SMK-at-work
Posts: 3396
Joined: 8/28/2000 From: New Zealand Status: offline
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Buz & I have had some discussion about most of these so I'll post my thinking here too. Ref item 3 - the 2 Soviet Battleships - I didnt' ralise there was a Sov battleship Murmansk?? Archangel (Archangelsk) was the ex-HMS Royal Sovereign given to the Sov's in august 1944 in lieu of their "share" of the Italian fleet taken as war booty in 1943. It was returned grudgingly in 1949, in a considerable mess according to 1 source I have. It never did anything and I suggested it be deleted. Shallow sea zones (item 4) - I favour removing them all, with a couple of exceptions - Leningrad/Krondstadt could usefully remain IMO - with a house rule that Sov naval units cannot enter the Gulf of Finland once Tallinin is taken, representing the myriad minefields and otehr obstacles that teh Axis put there and which weren't cleard until after the war. And secondly the Sea of Azov - AFAIK it was shallow and heavy units never operated there - the Italians bought in some craft and formed a flotilla but htey weer all very small and not worth putting in the game. A possible alternative for he Baltic Fleet is to create a new naval unit type that has no movement - essentially a fort, and put it on Krondstadt representing the fortifications and guns there, as well as the stationary ships of the fleet. Item 5 - not sure what the problem is with 2 Sov MP units near Murmansk? Item 6 - I suggested that Soviet supply should decrease slightly in Winter 1941 - perhaps -5. they had their problems too, but they weer operating closer to base. I read recently of Zhukov (I think) complaining that he had only received small %'s of his required arty ammo requirements in Jan and Feb of 1942 outside Moscow. Item 8 - German divisional artillery was often tied directly to its regiments and not able to support other regimetns fo the same division - having divisions give free support to each other is not reflective of this. It was still more flexible than Sov arty was tho! the 2 house rules A - soviet doctrine in 1941 was to counterattack - so ahving Sov unitsin hte border zone try to run away is anachronistic - hence a house rule that they cannot move further from teh border than they are unles it is to attack an axis unit. B - without sea zones naval landings become too easy, so a distance limit from the port of embarkation sems a simple means of limiting them. also possibly limiting naval invasions to be launched only from major ports (ie those with 2 or more port hexes) - smaller ports can only be used to ship troops too and from your own areas. C- a suggestion I made that I think Buz liked but which he didn't include above - limit sealift capacity in each theatre for both sides. Sov's - max 1000 in Arctic, 2000 in Baltic, 2000 in Balck sea (total 5000). Baltic reduces 1000 with loss of Riga, 1000 with loss of Tallinin (events reduce total by 2000) Black Sea - 2000 reduces by 500 with loss of Odessa, 1000 with loss of Sevastopol, 500 with loss of a port who's name I dont' recall - half way from Novorossisk to Turkey where the Fleet ended up beign based after Novorossisk fell. Arctic - 1000, 500 each Murmansk and Archangel. Axis - 0 in the arctic. dunno how much in the Baltic, but 500 in the Black Sea, increasing 500 when Sevastopol is captured and lose it again when recaptured, and lose 500 for Odessa also on the basis that they don't need it after that.
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