Goblin
Moderator

Posts: 5547
Joined: 3/29/2002 From: Erie,Pa. USA Status: offline
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quote:
ORIGINAL: vahauser Goblin, . And while your concept of off-board = 50m off the edge of the map works for you, your way of thinking does not actually apply to the way the game actually handles counterbattery fire. Ranges really do matter. And if the ranges are incorrect, then not only does that serve to invalidate claims that the game is 'historical', it also affects actual game mechanics such as counterbattery fire. Further, I've seen game maps that are 240 hexes north-to-south. Correct ranges matter. This is not an issue for personal MODs. This is about making the game as historically accurate as possible. It concerns me that some people (not necessarily you, Goblin) seem content to gloss over this issue, even though they know that the artillery ratings are messed up. The current case of the German 105mm K 18 FK is a good example. This gun was as important to the Germans as the 4.5" gun was to the Allies. In some respects it was even MORE important to the Germans than the 4.5" gun because it was the only practical counterbattery answer the Germans had against the Allies/Soviets. It mattered! And yet, this gun is being treated by folks on this forum as though it were some piece of trivial nonsense. It is being given the red-headed-stepchild treatment. But the historical Germans sure cared about this gun. They needed it! They manufactured over 1500 of them. This was not some failed prototype like the PzSF IVA and PzSf V. The Germans mass-produced a high-quality field gun that outranged the British 4.5" gun by 1,000 to 2,000 yards (that's a mile, by the way, which does make a difference). Most people (myself included) don't give a flying flak what 105mm gun is in a given position. That's why you are having difficulty persuading people that ANOTHER 105mm gun must be added to the game. The lesser produced weapons you continue to mention have no bearing on their feelings. If there were two or four 170mm guns already in the game, or even one in a given OOB, then you would face the same lack of concern from people if you demanded another be added to that same OOB. Armored vehicles should not even be reflected in the same category as artillery, since most people want the 'what-if' or designer units included in the game. Especially considering you could simply go to your OOB editor and add the 105 yourself. Done/fixed. Demanding that others fix their mod is awful presumptuous/pompous. If you want the ranges fixed, you should be harassing Matrix about it, not a member(s) who made a mod. Pester them to fix the max ranges, and the maximum number of units in the game too, so that more may be added. Thats the only way you will get an official correction. It won't work, but that is the proper target for you. Since they have dropped support for the game, it is up to players to design mods. Alby/Kevin are players, no higher/lower than you. You have just as much of an opportunity to create a mod and get it used as they did/do. Goblin
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