Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

PureSim 2007 CE - Release 2 Available

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Sports] >> PureSim Baseball >> PureSim 2007 CE - Release 2 Available Page: [1]
Login
Message << Older Topic   Newer Topic >>
PureSim 2007 CE - Release 2 Available - 2/27/2007 4:36:31 PM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline
The PureSim CE Release 2 is ready for download!

NOTE: You must have the final commercial version of PureSim baseball 2007 v1.51 (Published by Matrix Games) installed in order to apply any PureSim 2007 Community Edition updates. Have your serial number handy as well.

The last official Matrix release of PureSim 2007 can be downloaded here:
Download PureSim Baseball 2007 v1.51 Official release

Once you have a CE release installed you can continue to apply free CE updates moving
forward.

The latest PureSim 2007 CE (Release 2) can be downloaded here:
Download PureSim Baseball CE Release 2 (143mb)

Donations to the ongoing development of PureSim CE can be made here: Donate to the PureSim Community Edition (Its all secure, through PayPal).

Since I didn't post the changes and fixes for Release 1 here are the updated release
notes for CE 1 and 2:

PureSim Community Edition Release 2 - Features and Fixes


Fix - If user did "Quick load" from the main game menu and was presented
with the multiplayer login dialog, and then pressed cancel - PureSim was
crashing

Fix - Player right-click context menu was not being positioned properly
when PureSim was running in windowed mode in a resolution greater than 1024x768

Tweak - If the user is doing a pure historical replay then PureSim will
now automatically progress through the initial draft phase at high speed (since
it's really just loading teams, not doing a draft) This way the user doesn't
have to click "Run unil my pick..." in order to kick off the process

Fix - CE release 1 introduced a bug where the team
dropdown selector on the side menu was not working (the team names were in there
but you couldn't pick a team)

Fix - PureSim was not always respecting the options to
enable/disable sounds

New - Added new option to disable/enable the bat crack
sound effect that plays when the user moves from screen to screen. This way the
user can still have in game and ambient sounds when they only wanted to disable
the menu sounds.

New - Added new sample VB.NET project to the SDK\ folder that demonstrates
how to read and write to PureSim association database files. This is for mod
developers and is not a game "feature."


PureSim Community Edition Release 1- Features and Fixes

New - Removed DirectX 8.0a dependency. This gets us 100% compatibility with
Windows Vista, with full support for ambient sounds, animated ball flight and UI
effects. PureSim now can run on any system with DirectX 3.0 - 10.0. The only
concession is I had to remove the fireworks display after a home run, but that
was getting old anyway :)

New - Completely revamped initial and amateur draft interface, much more
information, much more interactivity, and quite a bit more immersive.

New - "Quick Links" feature adds handy links (on every screen!) to Minor League
Roster management, Major league roster management and team front office screens.

New - Added standings for the human player's team's division on the main
association screen in the team summary window

New - Opened up database format. Previously, PureSim association databases were
password protected. You can now open up any .PSA/.PSX file using Microsoft
Access 2003 or later. This could prove useful for 3rd party mods and utilities.
Please make BACKUPS of your associations before poking around. Due to time
constraints I can't provide much more support than the comments you'll see in
the database, so you may need to do a little trial and error in there. Hopefully
at some point I can release some code that shows some simple examples of working
with the database. Each association has a minimum of 2 databases with .PSA and
.PSX extensions respectively. Association databases reside in the PSA\ subdirectory in
whatever folder you installed PureSim to.



_____________________________

Developer, PureSim Baseball
Post #: 1
RE: PureSim 2007 CE - Release 2 Available - 2/27/2007 7:22:30 PM   
Walewander

 

Posts: 85
Joined: 9/22/2005
Status: offline
I'm having problems starting the initial draft. I'm trying to play using the Fictional Major League Baseball template. I pick my team and when I click on the "Click here to start or resume the draft" link and the Loading/please wait flashes and the screen stays the same... I click again and again and never get to the actual draft. I unistalled all versions of Pure Sim and reinstalled them but that didn't help. Any ideas?

(in reply to puresimmer)
Post #: 2
RE: PureSim 2007 CE - Release 2 Available - 2/27/2007 8:34:24 PM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline
Does it work when not using a template?

_____________________________

Developer, PureSim Baseball

(in reply to Walewander)
Post #: 3
RE: PureSim 2007 CE - Release 2 Available - 2/28/2007 12:54:50 AM   
akcranker


Posts: 477
Joined: 12/12/2005
Status: offline
I download this later tonight.. this big files are killing me.. I need a faster connection :P

(in reply to puresimmer)
Post #: 4
RE: PureSim 2007 CE - Release 2 Available - 2/28/2007 1:55:10 AM   
KG Erwin


Posts: 8981
Joined: 7/25/2000
From: Cross Lanes WV USA
Status: offline

quote:

ORIGINAL: akcranker

I download this later tonight.. this big files are killing me.. I need a faster connection :P


Yeah, even with a cable connection, getting the latest updates still take 45 minutes or so. Maybe you should set the download just before you go to bed.

(in reply to akcranker)
Post #: 5
RE: PureSim 2007 CE - Release 2 Available - 2/28/2007 3:55:21 AM   
akcranker


Posts: 477
Joined: 12/12/2005
Status: offline

quote:

ORIGINAL: KG Erwin


quote:

ORIGINAL: akcranker

I download this later tonight.. this big files are killing me.. I need a faster connection :P


Yeah, even with a cable connection, getting the latest updates still take 45 minutes or so. Maybe you should set the download just before you go to bed.



Yea I usually do or when I know I've got a good 3 hours of tv shows to watch or I plan on managing a week's worth of games in PSCE

(in reply to KG Erwin)
Post #: 6
RE: PureSim 2007 CE - Release 2 Available - 2/28/2007 4:02:05 AM   
Walewander

 

Posts: 85
Joined: 9/22/2005
Status: offline
I just tried it and yes, it does work without a template. I set up a Pure Sim Classic Association and it seems to work fine. I prefer it this way anyway, but I was just trying to see the draft when I tried Fictional Major League Baseball... Thanks.

(in reply to akcranker)
Post #: 7
RE: PureSim 2007 CE - Release 2 Available - 2/28/2007 4:21:44 AM   
lancevance

 

Posts: 11
Joined: 1/21/2007
Status: offline
So


Yea I usually do or when I know I've got a good 3 hours of tv shows to watch

[/quote]

What are these tv shows as I'm trying to find a good three hour block.

(in reply to akcranker)
Post #: 8
RE: PureSim 2007 CE - Release 2 Available - 2/28/2007 4:44:26 AM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline

quote:

ORIGINAL: Walewander

I just tried it and yes, it does work without a template. I set up a Pure Sim Classic Association and it seems to work fine. I prefer it this way anyway, but I was just trying to see the draft when I tried Fictional Major League Baseball... Thanks.


Thanks for trying that. I will look into the template issue, hopefully I can have it fixed soon.

Shaun

_____________________________

Developer, PureSim Baseball

(in reply to Walewander)
Post #: 9
RE: PureSim 2007 CE - Release 2 Available - 2/28/2007 4:48:28 AM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline

quote:

ORIGINAL: akcranker


quote:

ORIGINAL: KG Erwin


quote:

ORIGINAL: akcranker

I download this later tonight.. this big files are killing me.. I need a faster connection :P


Yeah, even with a cable connection, getting the latest updates still take 45 minutes or so. Maybe you should set the download just before you go to bed.



Yea I usually do or when I know I've got a good 3 hours of tv shows to watch or I plan on managing a week's worth of games in PSCE




Once we get broad distribution of PureSim CE I will start doing mini patch downloads, which will be much smaller. I just want to get everyone up and running with the latest and greatest bits, with the least confusion for now.

Shaun



_____________________________

Developer, PureSim Baseball

(in reply to akcranker)
Post #: 10
RE: PureSim 2007 CE - Release 2 Available - 2/28/2007 6:14:59 AM   
bigpapag

 

Posts: 36
Joined: 1/14/2006
Status: offline
Hey KG Erwin

What cable company do you get the internet thru? I have Cable internet and downloaded both version of CE in 17 mins..

Big Papa G

(in reply to puresimmer)
Post #: 11
RE: PureSim 2007 CE - Release 2 Available - 2/28/2007 6:37:28 AM   
verizon32

 

Posts: 168
Joined: 5/23/2006
Status: offline
Awesome.

Do I need to get release 1 of CE too or Release 2 includes all?


(in reply to bigpapag)
Post #: 12
RE: PureSim 2007 CE - Release 2 Available - 2/28/2007 8:51:28 AM   
akcranker


Posts: 477
Joined: 12/12/2005
Status: offline

quote:

ORIGINAL: puresimmer


quote:

ORIGINAL: akcranker


quote:

ORIGINAL: KG Erwin


quote:

ORIGINAL: akcranker

I download this later tonight.. this big files are killing me.. I need a faster connection :P


Yeah, even with a cable connection, getting the latest updates still take 45 minutes or so. Maybe you should set the download just before you go to bed.



Yea I usually do or when I know I've got a good 3 hours of tv shows to watch or I plan on managing a week's worth of games in PSCE




Once we get broad distribution of PureSim CE I will start doing mini patch downloads, which will be much smaller. I just want to get everyone up and running with the latest and greatest bits, with the least confusion for now.

Shaun




No worries Shaun.. believe me I just wish I had a faster connection for everything I do on the net. But no worries about the file size.. I'll download it while I'm sleeping.

(in reply to puresimmer)
Post #: 13
RE: PureSim 2007 CE - Release 2 Available - 2/28/2007 1:50:02 PM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline

quote:

ORIGINAL: verizon32

Awesome.

Do I need to get release 1 of CE too or Release 2 includes all?




For all CE releases, you simply need to install the latest version, they are always cumulative as far as fixes and new features go.

_____________________________

Developer, PureSim Baseball

(in reply to verizon32)
Post #: 14
RE: PureSim 2007 CE - Release 2 Available - 3/1/2007 7:51:56 AM   
JonnieR

 

Posts: 108
Joined: 8/19/2005
Status: offline
I have comcast cable and downloaded the file in less than 4 minutes. I hope this diesn't interfere with the 2007 rosters I'm working on.

(in reply to puresimmer)
Post #: 15
RE: PureSim 2007 CE - Release 2 Available - 3/1/2007 5:42:24 PM   
Abev

 

Posts: 228
Joined: 8/11/2005
Status: offline

quote:

ORIGINAL: puresimmer
New - Opened up database format. Previously, PureSim association databases were
password protected. You can now open up any .PSA/.PSX file using Microsoft
Access 2003 or later. This could prove useful for 3rd party mods and utilities.
Please make BACKUPS of your associations before poking around. Due to time
constraints I can't provide much more support than the comments you'll see in
the database, so you may need to do a little trial and error in there. Hopefully
at some point I can release some code that shows some simple examples of working
with the database. Each association has a minimum of 2 databases with .PSA and
.PSX extensions respectively. Association databases reside in the PSA\ subdirectory in
whatever folder you installed PureSim to.




WOW Shaun! At first I was thinking "there's nothing different, its the same data as before?!" But then I actually read this line You can now open up any .PSA/.PSX file using Microsoft Access 2003 or later. and checked it out and got really excited.

I am a little involved in other tech projects at the moment (I am not smart enough to handle two at a time), but if Shaun is unavailable and some of you people out there need some help figuring out what comes from where in the db feel free to ask me.

It may take me 6 months, but I hope/think I can come up with some interesting mods.

Shaun the only problem I would have is if I make a mod, is it possible for me to display it somewhere other than the addin section? I would love to be able to have another tab on the player card. Don't rush. Like I said it may take me a few months :)

(in reply to puresimmer)
Post #: 16
RE: PureSim 2007 CE - Release 2 Available - 3/1/2007 6:42:28 PM   
jimkehn


Posts: 265
Joined: 2/5/2003
From: Western Nebraska
Status: offline
Abev......
Now ya got our curiosity up. Which tab would you like to add???
It probly isn't.............but it otta be against the rules to bring these topics up and not elaborate!!!!

(in reply to Abev)
Post #: 17
RE: PureSim 2007 CE - Release 2 Available - 3/1/2007 8:23:31 PM   
Abev

 

Posts: 228
Joined: 8/11/2005
Status: offline

quote:

ORIGINAL: JimKehn

Abev......
Now ya got our curiosity up. Which tab would you like to add???
It probly isn't.............but it otta be against the rules to bring these topics up and not elaborate!!!!




An extra tab can hold anything the mod creator wants to make. I had nothing specific in mind, it could be custom stat reports and/or randomly generated personal data...

(in reply to jimkehn)
Post #: 18
RE: PureSim 2007 CE - Release 2 Available - 3/1/2007 10:23:16 PM   
Nukester


Posts: 472
Joined: 7/3/2006
From: Newburgh, NY
Status: offline
quote:

You can now open up any .PSA/.PSX file using Microsoft Access 2003 or later. and checked it out and got really excited.


Wow that could be very cool.

< Message edited by Nukester -- 3/1/2007 10:41:31 PM >

(in reply to Abev)
Post #: 19
RE: PureSim 2007 CE - Release 2 Available - 3/2/2007 12:10:08 AM   
The Monkey


Posts: 6
Joined: 5/17/2006
Status: offline
I tried to open an existing association file in Access 2003(both the .psa & .psx files) and both ask me for a password. I tried no characters & it reports invalid, and I tried just one <space> and no luck either.

Is this supposed to work retroactively, or maybe just for new associations created with CE??

(in reply to Nukester)
Post #: 20
RE: PureSim 2007 CE - Release 2 Available - 3/2/2007 4:59:16 AM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline
You need to open it in PureSim CE first, which will remove the password. From that moment on you will be able to open it up with tools like Access.

Shaun

_____________________________

Developer, PureSim Baseball

(in reply to The Monkey)
Post #: 21
RE: PureSim 2007 CE - Release 2 Available - 3/2/2007 7:02:24 AM   
dlh55


Posts: 19
Joined: 1/27/2006
Status: offline
Would it be possible to have an option to start a Real Major League Career Mode in 1871? I know there isn't alot of real players before 1900 but I would still like the option to start in 1871.

(in reply to puresimmer)
Post #: 22
RE: PureSim 2007 CE - Release 2 Available - 3/2/2007 2:53:12 PM   
The Monkey


Posts: 6
Joined: 5/17/2006
Status: offline

quote:

ORIGINAL: puresimmer

You need to open it in PureSim CE first, which will remove the password. From that moment on you will be able to open it up with tools like Access.

Shaun


Oh...duh. Didnt think of that.

I literally just downloaded CE and wanted to poke around the db. Didnt actually get a chance to play it yet.

Thanks Shaun!

(in reply to puresimmer)
Post #: 23
RE: PureSim 2007 CE - Release 2 Available - 3/14/2007 4:15:10 AM   
akcranker


Posts: 477
Joined: 12/12/2005
Status: offline
Whew finally got this and CE3 downloaded and installed :D

(in reply to The Monkey)
Post #: 24
RE: PureSim 2007 CE - Release 2 Available - 3/27/2007 3:41:48 AM   
KG Erwin


Posts: 8981
Joined: 7/25/2000
From: Cross Lanes WV USA
Status: offline
Bump

(in reply to akcranker)
Post #: 25
RE: PureSim 2007 CE - Release 2 Available - 6/3/2007 6:37:19 AM   
Frozen Stiffer


Posts: 1059
Joined: 8/19/2005
From: California, USA
Status: offline
Never mind. I realized what was wrong.

< Message edited by Frozen Stiffer -- 6/6/2007 6:30:51 AM >


_____________________________

"It ain't braggin' if you can do it."

-Hall of Fame pitcher Jerome 'Dizzy' Dean

(in reply to puresimmer)
Post #: 26
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Sports] >> PureSim Baseball >> PureSim 2007 CE - Release 2 Available Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.641