junk2drive -> Recon by Sound (6/23/2007 5:03:29 PM)
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I read Glenn Saunders' "WF Recon" doc. quote:
I was testing a scenario with a human opponent in PBEM recently. The procedure in a test is to play it once, report our findings and then reverse sides and play again. In the first match, my opponent was the attacker. I hadn’t played him before and was unaware of his style. After the first couple of turns, I became concerned that I could not see where his main effort was coming from. I could hear him, but had no idea where he was in force and what he was up to. I play with sound off. How much info do you get from sounds in these games? In Combat Mission, it is a disadvantage to play with sound off. How about HPS Squad Battles series? (For those familiar with those games)
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