Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Can someone crack the code on ratings please?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Sports] >> PureSim Baseball >> Can someone crack the code on ratings please? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Can someone crack the code on ratings please? - 3/29/2007 12:36:34 AM   
renojedi

 

Posts: 75
Joined: 5/19/2006
From: The Army--Ft. Sill, Ft. Polk, Ft. Meade, Reno
Status: offline
In creating players, is there any formula to how numbers are assigned? For example, what power rating do you give to a guy with 10 HRs? 20 HRs? or 40 HRs? Is it on a curve or is it a set value? Same for contact and speed.

Any help would be appreciated so I don't have created players leading the league in all the triple crown categories.

Thanks!
Post #: 1
RE: Can someone crack the code on ratings please? - 4/3/2007 7:53:28 PM   
renojedi

 

Posts: 75
Joined: 5/19/2006
From: The Army--Ft. Sill, Ft. Polk, Ft. Meade, Reno
Status: offline
Wow, 61 views and no answers...I'd even go for your best guess or even some "house rules" you use. When you create a guy, what sort of formula do you use? Or what is your thought process?

There are a lot of rookies starting this year plus an influx of Japanese guys so I know that may not be a perfect science since those numbers don't translate correctly. But most fantasy baseball magazines have a projection that can be used. How did you guys create rookies for this year? Mostly I 'd like to hear the way you guys determine power, contact and speed as well as control, velocity, and endurance.

Thanks.

(in reply to renojedi)
Post #: 2
RE: Can someone crack the code on ratings please? - 4/3/2007 9:26:43 PM   
Frozen Stiffer


Posts: 1059
Joined: 8/19/2005
From: California, USA
Status: offline
I'm sorry I can't help. I've simply never created a guy. The only guideline I can give you, and I know it isn't much, would be to look at the ratings that an existing player has, compare his performance with your expectations of a player and then match them, tweaking as you see fit. If Player X is likely to perform much like Player Y, make their stats relatively similar. If you know Player X to have a stronger arm, bump it by 5 or 10. If you think that Player X may be a little slower, drop his Speed by 5 or 10.

I know that's nothing solid or defined, but without ever having created a player I don't have anything to go by.



_____________________________

"It ain't braggin' if you can do it."

-Hall of Fame pitcher Jerome 'Dizzy' Dean

(in reply to renojedi)
Post #: 3
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Sports] >> PureSim Baseball >> Can someone crack the code on ratings please? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.031