Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Still a no go for MP games?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Forge of Freedom: The American Civil War 1861-1865 >> Public Beta Feedback >> Still a no go for MP games? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Still a no go for MP games? - 3/24/2007 10:08:29 PM   
ETF


Posts: 1748
Joined: 9/16/2004
From: Vancouver, Canada
Status: offline
Well tried the new beta build out with my weekly LAN party promising the guys things were fixed!!............DRAT still nothing new for stability issues.

We had 4 machines setup with two games all getting the same errors.
Problems as before............All machines were using XP PRO, Standard Campaign, Advanced settings, Just the way it turned out ALL the Non host machines were CSA.

1) Within the first few turns the non-host machines had no event listings for the previous turn just a blank page.........

2) Within a turn or two of that we received the usual error............... "Program Assertion Error Fail program...... Freedom/ForgeofFreedom.exe............File C:\Projects\ACWPlato\Source\game.cpp Line 2315 Expression Check ==314159


Great game hope you can fix LAN play.

I can't say anything has improved as of this build from my end Sorry.

_____________________________

My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade

Twitter
https://twitter.com/TacticWargamer
Post #: 1
RE: Still a no go for MP games? - 3/24/2007 10:15:09 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Good grief, are you 100% sure all were updated to 1.9.4? We actually sent this out to some customers with issues before and they reported they were resolved. Especially the crash assert, that was definitely resolved according to pre-release testing. I'm sorry for the bad experience you had, but I'm really shocked that this was the result. We'll keep working on it and hopefully find out what made your results different from those of others who had reported TCP/IP issues and subsequently had good luck with the beta update.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to ETF)
Post #: 2
RE: Still a no go for MP games? - 3/25/2007 7:53:38 PM   
ericbabe


Posts: 11927
Joined: 3/23/2005
Status: offline
That's a different assert than the one for multiple-detailed-combat battles, which does seem to be resolved; ETF's assert is for a corrupted game state transfer, which is most likely caused by dropped packets.  Apologies that this isn't working better for you.  We can look into writing our own packet-dropping detection routines, since the ones in MSFT's Direct Play don't seem to be working for us here.

Clients do have to open their own events report by clicking on the "Events" button.


_____________________________



(in reply to Erik Rutins)
Post #: 3
RE: Still a no go for MP games? - 3/25/2007 8:50:38 PM   
ETF


Posts: 1748
Joined: 9/16/2004
From: Vancouver, Canada
Status: offline
Yes understoond (re events page) the clients do this and get a BLANK page. The assertion error usually follow within a turn or two at the most.

If there is any testing I can help with please advse.

ps we were using quick battles only no detailed.

Thx

_____________________________

My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade

Twitter
https://twitter.com/TacticWargamer

(in reply to ericbabe)
Post #: 4
RE: Still a no go for MP games? - 3/25/2007 10:47:06 PM   
ericbabe


Posts: 11927
Joined: 3/23/2005
Status: offline
That's very strange; our clients get the events report just fine.  Must be related to the other issue??

_____________________________



(in reply to ETF)
Post #: 5
RE: Still a no go for MP games? - 3/29/2007 3:11:14 PM   
ETF


Posts: 1748
Joined: 9/16/2004
From: Vancouver, Canada
Status: offline
hmm well I have access to several different machines I could load it up on another set and try again.........

Anyone else able to get an MP game going?

_____________________________

My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade

Twitter
https://twitter.com/TacticWargamer

(in reply to ericbabe)
Post #: 6
RE: Still a no go for MP games? - 3/30/2007 11:44:37 PM   
Dustoff

 

Posts: 14
Joined: 12/3/2006
Status: offline
I just down loaded the beta. I am going to have a multyplayer game over the weekend.
So i'll be reporting back soon.

I will fire up my comps and Test it by just advancing threw a game and see if I get an error. It would do it before the patch. Wish me some luck Becouse I bought this game just for the multi. player aspect.

I will be back in 30 + min. With a report.

(in reply to ETF)
Post #: 7
RE: Still a no go for MP games? - 3/31/2007 12:29:40 AM   
Dustoff

 

Posts: 14
Joined: 12/3/2006
Status: offline
Well its going to be longer than the time I posted. Updated my machines, one works the other ctd's right after load screen is done. I did the reinstall and still have the same problems. Game works intill the patch.

I total 756mb on that comp, shy 256 mb of ram on that machine. So I am off to go buy a stick of mem.

(in reply to Dustoff)
Post #: 8
RE: Still a no go for MP games? - 3/31/2007 3:31:12 AM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
If it's crashing right after the load screen it might be that you need to update Flash and/or Shockwave, as was just discovered by another owner.

(in reply to Dustoff)
Post #: 9
RE: Still a no go for MP games? - 3/31/2007 4:01:38 AM   
Dustoff

 

Posts: 14
Joined: 12/3/2006
Status: offline
Well after I installed the ram gues what? It still didnt work. So I went threw some post in the form to see if any one else had this issue.

Long story short version. After I updated my adobe flash the game works. Wahoooo.

Now the bad news. Started up a game to test the multiplayer. It connects game starts just click end turn to test. First turn all right events on both comps. Repeat for turn 2 and I go threw the roof.

Assertion Failed!

Program: F:\games\ ect......
File c:\projects\acwplato\source\game.cpp
line: 2315

Expression: check==314159

ect....

Damm who in the heck is testing this! That person should be Fired! Well I may be a bit harsh there. (Anger, dissapointment, ect....)
I am able recreat this error every time on turn two. The settings are advanced,
and all I am doing is hitting end turn, pick my general to get promoted on both comps
and wait for the next turn. repeat and error.

This is so disapointing. Waited this long and still unable to play. I was so looking forward to a game this weekend. I gues better that it happend in a test and not in real game that I was planning.
I know this will get fixed.

To help I see ETF and my self are willing to test. This error is so easy to create that any fixes can easly be tested with feedback being returned quickly.


< Message edited by Dustoff -- 3/31/2007 4:04:32 AM >

(in reply to Dustoff)
Post #: 10
RE: Still a no go for MP games? - 3/31/2007 5:50:59 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: Dustoff
Damm who in the heck is testing this! That person should be Fired! Well I may be a bit harsh there. (Anger, dissapointment, ect....)
I am able recreat this error every time on turn two. The settings are advanced,
and all I am doing is hitting end turn, pick my general to get promoted on both comps
and wait for the next turn. repeat and error.


Please triple-check that all computers are running 1.9.4 and display as such. This is NOT happening in our testing and frankly at this point I have no idea why. This also didn't happen to the customer volunteers that checked this build out before it went public, who were having crashes in the release build.

If this is the packet loss issue Eric was talking about, that's another story, but do I understand correctly that you are playing over a LAN or is this via TCP/IP with a remote computer?


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Dustoff)
Post #: 11
RE: Still a no go for MP games? - 3/31/2007 7:37:07 AM   
Dustoff

 

Posts: 14
Joined: 12/3/2006
Status: offline
Well double checked. All comps running 1.9.4 and display as such.
The process I go threw to connect and play is

1. I click on remote game.
2. Game Setup screen pops up.
3. I select internet TCP/IP Connection for Directplay
4. Locate Session box pops up
5. Leave entry point blank (Enter the comp name or IP addy of session host, or leave
blank to search)
6. I hit the OK button
7. The host comp clicks on the host button.
8. Host name shows up on Game Setup box on clients comp.
9. Client Highlights Host name then clicks join.
10. Host selects Advanced Game, players choose side, Standard Campaign, Diff set to
sergeant, then host hits the ok button and the game is of and running.
11. At the end of turn two or the start of three Assertion Failed!


I hope this Helps. If any thing else is needed just let me let me know.


< Message edited by Dustoff -- 3/31/2007 8:10:21 AM >

(in reply to Erik Rutins)
Post #: 12
RE: Still a no go for MP games? - 3/31/2007 5:01:59 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Allright, thank you. Was this on a LAN or to a remote computer?

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Dustoff)
Post #: 13
RE: Still a no go for MP games? - 4/1/2007 2:06:54 AM   
Dustoff

 

Posts: 14
Joined: 12/3/2006
Status: offline
The game was played threw a Lan.

(in reply to Erik Rutins)
Post #: 14
RE: Still a no go for MP games? - 4/1/2007 2:31:36 AM   
ETF


Posts: 1748
Joined: 9/16/2004
From: Vancouver, Canada
Status: offline
Yep same here gents..........Reinstall get the game going for a few turns at best and then same error. All patched up also. Even changed routers still no luck.

Something has slipped in here re. the programing......

Thanks Dustoff for testing this. Now the people that need to know........know :)

_____________________________

My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade

Twitter
https://twitter.com/TacticWargamer

(in reply to Dustoff)
Post #: 15
RE: Still a no go for MP games? - 4/12/2007 4:02:19 AM   
ETF


Posts: 1748
Joined: 9/16/2004
From: Vancouver, Canada
Status: offline
Any updates in TCP/IP games?
Anyone get any luck with them yet?
Any workarounds that you have found to work with the public beta guys?

Thx


_____________________________

My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade

Twitter
https://twitter.com/TacticWargamer

(in reply to ETF)
Post #: 16
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Forge of Freedom: The American Civil War 1861-1865 >> Public Beta Feedback >> Still a no go for MP games? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.547