Prince of Eckmühl
Posts: 2459
Joined: 6/25/2006 From: Texas Status: offline
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quote:
ORIGINAL: Prince of Eckmühl There are some small items, details that could improve the game, IMO. For instance, it'd be cool if the developer would introduce some assymetry into the carrier operations based on the respective doctrine and capabilities of the U.S. and Japanese forces circa 1941-42. As an example, FORCE the IJN commander to use the "coordinated strike" feature so long as he has at least two carriers in his TG, and penalize the USN player (somehow) if he uses it. Likewise, when IJN carriers are operating by division (which they always should be), have one carrier supply an airstrike with its Kate squadron and the other its Val squadron, as was done throughout 1942. As for TG composition, ALL of the IJN's fast, big-deck carriers ought to be included in a single, Kido Butai-style formation, whereas, the U.S. probably ought to be limited to two hulls per group. These are just a few possibilities, ones that wouldn't require any big re-write of the code, but would give the game more character. PoE (aka ivanmoe) Just wanted to suggest another "easy" one. It'd be very, very simple to make the Dauntless a CAP/fighter in the game as they were so employed at Coral Sea and before. The aircraft's forward-firing, fifty-caliber machine-guns were more than adequate to KO a Val or Kate, and bagged a Zero or two along the way, as well. PoE (aka ivanmoe)
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Government is the opiate of the masses.
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