Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Mare-Karachi

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War I] >> War Plan Orange: Dreadnoughts in the Pacific 1922 - 1930 >> Scenario Design >> Mare-Karachi Page: [1]
Login
Message << Older Topic   Newer Topic >>
Mare-Karachi - 2/2/2007 6:57:56 PM   
JagdFlanker


Posts: 689
Joined: 7/26/2003
From: Halifax, Canada
Status: offline
anybody know if there's an easy way to let the 5000 AK's convert at Karachi w/o renaming/relocating mare to karachi? i guess the easy option would be to make bombay the conversion port so as to not have to relocate 100 reinforcement ships to appear at a renamed mare island. hopefully the conversion hex is not hard coded...
Post #: 1
RE: Mare-Karachi - 2/2/2007 9:17:29 PM   
Tankerace


Posts: 6400
Joined: 3/21/2003
From: Stillwater, OK, United States
Status: offline

quote:

ORIGINAL: Flanker Leader

anybody know if there's an easy way to let the 5000 AK's convert at Karachi w/o renaming/relocating mare to karachi? i guess the easy option would be to make bombay the conversion port so as to not have to relocate 100 reinforcement ships to appear at a renamed mare island. hopefully the conversion hex is not hard coded...


I don't think the hex is hardcoded, but the base is. I.e. only whatever base is in that slot can convert AKs. You could (in theory) move it for PBEM scenarios but it would play merry hell with the AI.

_____________________________

Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

(in reply to JagdFlanker)
Post #: 2
RE: Mare-Karachi - 2/2/2007 10:07:46 PM   
JagdFlanker


Posts: 689
Joined: 7/26/2003
From: Halifax, Canada
Status: offline
good enough - it's for PBEM only so no worries there! i'm doing a RN vs IJN scen and deleting all usa bases, and even if i wasn't deleting the usa it'd be a looooong trip to mare from karachi! since the RN has no ML's this would be their only way of getting mine laying ships, and i'l assume DD's can do the job of MSW's (if not as well). i'd rather wait until your new patch with it's extra french ships, but being 'school season' it'd be better to not assume that will be out soon!

thanks!

(in reply to Tankerace)
Post #: 3
RE: Mare-Karachi - 2/3/2007 12:57:47 AM   
hueglin


Posts: 297
Joined: 6/25/2006
From: Kingston, ON, Canada
Status: offline
I'm interested in your UK vs Japan scenario. Are you adding in new RN vessels? Are the Dutch still represented?

(in reply to JagdFlanker)
Post #: 4
RE: Mare-Karachi - 2/3/2007 4:21:42 AM   
JagdFlanker


Posts: 689
Joined: 7/26/2003
From: Halifax, Canada
Status: offline
i'm not adding anything really - whatever the DB gives me is what i'v got to work with. there a big pile of brit ships that are in the database but don't appear in the game so i have to add them to the brits until they balance out similar to the usa vs jap scen. this will be a completly different situation since compared to usa vs jap which is more of a straight east/west sides, the brit vs jap is more like an L with japan in the top right corner of the L and it's a long haul to get to aussieland from karachi. completly different tactics for both sides, and i'm wondering if i should make it so britain has to supply australia and take off all the auto-supply in australia - depends if there are enough brit AK's included in the DB. there are 288 total commonwealth AK/AP/TK but i think the usa may have twice as many so we'l see...

i'm deleting only the usa so france and the dutch are still in - should the japs want to declare war on them too, or mabe all 3 powers start at war. i might make base VP's x for brit and x * 2 for dutch and french just to give extra incentive for japan to declare war on those powers and expand/complicate the war should it only start as brit vs jap. this will definatly take some tweaking in any case, so it'l be interesting!

(in reply to hueglin)
Post #: 5
RE: Mare-Karachi - 2/3/2007 3:56:35 PM   
hueglin


Posts: 297
Joined: 6/25/2006
From: Kingston, ON, Canada
Status: offline
I agree that it makes a really interesting situation. I find operating around the islands much more interesting than in the wide open pacific.

With regard to Australia, they certainly proved in WWII that they were capable of some self-sustained design and production (they designed and produced an indigenous tank, aircraft, etc.). It might not be unreasonable to have a situation in 1922 where they had not yet developed this capacity, in which case your idea would be ok in "historical" terms. Of course, it is a game and you don't need to be historical in every aspect.

What I think would be really good was if you set it up so that Japan needed to capture the DEI for its fuel supply. Lets say that the US, although not at war, embargoes Japan. A part of the British campaign could be focussed around trying to interdict the Japanese LOS.

(in reply to JagdFlanker)
Post #: 6
RE: Mare-Karachi - 2/3/2007 11:06:45 PM   
goodboyladdie


Posts: 3469
Joined: 11/18/2005
From: Rendlesham, Suffolk
Status: offline
If you did that you'd need to increase the number of transports and escorts available. The current levels are not very realistic. If losses amongst the tonnage given over to military use rose more ships would be taken up from trade and more would be built. If the RN had juicy SLOC to interdict, especially with very few long range aircraft and such poor ASW, the Japanese transport capacity would very quickly be worn down.

(in reply to JagdFlanker)
Post #: 7
RE: Mare-Karachi - 2/4/2007 12:07:23 AM   
hueglin


Posts: 297
Joined: 6/25/2006
From: Kingston, ON, Canada
Status: offline
My perception, so far, is that in the 1922 scenario at least, the Japanese have an excess of transport capacity. I'm about a year into the long campaign - just starting 1923. Most of the AP, AK and TKs end up just sitting in ports. Am I missing something?

(in reply to goodboyladdie)
Post #: 8
RE: Mare-Karachi - 2/4/2007 1:56:39 AM   
JagdFlanker


Posts: 689
Joined: 7/26/2003
From: Halifax, Canada
Status: offline
converting all extra 5000 cap. AKs to CL/ML at osaka/kobe - a year or so into the scen the japs will be outnumbered by usa BB's (unless the japs got really lucky in earlier battles) and although they are no match for any BB you will need some sort of supplementary combat power for raiding convoys and mine laying.

mod - for japan i'm thinking that i might reduce starting supplies/fuel and put 999000 fuel/supplies in soerabaja (or spread them out in various dutch bases) and mabe hong kong so that japan HAS to take them in order to keep japan supplied for the war. of course the close proximity of the combatants in this scen will make it a dirty war pretty quick. there's a chance i may even have to start japan off with those 2 bases so they can get fuel/supplies every turn. i'm assuming that if japan takes an allied self-supplying base in the game there's no way to make the base continue it's self supply for japan so that may be the option. that in combination with the brits having to supply australia would be an interesting way of making supplies the top priority for both sides.

as far as getting extra transports in there for the brits, i should ask engineer if he has any ideas or has already added something like that in his mods since he's got that attention for detail in that area.

in the end i'm trying to keep this simple w/o doing a lot of research but if anyone has details in regards to which bases would be valuable for fuel and/or supplies or anything else speak up! in the end it's a game and i like to make sure the fun factor is included but if there's opportunity to get 'things' historical then i'm all for it!

(in reply to hueglin)
Post #: 9
Ideas - 2/6/2007 12:46:17 AM   
engineer

 

Posts: 590
Joined: 9/8/2006
Status: offline
Flanker, check your PM for an RAF squadron data spreadsheet.  I can send some you a UK/Commonwealth/Dutch merchant shipping spreadsheet tomorrow.  You might want to bother Tanker for the UK aircraft data that he prepared for the someday 1.3 patch.  I've got some draft numbers of my own, but I suspect that I've failed to mark down the endurance figures enough for bombloads (example, multiple sources give the Hawker Horsley torpedo bomber an 800 mile endurance!).   

One bit that I'm planning on incorporating in Western Citadel:  The UK experimented with a F2B squadron in Shanghai during the summer of 1927 and based a flying boat squadron in Singapore from 1928.  For a late scenario where tensions would be rising for several years prior to an outbreak in 1926, I think putting the F2B squadron in place along with a flying boat squadron and a fighter squadron in Singapore is plausible at the outset of the scenario. 

(in reply to JagdFlanker)
Post #: 10
RE: Ideas - 2/6/2007 9:25:11 PM   
engineer

 

Posts: 590
Joined: 9/8/2006
Status: offline
Flanker, the AK Excel and an RAF Plane Class Excel are in your PM.  In the AK, focus on the 1922 sheet.  For US there was a lot of merger and acquisition activity between 1922 and 1926 that I was trying to track, but the UK was little more stable. 

(in reply to engineer)
Post #: 11
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War I] >> War Plan Orange: Dreadnoughts in the Pacific 1922 - 1930 >> Scenario Design >> Mare-Karachi Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.922