KG Erwin
Posts: 8981
Joined: 7/25/2000 From: Cross Lanes WV USA Status: offline
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The C&C option, to me, is a natural progression from total control in operational games to the nitty gritty on the battlefield. I've seen this in some of the US Civil War games I own, wherein you have to maintain contact with the various hierarchical levels of command (regiment to brigade, brigade to division, division to corps). It seems to me to be one of the most realistic and challenging features of SPWaW. HOWEVER, it also seems to be the most frustrating part for those of us used to just point, click and move. THIS is where the historical lessons come in, and why games of this nature are used in actual combat leadership training courses, albeit with modern weapons and 3D simulators. I wouldn't think of NOT using C&C , unless a particular scenario is designed with the option turned off. Glenn.
PS To Wild Bill, I'm frankly surprised that you disagreed with the majority of us. Can you give us a little elaboration, and maybe a comment about the training simulations and their relation to commercial wargames? Further addendum: There's a great site run by Jim Dunnigan (one of the truly Mt Olympean figures in wargames) and Al Nofi. http://www.strategypage.com. There's a good article about the uses of "commercial" games as training devices. I think I'll try to e-mail Mr. Dunnigan and see if he will review SPWaW 3.0. Anyone with me on that idea?
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"Klotzen, nicht Kleckern (roughly translated, 'Boot em, don't spatter em')"--Heinz Guderian
[This message has been edited by KG Erwin (edited August 18, 2000).]
[This message has been edited by KG Erwin (edited August 19, 2000).]
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