Mike Scholl -> RE: WitP compared to Hearts of Iron (6/11/2007 6:18:02 AM)
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ORIGINAL: Sequoia Hello, I purchased Hearts of Iron soon after it came out and was disappointed. My biggest complaint was that if you had the resources you could instantly switch from making planes to ships to armored divisions at will without gearing up certain industries. Also the Naval game was poor and you couldn't attack ships in port. I also didn't like that the Allied forces didn't work together as you could only play one country. An engine that worked well for Europa Universalis couldn't handle WWII. I've been poking around this forum and it seems to me depite being only the war against Japan (as if that wasn't enough to handle?) WitP avoids the flaws of HoI. If I understand correctly you get historical production of forces, is this true? If not are there realistic limits to what you can build? Would any one who has played both games care to comment? Thanks HOI II certainly has a number of flaws, but oddly you seem to have missed them. You can certainly cancell one type of construction in order to begin something else..., but you lose the time and investment in the cancelled unit(s) and have to start from scratch. And "gearing up" is modled fairly well with longer production runs resulting in faster production times as they continue. Given the scale, combat is more abstract that WITP, but includes many of the same factors (leadership, fatigue, unit type, etc). It's really an "apples and oranges" comparison you are making. Gary's WORLD AT WAR is more a rival of HOI II.
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