Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

BoA 1.10e at AGEOD

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Age of Muskets] >> Birth of America >> BoA 1.10e at AGEOD Page: [1]
Login
Message << Older Topic   Newer Topic >>
BoA 1.10e at AGEOD - 1/27/2007 12:48:47 PM   
Primasprit


Posts: 62
Joined: 1/7/2007
From: Germany
Status: offline
Thanks to Pocus the new patch 1.10e is available at the official BoA homepage.
Take a look to: http://www.ageod.com/forums/showthread.php?t=2210
Post #: 1
RE: BoA 1.10e at AGEOD - 1/27/2007 2:15:08 PM   
Pocus


Posts: 1185
Joined: 9/22/2004
Status: offline
not completely validated, this is why, officially, the patch will only goes for release by monday/tuesday. But no problems either if someone want to download it as soon as possible


edit: the (e) means that this is a sub-version of patch 1.10, with only half a dozen of changes. I don't feel like saying it was 1.11

< Message edited by Pocus -- 1/27/2007 2:28:10 PM >


_____________________________

AGEOD Team

(in reply to Primasprit)
Post #: 2
RE: BoA 1.10e at AGEOD - 1/27/2007 4:13:55 PM   
Joe D.


Posts: 4004
Joined: 8/31/2005
From: Stratford, Connecticut
Status: offline
Can you briefly tell us what the changes are?

(in reply to Pocus)
Post #: 3
RE: BoA 1.10e at AGEOD - 1/27/2007 5:11:33 PM   
flintlock

 

Posts: 358
Joined: 10/8/2006
Status: offline
Pocus provided a changelog that's viewable by clicking on the link furnished by the OP.

It reads:

"UI

Regions are now cached with the same (hopefully improved) system as AACW.

New icons for army waypoints (land move, sea move, final destination)

The battle animation (needle moving back and forth) can be disabled or the delay changed in the Options|Display window.

AI

AI will be more prudent when it comes to split artilleries and supplies.
AI will resupply better.


Gameplay

Units will only retreat into a city/fort if the special order "enter destination structure" is activated.

The artillerist trait now gives a bonus in siege (by boosting slightly the artillery value. Siege leaders are still more potent though)

A force with an unactivated leader can't sortie.

Some inconsistancies around city capture have been fixed.

The command penalty can't go above 5% per missing command point. It means than small, uncommanded forces, don't get the -50% penalty now.

Retreating into a city/fort won't prevent you from being attacked again in the same turn.

Attack delay (commiting unit), new game rule from AACW, retrofited as an option in BOA (Options|Gameplay, default is ON):
Units won't necessarly engage the enemy as soon as they are in the same region as him (the posture rule still apply, if both are on defence, neither will engage fight anyway). A delay can occurs, ranging from a single hour to several days. The chance to engage the enemy depends of:

a) if a leader is present or not (strategic rating)
b) if some of your units are already commited.

If a fight is already taking place, the delay is usually from 0 to 3 hours. If the fight has not started, several days is not unusual.


nb: This patch has been tested by the beta, but as they are more focused on the ACW game, a bug or two can remains. In this case: support@ageod.com for a quick demise of the critter.
"


(in reply to Joe D.)
Post #: 4
RE: BoA 1.10e at AGEOD - 1/27/2007 6:03:17 PM   
MarkShot

 

Posts: 7089
Joined: 3/29/2003
Status: offline
I will update the sticky links - when the early adopters have given it a work out.

_____________________________

(於 11/13/21 台北,台灣,中國退休)

(in reply to flintlock)
Post #: 5
RE: BoA 1.10e at AGEOD - 1/27/2007 6:05:49 PM   
Pocus


Posts: 1185
Joined: 9/22/2004
Status: offline
the battle report has a tendency to label too often a battle as a draw (but this is just a label, it don't changes any results). No biggy but I will update the patch monday.

_____________________________

AGEOD Team

(in reply to MarkShot)
Post #: 6
RE: BoA 1.10e at AGEOD - 1/27/2007 9:29:42 PM   
sage

 

Posts: 204
Joined: 8/5/2004
Status: offline
Is this save game compatible?

(in reply to Pocus)
Post #: 7
RE: BoA 1.10e at AGEOD - 1/27/2007 10:49:57 PM   
jimkehn


Posts: 265
Joined: 2/5/2003
From: Western Nebraska
Status: offline
Sage, Pocus said it was compatible on the other forum, so, yes it is.

(in reply to sage)
Post #: 8
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Age of Muskets] >> Birth of America >> BoA 1.10e at AGEOD Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.781