m5000.2006
Posts: 168
Joined: 11/10/2006 Status: offline
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quote:
ORIGINAL: shunwick Most scenarios are worth tinkering with to get them exactly how you like them. I can't think of one scenario that couldn't do with some alteration. However, everyone has different ideas about what constitutes a good scenario. Is it historical accuracy or balance of play? Or a bit of both? Tinkering with the scenarios is a very good way to learn TOAW. Best wishes, what i meant is that there's a well-known problem with some of the old classic scens that has to do with supply, there's simply too little... classic barbarossa 41 is a good example, it's designed in such a way that your units get very little supply off railways, i remember playing it back in the 90s, it was one of my first scenarios, i tried to surround soviet units near Bialystok, i soon ran out of supply, and my units all went red, imagine that - german forces out of supply during the firt turns of the operation... i was unable to counduct a single offensive in the open terrain because of the problem with the supply, i remember it was very frustrating and i thought that toaw sucked and it put me off playing it for weeks in toaw 3 there is this new option - 'high supply' which seems to have been introduced for this very problem, although it does help, it's not adjusted to a particular scenario, and is rather an artificial, general and global solution for all of them...
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"Would you tell me, please, which way I ought to go from here?" "That depends a good deal on where you want to get to," said the Cat. "I don't much care where –" said Alice. "Then it doesn't matter which way you go," said the Cat. LC
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