Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Recon by Sound

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Recon by Sound Page: [1]
Login
Message << Older Topic   Newer Topic >>
Recon by Sound - 6/23/2007 5:03:29 PM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
I read Glenn Saunders' "WF Recon" doc.

quote:

I was testing a scenario with a human opponent in PBEM recently. The procedure in a test is to play it once, report our findings and then reverse sides and play again. In the first match, my opponent was the attacker. I hadn’t played him before and was unaware of his style. After the first couple of turns, I became concerned that I could not see where his main effort was coming from. I could hear him, but had no idea where he was in force and what he was up to.


I play with sound off.

How much info do you get from sounds in these games?

In Combat Mission, it is a disadvantage to play with sound off.

How about HPS Squad Battles series? (For those familiar with those games)
Post #: 1
RE: Recon by Sound - 6/23/2007 5:11:43 PM   
CJMello63


Posts: 349
Joined: 7/15/2004
From: Raynham, Massachusetts
Status: offline
With sound you an hear vehicles moving such as tanks, squeeky bikes. etc. Hearing a number of instances you may surmise he has a spread out force or a certain number of vehicles. I always play with sound on.

_____________________________


(in reply to junk2drive)
Post #: 2
RE: Recon by Sound - 6/23/2007 9:08:37 PM   
Chris Wilson


Posts: 127
Joined: 10/7/2000
From: Her Britannic Majesty's United Kingdom
Status: offline

quote:

ORIGINAL: CJMello63

With sound you an hear vehicles moving such as tanks, squeeky bikes. etc. Hearing a number of instances you may surmise he has a spread out force or a certain number of vehicles. I always play with sound on.


ditto ... added to which when you're under an artillery barrage you get an idea of the type of artillery being used against you. That helps judge range, destructive capability and potential targets if fireing by map ref and you caught a glimpse of the incoming.

_____________________________

Cheers,

Chris

(in reply to CJMello63)
Post #: 3
RE: Recon by Sound - 6/24/2007 4:28:48 AM   
Titanwarrior89


Posts: 3283
Joined: 8/28/2003
From: arkansas
Status: offline
The game is much better with the sound on.

_____________________________

"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"

(in reply to Chris Wilson)
Post #: 4
RE: Recon by Sound - 6/24/2007 4:34:51 AM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
Thanks for the replies. Looks like I am at a disadvantage then.

Wonder what the AI does with the info?

(in reply to Titanwarrior89)
Post #: 5
RE: Recon by Sound - 6/24/2007 6:29:24 AM   
Temple

 

Posts: 529
Joined: 7/31/2002
Status: offline
quote:

ORIGINAL: junk2drive

Wonder what the AI does with the info?


Very interesting thought, but I suspect nothing. I would imagine that would be a rather sophisticated routine.


(in reply to junk2drive)
Post #: 6
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Recon by Sound Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.234