1925frank
Posts: 1039
Joined: 6/20/2006 Status: offline
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Right. Your units will always be one of two things: (1) In Supply or (2) Out of Supply. If the unit is in supply, it has greater strength. If it is out of supply, its fighting ability is impaired, but it still can attack and assault, but it will do so at reduced levels. I think direct fire is reduced by one-half and assaults are reduced by one-quarter. There are two aspects to supply: (1) Maintaining supply if your unit is already in supply, and (2) if your unit is out of supply, resupplying the unit. There are two types of units: (1) nonartillery and (2) artillery. For nonartillery units, maintaining supply is first checked by the proximity of the parent HQ. If that fails, maintaining supply is then checked by the number in the Unit window number (69). If the unit is out of supply, the only way to resupply is through the HQ. If the parent HQ is distroyed or far away, you're in trouble. If your immediate HQ is destroyed, the unit will look to the next level HQ for supply. For example, if your Battalion HQ is destroyed, the unit will look to the regimental HQ. For artillery units, maintaining and resupply are both based on the Unit window number (69). When an artillery unit is out of supply, it cannot fire. If HQs move, they are considered out of supply for the next turn and cannot maintain or resupply other units, so you don't want to move the HQs if you don't have to. The old manuals said HQs maintain and resuppy the same as nonartillery units. That is, they have to look to their parent HQ to maintain and resupply. I'm not sure that's correct, because I frequently play with only a battalion HQ, and it goes out of supply and resupplies. I think HQs function like artillery units. This is how I understand maintaining supply and resupplying. If I'm mistaken, I'm all ears and eager to learn.
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