Blitzer -> A Suggestion Regarding Scoring (6/30/2007 5:20:34 PM)
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Greetings All, First let me say that I absolutely love these games. East Front II was the very first pc game I bought and after scores of others since it is still my favorite. One of my most enjoyable pasttimes is designing scenarios for others to enjoy. I am currently working on a batch of Winter War games of battalion-sized engagements and will move on to larger encounters in the future. I'm well-read on this particular subject and have a good grasp about the forces, geography, and tactics involved. My problem is with setting the victory levels so that the games can be a challenge for either side players wish to choose. I understand that some scenarios are better classified as "Best played as Axis/Allied," but this usually indicates that a majority if not all of the defending units are fixed, effectively negating any creative play on that side. The AI, as we all know, is not the best opponent, and of course human opponents will offer the best challenge in most scenarios. But the fact is that a vast majority of CG players are fighting the AI rather than each other. Now finally to the point. Would it be possible to establish two different sets of victory levels according to which side the human plays picks? This would involve extra work on the developers' part of course, and most probably a reconfigured victory screen, but it would immediately solve the all-too-frequent problem of egregious AI blunders, suicidal frontal attacks and the rest of the frustrating limitations which almost always guarantee a Major Victory for the human player irrespective of which side he plays. I am a total ignoramus about coding (and plenty of others things if you ask my family and friends), but it seems this may be an option if others think it valid. I'd love to hear others' thoughts about both the feasibility and/or the desirability of this idea. In the meantime I'll keep plugging along with the Finns and the Russians. I'll be sure to let you all know when I'm finished tinkering with the first batch. [:)]
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