Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: delatbabel A few things concern me about the Russian map, and have done since WIF/5e. I don't think they've been corrected in WiFFE but if you have a look at a few other games of the period in terms of how they treat some of the Russian rivers and area around Leningrad, you'll see some differences. Also check google maps. Firstly, Leningrad is not a major port. The major naval port is Kronshtadt, an island about 50km W of Leningrad, I'd put it one hex west. It's hard to reach from the mainland, and is quite heavily fortified. I can't remember exactly how Europa treats it but from memory you can only get to it from Leningrad, it's a fort hex and you have to use a strait crossing to get there. Someone with a copy of Fire in the East can go check. You can look for Kronshtadt on google maps, it's fairly easy to spot, although it helps if you can read Russian. Secondly, some of the rivers in the south, especially around Kiev and the Volga. The entire stretch of the Volga north to Saratov and to some distance south of Stalingrad is pretty much a lake hexside rather than just a river. It's not really passable. You can run ships across it, and the Russians had ferries that ran across it, but to rate it the same as all other rivers is a bit misleading. Similarly, there's a piece of land called the Okhosha (sp?) landbridge, which is basically what Kiev sits on. Either side of that, north and south, the Dneiper is pretty much impassable. I'd rate the 2 hexsides N and 2 hexsides S (and a few others to the S, check google maps for example or an atlas, the geography hasn't changed much since 1945) as lake hexsides. This is what makes the defense of Kiev so important, as it's the only way across the Dneiper in that area. Without that, Kiev loses a lot of its historical importance, the gameplay loses its historical accuracy (you should't just be able to run a narrow encirclement of Kiev, you have to come from quite wide, perhaps around Smolensk and through Dnepropetrovsk, to get in behind it), and damages the gameplay. The Dneiper river hexes south of Dnepropetrovsk should also be marked as lake hexsides. In general, I am loathe to change the WIF FE European map for MWIF. We made a few adjustments when we expanded it to include all of Scandinavia. That's because the Scandinavian mini-map is optional in WIF FE, so the portion of Scandinavia shown on the WIF FE European map takes some liberties with reality. The changes you are suggesting here, are internal to the European map and are outside what I consider "up for review". I also wonder if you are taking into consideration the scale of the MWIF map. Each hex represents roughly 90 km (NS and EW) so having Leningrad and Kronstadt in the same hex is quite possible if they are only 50 km apart. In that same vein, the rivers have given us trouble in about a dozen places around the globe, since they often are a mixture of river, lake, and swamp, (with occasionally an ocean estuary thrown in for good measure) all within the expanse of a 90 km 'square'. This came up in Singapore, New York City, and Portland (Oregon) just to name the first 3 that come to mind.
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Steve Perfection is an elusive goal.
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