Adam Parker -> RE: Readying and launching A/C (7/1/2007 3:06:10 PM)
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I'm beginning to feel more and more, that decisions such as arming/refuelling and sending out strikes should be taken out of the player's hands. In the role of virtual Admiral which this game imposes, the decisions left to the player should IMO be strategic, ie: telling TG's: 1. Where to search. 2. Where to maneuver - course, pattern, speed. 3. How to form up and organise TG's (not yet possible in the game). 4. Offensive doctrine: a) Attack at first sighting, b) Attack on confirmation of enemy TG type, c) Attack at certain distance, d) Attack at certain time, e) Operational tempo. 5. Defensive doctrine: a) When to approach, b) When to retreat, c) Level of TF exposure. The virtual TG/airbase Commanders and ship Captains then do the rest - strike compositon, ship logistics, minutae, asset defense etc. Reports then reach the theatre commander (the player) re TG efficiancy, enemy behaviour/location, attrition and the ability to sustain tempo, for further decision making. As is strikes regularly get confused en route and are easily distracted by the tactic of placing a surface TG in front of a carrier TG so why not more tactical FOW? My .02.
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