weather in burma (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The War Room



Message


jeanbart_MF -> weather in burma (2/27/2007 9:15:47 PM)

I plan a large offensive in Burma but I don't have air supremacy. In order to hide my tfs I need heavy precipitations during several days . I'm in may 1942, and I'd like to know the months of rains season in southeast asia area.
thank you for your help ! [&o]




pauk -> RE: weather in burma (2/27/2007 9:35:46 PM)

in the game or RL?




pauk -> RE: weather in burma (2/27/2007 9:39:23 PM)

ok, i assume you are interested in the game....[;)]

doesn't matter, weather almost always bad and you will have weather something like that:

t-storms
t-storms
t-storms
overcast
t-storms
t-storms
raining
t-storms....




jeanbart_MF -> RE: weather in burma (2/27/2007 9:43:00 PM)

at least in the next 3 months ?




pauk -> RE: weather in burma (2/27/2007 9:47:20 PM)

didn't noticed any difference during the whole year




saj42 -> RE: weather in burma (2/27/2007 9:51:48 PM)

What pauk means is that the weather model is sort of random (no particular seasons EXCEPT in the Aleutian Is/Bering Sea area) and that it usually gets stuck in a bad weather cycle [:D][:D][:D]




Feinder -> RE: weather in burma (2/27/2007 10:02:19 PM)

The weather model in WitP is kinda “lacking”.  There aren’t seasons (I wish there was).

Basically, it’s a fairly simplistic roll.  Maybe not exactly, but something like

0 – 2 : Move weather status -1.
3 – 6 : No change.
7 – 9 : Move weather status +1.

I seem to recall that the following modifiers apply:
India/Burma = -1
China = -1
Oz/SoPac = +1

In CBI with the -1 modifier, there’s only a 20% chance of actually improving the weather, and 40% chance of it getting worse. Which means that once it starts raining in CBI, it pretty much doesn’t stop.

I at least liked in the board game, you had separate weather tables for each zone, by month.  It actually did affect your operational planning a bit.

That being said, in WitP, weather does not seem to prohibit air ops that much as exp and morale are over 70.  You might take some ops losses, but your planes will still launch (certainly vs. land targets).  It’ll be harder to spot TFs at sea, but again, if your planes are 70-70, you’re probably going to spot/attack them anyway.  So while I would be amenable to a more “robust” weather model in WitP (even if it was just separate rolls by season by zone), you’d also need to “tweak” the strike routines somewhat.  Because even if you did more accurately portray the weather, I (personally) don’t think that weather effects are modeled strongly enough (because 70-70 will likely attack anyway).

-F- 




jeanbart_MF -> RE: weather in burma (2/27/2007 10:25:33 PM)

that's clear ! thank you again [;)]




FAdmiral -> RE: weather in burma (2/28/2007 2:52:55 AM)

One more point, the weather is just a forecast for that region. Individual
hexes seem to get weather changes during the day. I sometimes see that
a TF gets hidden by clouds in the AM but gets spotted in the PM when visibility
has improved. I don't know when the die roll is taken. Possibility when the TF
could be spotted...

JIM




bradfordkay -> RE: weather in burma (2/28/2007 5:46:25 AM)

The weather die roll appears to be taken at the beginning of each air phase, as I have seen different cloud formations in each of those phases as my turns process.




tsimmonds -> RE: weather in burma (2/28/2007 3:09:25 PM)

I have been fed up with the advanced weather model for some time. We now play with it turned off; the result of this is that the forecast for each area is always "overcast". THis leads to a fair scattering of storms, but avoids the "thunderstorms forever" syndrome....

No, this is not realistic for Burma either, but it is less frustrating over the whole map....




Feinder -> RE: weather in burma (2/28/2007 3:31:04 PM)

quote:

The weather die roll appears to be taken at the beginning of each air phase, as I have seen different cloud formations in each of those phases as my turns process.


Brad is right, and this is very important. The forcast for the zone is exactly that, a forccast. Each hex with a base, LCU, or TF gets it's own roll for "local" weather, during each phase. So while the forcast for the zone might be Tstorms, and you think your bombardment group will get to run in because the inclement weather, it's not a guarentee. The local weather for TF might well be Rain or Overcast (I don't know the variability), in which case you're succeptable to air strikes.

-F-




RUPD3658 -> RE: weather in burma (3/1/2007 7:47:29 PM)

Chunking makes Seattle look like the Sahara Desert. It rains for months on end here. [8D]




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.75