anvl
Posts: 259
Joined: 11/1/2005 Status: offline
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Iñaki Harrizabalagatar, I had read your post,,but must admit forgot,, ,, You definitely cover most of the problems in the game. A few comments: 1: the PBEM is definitely a problem,, it just takes way too long to deal with 2: this must be a personal issue here,, i actually like the way this is handled. For me it adds a very nice fog of war, and creates a feel of continual motion,, in a turn based game. 3: routing units going in the wrong direction definitely needs to be fixed. 4: "Leader radius of influence should be blocked by enemy units, so that you can´t rally units behind enemy lines" this is a Great suggestion.. hope this is implemented.. 5: This is very important,, focusing movement\orders on upper level commanders and not having to micromanage each battalions,, however it is done, will be a much needed improvement. Semantics sorta,,but realize, there was no divisional structure in the 18th century. regiment,brigade,wing\reserve,army are all the levels of command used during this time. But to have more ie,, division level command etc options, is important for future expansions of the game into the 19th century. This falls under the catagory of forethought.. . We tried to do this,, but were not successful and this is where the"dithering" that has been mentioned comes in.. the AI just cannot form brigade type lines, but he tries!! Column movement in the game has the same problem. when a column of battalions crosses an obstical, one or two will pass it, and the rest will halt,, same problem passing thru other units. I believe this area is the most critical for improving the game. 6: Random factor,, I think this must be a personal decision. We talked of this on the other forum, but i must admit i never saw this as a problem. 7: Good point here too. Tim indictes the addition of "attack columns". I believe this is a good addition for the 19th century, but during the time of our game, attack columns were not used. column of lines were, but not column of columns in the attack. Recognize there are always the exception to the rule. Its pretty safe to say that columns were used for movement, not attack and lines were for attack, not movement. 8: rallying is another good point, but there are the examples,and not too infrequent, that i believe rallying should be done. The way it is done i believe is a player has an option of using his command figs to rally or give orders and control the battle, but not both. This creats a nice balance\choice in the game. 9: Lol,, anxiously looking forewards to the "in due time :)" 10: I'm not sure about this fire phase. I think it was added to make sure cav couldn't break infantry. Personally i would like to see this done a bit different as well. Cav well into the 20th century,, has had the belief that they could break infantry. Mostly they were proven wrong, but with just enough glorious successes to keep this belief alive. I would like to see a "slim to none" chance of cav breaking a fresh line, and having this chance increase as the infantry unit takes more casualties,fatigue,and moral losses. Lol,, the balance here creates reams of debate and prolly always will.. Anyway,, I am looking foreward to whatever happens with this game.. anvil
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