sami heimola
Posts: 425
Joined: 5/8/2000 From: kouvola finland Status: offline
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Very well said, Paul! Hopefully anyone who is going to write same style as Claus will consider it twice after reading your message. As you said, difference between "good" and "bad" criticism is thin.
I must admire your and others support when Claus "attacked" against Wild Bill. It's a mark of good Team Spirit of Matrix's staff.
BTW, will V.4 to be released tomorrow or later?
Thanks in advance
Sami
quote:
Originally posted by Paul Vebber:
As I said on another thread - the difference between "hostile" and "critical" is often in the eyes of the beholder, and the fact is that whether Claus meant to be either or neither, Wild Bill has been the target of individuals that have publically "declared war" on him, making him quick on the trigger finger. That we support him when the perception is that a new "attack" is underway, well we offer no apologies for Team Spirit.
Its a shame that tempers have to flare over taking issue with the words someone uses to describe a new featue - but the fact we let such exchanges stand for all to evaluate themselves should demonstrate our commitment to equal doses of good and bad. The thousands and thousands of other posts where criticism is not only tolerated, but in many cases acted upon and incorporated into the game will stand against the few times our collective hackles might get raised...
We will only delete posts that we consider excessively profane, or, as in the case of a "spam attack" on the Salute to the Kursk thread, deliberately disruptive.
The "initial escalation" between Claus and Figmo did not involve any "Matrix employees" and Wild Bill only became involved after Claus claimed he "screwed up" and made some hardly "unemotional" remarks about folk's "insecurities"...
From the exchange between Claus and Figmo, it seems hard to get anything out of the exchange, but that Claus thought he "caught someone in a fib" and wanted to play like Mike Wallace...hardly the height of constructive criticism...
As to the Feature itself, the final incarnation allows a truely NEW capability to the SP system, as anybody who wanted to use a custom map with custom start lines and custom victory hexes and was unable to do so will attest. So now you can create a custom map, arrange the start lines and the victory hexes (including all the new types) and save it for posterity, and it will not be overridden by the "default" V hex arrangement.
For fans of battle generator games that want to use historical or hand made maps (including start lines and V-hexes) - that was not possible before. If the full capability of the feature was not fully communicated to Wild Bill - that was certainly not his fault!!
The whole thing seems to have been avoidable had there not been an "assumption of guilt" going in and the questionaing been along the lines of finding out more about the feature, than prosecuting the "guilty".
Not a thread for anybody to be real proud of, but hopefully we can all learn from it...
[This message has been edited by Paul Vebber (edited September 05, 2000).]
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