JWE
Posts: 6580
Joined: 7/19/2005 Status: offline
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quote:
ORIGINAL: Barb i have a wrong image with CL Perth from the start of war. looks like an BB image there. i could past a screen shot later if its needed. 1.804 + BigB mod + 6.2 ABs map + standardized artwork for allies from http://mathubert.free.fr (13/02/2007 version?) I have not done a standard art set for CHS/Allies, only Stock/Allies, Stock/Japan and CHS/Japan. BigB's mods are based on the stock database, although they use AB's maps.. In the Matrix stock scenario (1 through16) databases, the HMAS Perth (class slot number 228) shares the bit map graphic for the Leander class, number 216. Thus, the graphic position number 228 is unused. Matrix puts a placeholder graphic (The Iowa, I believe) in the otherwise unused bit map locations. The JWE-style "Standard Art Sets" are intended as direct replacements for the art that came with the game; same art, same numbers, only prettier (IMHO). Thus, they follow whatever the Matrix stock game database designates as the bit map number for each ship class. This way, the new art can be dropped into existing games without a restart. To do otherwise would require it to be a mod, with all the sync and restart issues that mods have. The BigB scenarios, although based on stock, may well have redirected some bit map pointers. If you select the Perth, in the game, and get a BB graphic, there is a simple solution that will not require a restart. Use the editor to see what bit map number is used for the Perth "Class". Copy the AnSide0216.bmp and AnShil0216.bmp files to the number found in the editor for the Perth. Don't change the editor number; you just created a mod! Just copy and paste the .bmp files to the new numbers. The Perth should show up in the game.
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