Can someone crack the code on ratings please? (Full Version)

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renojedi -> Can someone crack the code on ratings please? (3/29/2007 12:36:34 AM)

In creating players, is there any formula to how numbers are assigned? For example, what power rating do you give to a guy with 10 HRs? 20 HRs? or 40 HRs? Is it on a curve or is it a set value? Same for contact and speed.

Any help would be appreciated so I don't have created players leading the league in all the triple crown categories.

Thanks!




renojedi -> RE: Can someone crack the code on ratings please? (4/3/2007 7:53:28 PM)

Wow, 61 views and no answers...I'd even go for your best guess or even some "house rules" you use. When you create a guy, what sort of formula do you use? Or what is your thought process?

There are a lot of rookies starting this year plus an influx of Japanese guys so I know that may not be a perfect science since those numbers don't translate correctly. But most fantasy baseball magazines have a projection that can be used. How did you guys create rookies for this year? Mostly I 'd like to hear the way you guys determine power, contact and speed as well as control, velocity, and endurance.

Thanks.




Frozen Stiffer -> RE: Can someone crack the code on ratings please? (4/3/2007 9:26:43 PM)

I'm sorry I can't help. I've simply never created a guy. The only guideline I can give you, and I know it isn't much, would be to look at the ratings that an existing player has, compare his performance with your expectations of a player and then match them, tweaking as you see fit. If Player X is likely to perform much like Player Y, make their stats relatively similar. If you know Player X to have a stronger arm, bump it by 5 or 10. If you think that Player X may be a little slower, drop his Speed by 5 or 10.

I know that's nothing solid or defined, but without ever having created a player I don't have anything to go by.





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