Feinder
Posts: 6589
Joined: 9/4/2002 From: Land o' Lakes, FL Status: offline
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The weather model in WitP is kinda “lacking”. There aren’t seasons (I wish there was). Basically, it’s a fairly simplistic roll. Maybe not exactly, but something like 0 – 2 : Move weather status -1. 3 – 6 : No change. 7 – 9 : Move weather status +1. I seem to recall that the following modifiers apply: India/Burma = -1 China = -1 Oz/SoPac = +1 In CBI with the -1 modifier, there’s only a 20% chance of actually improving the weather, and 40% chance of it getting worse. Which means that once it starts raining in CBI, it pretty much doesn’t stop. I at least liked in the board game, you had separate weather tables for each zone, by month. It actually did affect your operational planning a bit. That being said, in WitP, weather does not seem to prohibit air ops that much as exp and morale are over 70. You might take some ops losses, but your planes will still launch (certainly vs. land targets). It’ll be harder to spot TFs at sea, but again, if your planes are 70-70, you’re probably going to spot/attack them anyway. So while I would be amenable to a more “robust” weather model in WitP (even if it was just separate rolls by season by zone), you’d also need to “tweak” the strike routines somewhat. Because even if you did more accurately portray the weather, I (personally) don’t think that weather effects are modeled strongly enough (because 70-70 will likely attack anyway). -F-
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