Marcus Caelius
Posts: 9
Joined: 11/9/2006 From: 44:57:19N, 73:16:18W Status: offline
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quote:
As simple as Carrier Strike was it handled that aspect well. It's been ~15 years but, if CS is the one I'm thinking of, I hated it. Yes, the flight ops were more detailed, but the game was coded so that a certain level of ship losses would get you "recalled to base" under "autopilot." The last game I played, I got between the enemy carrier groups and the escorts, and was pulverizing the carriers. My carrier group was intact, but my screening group was taking a pounding. Suddenly, I lost a destroyer and found all my TFs recalled. All of them, carriers BBs, CAs, DDs, passed within one hex of the enemy carriers on a beeline to the edge of the map without making the slightest attempt to intercept. I managed to get off one more airstrike before the game ended, but otherwise I just sat there, helpless, as the programming snatched defeat from victory.
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Beady's Corollary to Occam's Razor: "The likeliest explanation of anything is almost always the most boring one imaginable."
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