rhinobones
Posts: 1540
Joined: 2/17/2002 Status: offline
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Perfect war game . . . hmmmmmm. This is pure fantasy, but it’s a fun thinking exercise. Starting with the current TOAW III baseline I would: 1. Add options to select either UGOIGO or WEGO for scenario design. Scenarios would obviously only be playable in the mode in which they were designed. 2. Add an option in the editor for the scenario era/age, cavemen thru Star Wars. The selector would make adjustments to the game engine for combat resolution, movement, hex size (10 M thru 100 Km), graphics set, units set, and some other stuff TBD. 3. I would do away with the traditional hex system and instead use “dots” to symbolize the centers of what we now know as hexes. Maybe even add a bunch of “invisible” dots between visible hex dots just to make movement smoother and deployment more realistic. Of course if somebody wanted to actually see the hex grid, that would still be available. 4. Add a random scenario/game generator. To make a “random” scenario the player would select the sides, armies and the percentages of water, rivers, mountains, fields, etc that the scenario map would contain. Maybe even have a default selector if the map is to be Easter Island, Eastern Front (for FitE fan boys), Western Front, Godzilla, Mordor, The Tio Grande Bean Field War . . . etc. 5. Unit re-attachment to a new HQ 6. Add the capability to connect scenarios into a campaign game. 7. Add a true air, land, sea recon and interdiction capability 8. Add default events (loop, if/then statements, capture/lost statements, etc) that can be called up as required, slightly edited and plugged into the event structure. 9. A bunch of small stuff that would make this post senseless. Of course all of the current TOAW III capabilities would be retained. I’m sure there are more things I could ask for, but this seems to be enough. Regards, RhinoBones
< Message edited by rhinobones -- 3/10/2007 4:17:53 AM >
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