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WitP compared to Hearts of Iron

 
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WitP compared to Hearts of Iron - 6/11/2007 5:22:13 AM   
Sequoia

 

Posts: 47
Joined: 1/16/2007
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Hello,

I purchased Hearts of Iron soon after it came out and was disappointed. My biggest complaint was that if you had the resources you could instantly switch from making planes to ships to armored divisions at will without gearing up certain industries. Also the Naval game was poor and you couldn't attack ships in port. I also didn't like that the Allied forces didn't work together as you could only play one country. An engine that worked well for Europa Universalis couldn't handle WWII. I've been poking around this forum and it seems to me depite being only the war against Japan (as if that wasn't enough to handle?) WitP avoids the flaws of HoI. If I understand correctly you get historical production of forces, is this true? If not are there realistic limits to what you can build? Would any one who has played both games care to comment?

Thanks
Post #: 1
RE: WitP compared to Hearts of Iron - 6/11/2007 6:09:13 AM   
Ketza


Posts: 2227
Joined: 1/14/2007
From: Columbia, Maryland
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I wish HOI was turn based I would probably have given it more of a chance.

(in reply to Sequoia)
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RE: WitP compared to Hearts of Iron - 6/11/2007 6:10:53 AM   
rockmedic109

 

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Joined: 5/17/2005
From: Citrus Heights, CA
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The allies are limited to what they historically built.  Some of the plane construction is off {too many B-17/24s and not enough Hellcats in the stock game--some mods help}.  In the case of CAs, CLs and CVs they might wind up with a few less due to the ranaming/respawn model but it is not enough to be a problem....more of a nuisance.

Japan can speed up or halt production of ships.  They can increase the size of factories and maybe speed up the arrival of some planes.  Doing any of the above can have a cascade effect on the others creating more problems than they solve.

The number of ships, squadrons, land combat units are all set.  Even if Japan built several million A6M5 fighters, they would only have x number of Squadrons to fly them.  And they only produce a certain number of trained pilots and once that pool is depleted {they continuously get more, but it is easy to run out of fully trained pilots as Japan} they get half trained pilots that pad the scores of allied aces.


(in reply to Sequoia)
Post #: 3
RE: WitP compared to Hearts of Iron - 6/11/2007 6:18:02 AM   
Mike Scholl

 

Posts: 9349
Joined: 1/1/2003
From: Kansas City, MO
Status: offline

quote:

ORIGINAL: Sequoia

Hello,

I purchased Hearts of Iron soon after it came out and was disappointed. My biggest complaint was that if you had the resources you could instantly switch from making planes to ships to armored divisions at will without gearing up certain industries. Also the Naval game was poor and you couldn't attack ships in port. I also didn't like that the Allied forces didn't work together as you could only play one country. An engine that worked well for Europa Universalis couldn't handle WWII. I've been poking around this forum and it seems to me depite being only the war against Japan (as if that wasn't enough to handle?) WitP avoids the flaws of HoI. If I understand correctly you get historical production of forces, is this true? If not are there realistic limits to what you can build? Would any one who has played both games care to comment?

Thanks



HOI II certainly has a number of flaws, but oddly you seem to have missed them. You can certainly cancell one type of construction in order to begin something else..., but you lose the time and investment in the cancelled unit(s) and have to start from scratch. And "gearing up" is modled fairly well with longer production runs resulting in faster production times as they continue. Given the scale, combat is more abstract that WITP, but includes many of the same factors (leadership, fatigue, unit type, etc).

It's really an "apples and oranges" comparison you are making. Gary's WORLD AT WAR is more a rival of HOI II.

(in reply to Sequoia)
Post #: 4
RE: WitP compared to Hearts of Iron - 6/11/2007 9:08:08 AM   
String


Posts: 2661
Joined: 10/7/2003
From: Estonia
Status: offline
quote:

ORIGINAL: Ketza

I wish HOI was turn based I would probably have given it more of a chance.



Strangely it is. Each turn takes 1 hr of gametime, but instead of ending each turn, the game does that for you and you can stop the turns from running with the pause key.

The very concept of "pausable realtime".


(in reply to Ketza)
Post #: 5
RE: WitP compared to Hearts of Iron - 6/11/2007 4:51:58 PM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
Status: offline
quote:

If I understand correctly you get historical production of forces, is this true? If not are there realistic limits to what you can build? Would any one who has played both games care to comment?


The original WITP is set up to be a game more than a simulation - and as such, Japan is able to produce more than what happened (in comparison to the Allies) - in fact, in some cases Japan can outproduce the USA in fighters, for instance. This was put in for playability's sake, i think.

Many players have pooled resources and made modifications to the games that come closer to the actual historic situation both in order of battle, production and combat results (notably CHS, NIkMod and RHS modifications).

(in reply to Sequoia)
Post #: 6
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