Hertston
Posts: 3564
Joined: 8/17/2002 From: Cornwall, UK Status: offline
|
quote:
ORIGINAL: genie144 You have no control over economics. No control over politics. No control over battles. No direct control (that I can find) over raising troops - when or how many. One of it's major attractions, IMHO. It concentrates on what it does best without adding the superflous. I have nothing against games that include those things and there are certainly plenty of them, but the economic and political components are purely abstract even in the best of them. In these conflicts what control did the commanders of US, British or French forces have over economics, politics, or raising troops? In the case of the US forces, minimal and in the case of British and French, none. I suppose there is a case for a tactical engine, but that's not something I miss much, either.. they are usually no more than sub-games that don't compare to dedicated tactical games. I can't comment on the For Liberty! tactical engine as I don't own the game but CoG and FoF are good examples of that.. they have one of the better tactical layers for strategic games, but still nowhere near as good as the dedicated tactical games I would rather spend the time playing. I also have a certain fondness for games where I can play a scenario in a few hours rather than a fortnight!
|