Gregor_SSG
Posts: 681
Joined: 3/6/2003 Status: offline
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quote:
ORIGINAL: Rick Bradley I don't want to beat this to death but certainally they can't refuel at 33 knots. I understand to do it totally right you would have to keep track of fuel per ship so you would know if you could do a high speed dash without having to slow to fuel at some time but it would be nice to see something put in that would simulate keeping your smaller vessels of a task force topped off. Refueling at sea was a tricky and dangerous business and could have tremendous bearing on tactical decisions. Anyway I rest. Thanks Yes, we could make the player keep track of individual ship's fuel status, then program a whole new section of the game to allow for at sea refueling along with new interface, help text, tutorials and an extra section in the manual. Of course, at the end of all that, we would end up with same result as we do now, since the player will find time, at night if nothing else, to keep his smaller ships fueled, without having a huge effect on the higher level gameplay. So we have decided to save both you and us a whole lot of work and just skip to the correct answer without having to show all our working. Where fuel was criticall, as with the Wasp at Eastern Solomons, then it is modelled for the TG as a whole and the player does indeed have some tough decisions to make. This is the sort of philosphical decision we have made throughout the game, and its the philosophy that makes the game fast, exciting and fun to play. Of course, it would have been better if I'd put an explanation of the refueling mission in the manual, so I apologise for that. Gregor
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