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A Suggestion Regarding Scoring

 
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A Suggestion Regarding Scoring - 6/30/2007 5:20:34 PM   
Blitzer

 

Posts: 99
Joined: 7/3/2002
From: Chicago
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Greetings All,

First let me say that I absolutely love these games. East Front II was the very first pc game I bought and after scores of others since it is still my favorite.

One of my most enjoyable pasttimes is designing scenarios for others to enjoy. I am currently working on a batch of Winter War games of battalion-sized engagements and will move on to larger encounters in the future. I'm well-read on this particular subject and have a good grasp about the forces, geography, and tactics involved.

My problem is with setting the victory levels so that the games can be a challenge for either side players wish to choose. I understand that some scenarios are better classified as "Best played as Axis/Allied," but this usually indicates that a majority if not all of the defending units are fixed, effectively negating any creative play on that side.

The AI, as we all know, is not the best opponent, and of course human opponents will offer the best challenge in most scenarios. But the fact is that a vast majority of CG players are fighting the AI rather than each other.

Now finally to the point. Would it be possible to establish two different sets of victory levels according to which side the human plays picks? This would involve extra work on the developers' part of course, and most probably a reconfigured victory screen, but it would immediately solve the all-too-frequent problem of egregious AI blunders, suicidal frontal attacks and the rest of the frustrating limitations which almost always guarantee a Major Victory for the human player irrespective of which side he plays.

I am a total ignoramus about coding (and plenty of others things if you ask my family and friends), but it seems this may be an option if others think it valid.

I'd love to hear others' thoughts about both the feasibility and/or the desirability of this idea.

In the meantime I'll keep plugging along with the Finns and the Russians. I'll be sure to let you all know when I'm finished tinkering with the first batch.
Post #: 1
RE: A Suggestion Regarding Scoring - 6/30/2007 5:54:03 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: Blitzer
Would it be possible to establish two different sets of victory levels according to which side the human plays picks?


Alternatively, one could create two scenarios - one for AI play, one for H2H play.

Jason Petho


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(in reply to Blitzer)
Post #: 2
RE: A Suggestion Regarding Scoring - 6/30/2007 7:10:01 PM   
Huib


Posts: 585
Joined: 11/21/2006
From: Nederland
Status: offline
I don't think there are many scenario designers interested in designing or adapting scenarios for play against the AI to be honest as there is really no glory in that area. I never found the AI of CS impressive and have stopped playing it many years ago. I'm very surprised to find so many here who play it and who actually play dynamic campaigns. Don't get me wrong here, everybody is entitled to do with the game what he wants and play it how he likes best. Personally I find all energy the developers would put in AI based scenarios or dynamic campaigns a complete waste of energy and recources.
i think the series has surivived so long because so many people kept playing it because of the qualities the game has in human vs human play. I think within a year from now there will be a large group of players who play by email or online and those who prefer to play against the computer will choose other games with better AI over time.

Huib

(in reply to Jason Petho)
Post #: 3
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