

(in reply to Lopo)
Post #: 36
RE: Patch 2.50 - 11/28/2006 1:19:43 AM   
DEB


Posts: 687
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Well it is almost 4 weeks now since Mr Wood posted ( 27 days ).
This is longer than usual ( for UV anyway ). But then UV is very low priority I guess. Maybe it will be a Christmas pressie!! ( This year ?? )

I notice no moderator for this forum ( yet some have 2 ); having said that CotD has 2 moderators but I cannot remember the last time one of them posted on that forum !!
Question: does anyone even monitor the UV forum ?

(in reply to Skyfire7631)
Post #: 37
RE: Patch 2.50 - 11/28/2006 2:00:58 AM   
tocaff


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I hope there's no mods around so we can look under the torpedo blisters added to the Big "E" in Bremerton while she underwent some repairs and modifications.

(in reply to DEB)
Post #: 38
RE: Patch 2.50 - 11/29/2006 9:30:13 AM   
Mike Wood


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From: Oakland, California
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Hello...

Don't know who, if any one monitors this forum. I do come by about every 27 days or so. Will email production and ask them to hurry with release.

Bye...

Michael Wood

quote:

ORIGINAL: DEB

Well it is almost 4 weeks now since Mr Wood posted ( 27 days ).
This is longer than usual ( for UV anyway ). But then UV is very low priority I guess. Maybe it will be a Christmas pressie!! ( This year ?? )

I notice no moderator for this forum ( yet some have 2 ); having said that CotD has 2 moderators but I cannot remember the last time one of them posted on that forum !!
Question: does anyone even monitor the UV forum ?


(in reply to DEB)
Post #: 39
RE: Patch 2.50 - 11/29/2006 6:00:39 PM   
tocaff


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OK so now we know that the cat's away for the next 3 1/2 weeks!  Maybe by the time MW returns he'll be able to tell us more than production was told and they're on it.

(in reply to Mike Wood)
Post #: 40
RE: Patch 2.50 - 12/2/2006 3:18:00 AM   
RedMike


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A patch would be nice since IMO it is better game than WitP/WPO. PLays faster, smaller scale, I like it. I have all three games but now only play UV. Just my preference you understand.

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(in reply to Mike Wood)
Post #: 41
RE: Patch 2.50 - 12/6/2006 11:11:41 PM   
morphin

 

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Hi

I also waiting for the patch. common guys, it is only a few days untill christmas...

(in reply to RedMike)
Post #: 42
RE: Patch 2.50 - 12/20/2006 7:41:50 AM   
USSAmerica


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From: Graham, NC, USA
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Mike, please bug production to try to get this patch out before they all leave on vacation for the holidays. I think we have all been very patient while waiting for it, but I really wouldn't want to see a riot storming the doors of the production office. I've been hoping to start a long scenario with the 2.50 patch over my own Christmas vacation. 5 days of that vacation time are already gone...hint, hint!


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(in reply to Mike Wood)
Post #: 43
RE: Patch 2.50 - 12/20/2006 2:23:21 PM   
tocaff


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Maybe if we're lucky the patch will be posted in the first quarter of 2007?  Will it fix bugs without causing new ones remains to be seen. 

(in reply to USSAmerica)
Post #: 44
RE: Patch 2.50 - 1/12/2007 6:20:28 PM   
Skyfire7631


Posts: 223
Joined: 7/6/2001
From: Toulouse, France
Status: offline
2 months and a half since the "announcement" of a new patch and ... nothing ...

Seriously, I'm a fairly patient guy, but this is getting annoying ...

Regards.


< Message edited by Skyfire76 -- 1/12/2007 6:31:02 PM >

(in reply to tocaff)
Post #: 45
RE: Patch 2.50 - 1/13/2007 12:45:16 AM   
DEB


Posts: 687
Joined: 1/29/2005
From: Bristol , England
Status: offline
You know, I am not suprised at the delay.

They ( Matrix ), did put out a lot of stuff ( see Home page news ), just before Christmas and we were not included (low priority I guess ).
The trouble is we are likely to be dropping down any ( priority ) list rather than climbing it!

What we need is someone to vent our feelings towards, then we at least might get some response/action.

I'll go back to sleep now!

(in reply to Skyfire7631)
Post #: 46
RE: Patch 2.50 - 1/13/2007 1:47:14 AM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

Production told me they put the patch up. You might not be able to find it. I will inquire.

Sorry...

Michael Wood

(in reply to Skyfire7631)
Post #: 47
RE: Patch 2.50 - 1/13/2007 5:08:03 AM   
Erik Rutins

 

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It was in the queue to go up, looks like it hasn't been posted yet though. I'm not sure why, but I'll post it up personally tonight in the Members' Club. I'll post back here once it's online.

Regards,

- Erik

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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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(in reply to Mike Wood)
Post #: 48
RE: Patch 2.50 - 1/13/2007 6:11:47 AM   
Mark Ezra

 

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From: Jasmin Ranch, Acton CA
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Thanks for burning the midnight oil

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All Hail Marx and Lennon

(in reply to Erik Rutins)
Post #: 49
RE: Patch 2.50 - 1/13/2007 6:28:02 AM   
Erik Rutins

 

Posts: 37503
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I'm starting the process of getting it posted now, will probably take about an hour. Here are the key patch notes since 2.42:

Bugs Fixed:

1)Aircraft were still disappearing for no apparent reason. Found second bug. Fixed.

New Features:

1)The assault value of each land unit is now displayed on the unit orders screen.
2)The number of defensive mines at a base now appears on the base orders screen.

_____________________________

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CEO, Matrix Games LLC




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(in reply to Mark Ezra)
Post #: 50
RE: Patch 2.50 - 1/13/2007 6:38:58 AM   
Erik Rutins

 

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Well, that went faster than expected.

The v2.50 beta update is now available as a Registered Download in the Members' Club. Please let us know if you have any problems and how you like it. Apologies for the delay in getting this online.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Erik Rutins)
Post #: 51
RE: Patch 2.50 - 1/13/2007 8:27:07 AM   
RedMike


Posts: 1281
Joined: 3/14/2002
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quote:

ORIGINAL: Erik Rutins

Well, that went faster than expected.

The v2.50 beta update is now available as a Registered Download in the Members' Club. Please let us know if you have any problems and how you like it. Apologies for the delay in getting this online.

Regards,

- Erik


Hey Erik,

What's the big idea with the serial number now. I have an original CD I bought from Matrix way back when the game was first issued and it ain't got no stinking serial number!! The CD or the CD box.

Yours truly,
RedMike



< Message edited by RedMike -- 1/13/2007 8:38:10 AM >


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(in reply to Erik Rutins)
Post #: 52
RE: Patch 2.50 - 1/13/2007 8:39:14 AM   
YankeeAirRat


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Ditto I purchased mine at a EB Games way back in the day. I didn't have any serial number attached to mine. I just got the players guide and the CD.

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(in reply to RedMike)
Post #: 53
RE: Patch 2.50 - 1/13/2007 8:46:43 AM   
Reg


Posts: 2787
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From: NSW, Australia
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It's up and avaialable. Thanks for that!!

At 51.4MB it's some update. I assume this is a comprehensive patch that will bring any version up to V2.50???

Unfortunately it's asking me to register the game before allowing download of the patch. I got UV 1.0 years ago without a serial number so what should I be entering into the serial number field?? (Leaving it blank doesn't work)

The Patches and Updates area only has V2.41.

==================================================

Got it!!

Try in the Members Downloads area rather than in the Registered Downloads area!!

Thanks!!!



< Message edited by Reg -- 1/13/2007 9:07:44 AM >


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Cheers,
Reg.

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Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to Erik Rutins)
Post #: 54
RE: Patch 2.50 - 1/13/2007 8:49:28 AM   
Reg


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Three responses to the patch within 2 hours (plus any others with serial numbers).

Who said this game is dead!!! 

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Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to Reg)
Post #: 55
RE: Patch 2.50 - 1/13/2007 11:19:26 AM   
Skyfire7631


Posts: 223
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From: Toulouse, France
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Ah, thanks for the quick answers, Mike and Erik : I was starting to loose faith in Matrix, you just restored it

Downloading as I speak (errr... write)

Regards.

(in reply to Reg)
Post #: 56
RE: Patch 2.50 - 1/13/2007 11:54:58 AM   
marioa

 

Posts: 38
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I have downloaded the member area version of the patch 2.50,unfortunately it's asking me a serial number.-I got UV 1.0 years ago without a serial number.-
Please any help.
Thanks in advance.
marioa.

(in reply to Skyfire7631)
Post #: 57
RE: Patch 2.50 - 1/13/2007 12:26:20 PM   
Skyfire7631


Posts: 223
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From: Toulouse, France
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Gah, same problem here, I don't have any serial number on the CD or box

I'll try to find the invoice I received at the time, but that was long ago, ordered in France, and I'm pretty sure there was no serial number on it

Regards.


< Message edited by Skyfire76 -- 1/13/2007 12:36:49 PM >

(in reply to marioa)
Post #: 58
RE: Patch 2.50 - 1/13/2007 1:09:23 PM   
Reg


Posts: 2787
Joined: 5/26/2000
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I just checked where WITP keeps it's serial number and my UV installation definately doesn't have a serial number entry.  If the installer requires one, we have a minor problem. 

_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to Skyfire7631)
Post #: 59
RE: Patch 2.50 - 1/13/2007 1:15:10 PM   
morphin

 

Posts: 572
Joined: 4/26/2002
From: Switzerland
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Hi
I have the original CD. But this CD doesn't require a serial number. So please matrix give us a patch without a serial number..

Morphin

(in reply to Reg)
Post #: 60
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