Before asking that, what do you all think it would take (what changes would need be made) to similate this conflict (other than the necessary OOB changes)
Your thoughts?
Patrick
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Hi Have a look at the "Baltic Generals" site washington.edu/toliy/panzer they have a very extensive WW1 era modd for Panzer Gneral II, I wonder if theIR work could be converted for the Campaighn Series the way some of the other Panzer General stuff has? I have contacted them suggesting that they think about doing this. Have a look at the equipment list for their mod below, make my mouth whater -)
Any thoughts Ian
Baltic Efile V.7.07/27/03
Infanterie RungenWn 77mm/AT [R] Sturmtruppen [E] Landwehr Gardeinfanterie Grenadiere Reservisten Kradshutzen Infanterie 1917 Musketen Uhlanen Husaren Jaeger 1918 [M] 37mm Fischer 105mm Krupp How 122mm Krupp How Big Bertha [R] 105mm Krupp 130mm Krupp 150mm M16 152mm FH16 210mm 77mm Krupp Horse A7V LK I LK II Gun K-Wagen 77mm Krupp BAK 37mm BAK FlakWn 88mm/AT [R] Line Infantry 1917 Scottish Highlander [M] Indian Guard Infantry Line Infantry Pociag Pancerny [R] Commonwealth Assault Troops [E] Cavalry 152mm Vickers How 5" howitzer Infanterie 75mm M1897 4,5" howitzer 4,7" howitzer 6" Vickers Hwtz [E] 8" howitzer 12pdr/AA 13pdr/AA 77mm Krupp Erhardt/15 Erhardt/17 Daimler/14 77mm BAK Cavalerie Infanterie Chasseur Alpin [M] Grenadier [E] Tpt Kolejowy 1920 [R] Legion Estrangere Cuirasser 75mm M1897 105mm M1913 155mm Schneider M1913 107mm Schneider 105mm M10 77mm 120mm M1878 de Bange 155mm M1904 Rimailho 75mm Schneider/AT 75mm Porte Jalavagi Kaardivagi [E] Soom. Kaardivaelane Jalavagi Valke 107mm Putilov/Obuchov 57mm Field Gun Insener [B] Maksim Sokolov MG (r) 76mm Short Soomusrong MG [R] Cavaleria 1916 Pekhota Reservisty 152mm Vickers How Leibgvardia 76mm Horse 76mm M02 107mm Schneider 107mm Putilov/Obuchov 122mm Putilov/Obuchov Krasnaya Tachanka PzSturmWn T.II [R] Albatros B Kubanskie Kzk. Schwarzlose MG Lewis/AA 57mm Krupp Kazachya Tachanka Bronyepoesd T.A [R] Vanatori de Munte [M] Gvardia Farman MF.11 Camion Sikorsky 1M Reserva Farman MF.11 Nieuport 11 Farman F.40 57mm Field Gun Albatros C Fokker E I Fokker D IV L.V.G. C II 100mm Skoda M99 Bristol Scout B Nieuport 17 SPAD VII Vickers F.B.5 Albatros C (g) Voisin III Farman MF.11 AEG C IV FT-17 37mm (f) Martynside G.100 Sopwith Strutter Sopwith Pup Cavalerie Albatros J (g) Fokker Dr I Albatros J SPAD XII Nieuport 27 Breguet 14 Albatros D Bristol Scout D 77mm Krupp Mtn [M] Sopwith Camel Nieuport-Delage 29 Farman MF.11 Fokker D VII Pfalz D III Sopwith Dragon Sopwith Snipe Sopwith Dolphin Toonela (Poplavko) 150mm Arty Bunker Rauna (Pakkard) Soomusauto Tasuja (Austin) 122mm Naval Vanapagan (Erhardt) 57mm Krupp 76mm Short S-22 Ilya Murometz B Mosca MB Caudron R.11 S-22 Ilya Murometz V Nieuport 11 (f) Farman XXII Anatra D Nieuport 17 (f) Mosca MB Sikorsky S-16 Lebed XII Anatra DS Sikorsky S-16 SPAD VII (f) Hansa-Branderburg W 29 Halberstadt CL Albatros J Farman XXII Aviatik D III Junkers J4 Junkers J10 Caudron R.11 Farman XXII Curtis H-16 Airco D.H.4 Nieuport 11 (f) ArtillerieWn 105mm [R] Brunuvilciens [R] Gruzovik Torpedo Boat Panzerwagen [R] Nieuport 17 (f) Hadley Page Inzenieris [B] Strelnieks Sapieru Dalas [E] 130mm Krupp Halberstadt CL (g) Rekrutis 105mm Krupp How Mosca MB Fokker E I (g) Gardeinfanterie Husaren Uhlanen Sturmtruppen [E] Pioniere [B] ArtillerieWn 122mm [R] 76mm Horse Sea Mines 75mm Autocanone/AT Austin/Putilov (r) Rostovskie Kzk Maksim Sokolov MG Gusary Partisans [M] Pionierius [E] Inzinerijos [B] 80mm Skoda M19 Albatros J (g) Observation Balloon Foreign Volunteers Artilleeria Traktor Hoihei Farman MF.11 Jager [M] Pakkard Truck Wagon Ratsuvaki (Dragoons) Kevyt Osasto Kavaleria Suksi 107mm Putilov/Obuchov Bronyepoisd [R] 37mm Fischer (g) Ciezarowka 152mm Schndr Osadnaya Soom. Naval 130mm [R] Algaja Pestininkai Sargyba Reservists 105mm Krupp 122mm Krupp How 105mm Krupp 77mm Krupp Horse NiederbordWn 37mm [R] Bronyebatareya 107mm [R] Bronyepoesd [R] Bronyepoesd MG [R] Partisan Chekist Strelok Chekist [E] Gornostrelky [M] 107mm Putilov/Obuchov 75mm M1897 (f) Sento Kouhei [E] Inzhinernye Voiska [B] Panzerwagen MG [R] Pontoon Bridge [B] Armored Train Guns Bronyebatareya T.M [R] M93 Naval Gun [R] PzSturmWn T.III [RE] Reservist 76mm M02 75mm M1897 Kajnieki Kavalerija Jager Mk. A Whippet (e) 77mm Krupp Horse 57mm Krupp 107mm Putilov/Obuchov Kradschutzen 1919 Kavallerie Erhardt/16 76.2mm/AT 210mm Krupp Mortar [E] Minomet [E] Infanterie 1918 180mm Bombard Captured Female MnWrf M1916 [E] 87mm Minomet [E] Erhardt/16 76.2mm FlaK Peugeot/15 (f) Peerless/AA Pierce Arrow/AA Bunker Bunker (w) Lacplesis (Putilov) Sargs (FIAT) Motorcycles FIAT/15 (c) Erhardt/15 Sea Transport Aras (Erhardt) Austin/15 (e) Austin/Putilov Poplavko/Jeffrey White AC (f) Soom MG/37mm [R] White AC (f) Peugot/15 Renault/17 Renault Autocanon 37mm FT-17 FT-17 37mm St. Chamond Schneider 122mm Arty Bunker Romfell (t) Lancaster Austin/15 Ford Patrol Car Mk. I-III Female Mk. I-III Male Mk. IV Female Mk. IV Male Mk. V Female Mk. V Male Mk. V* Mk. B Mk. D Support Mk. A Whippet Captured Female Captured Male Austin/15 (e) Krasno-kazaki Latysskie Strelki White AC (f) 57mm Field Gun Ciezarowka Pacerna Saperzy Mostowi [B] Tsyvilniye Vysko Sapernoye Vysko [E] FlakWn 88mm [R] Morskoy Transport Juras Transports Strongpoint Fortification Kuljetus Doprava Sea Transport Transportas Karines Artillery Tractor Austin/Putilov (r) Morskoy Transport Watch Tower Morsky Transport Pekhota 57mm Field Gun Morskoy Transport 105mm Krupp How Voisin VIII (f) Laevavaimustama Sea Transport Piechota 1920 Nieuport 17 (f) Mk. IV Female (e) Sea Transport 152mm FH16 Sea Transport Konnaya Tyaga Vezumnieks Vagon Vagun Gun Boat Vauna Wagon Wagon Vagon Cavalry Scout Tractor Vagonas Karutca Erhardt/15 (g) Konnaya Tyaga AI Radar Telega Kazaki Armored Lorry Konnaya Tyaga Graniceri Brunuvilciens MG [R] Wagon Gruzovik Maksim Sokolov MG (r) Furmanka Camion Lastkraftwagen Durvagen Lorry Furgon Automachina Gruzovik Platvormvagun Platforma Cavaleria Grenadiery 107mm Schneider Kavalerija Alpinist [M] Pihota 37mm Fischer Inf Honved Barbed Wire 130mm Arty Bunker FT-17 (f) Trench Defense 13pdr/AT Maksim Sokolov MG (r) Albatros J Schwarzlose MG Novobrantzi Kazaki Gornostrelky [M] FT-17 (f) Jaeger [M] Supply Truck Samochod Pacerny Ford Viesturs (Pierce Arrow) Maksim Sokolov MG (r) M1927/28 (us) Sea Transport Fortress Cannon Jaeger [M] 76mm Horse Kuorma-Auto White AC (f) Farman MF.11 150mm M99 37mm Fischer (g) 77mm Rail [R] Lewis/AA Maksim Sokolov/AA Submarine Gvardia 1920 Vickers MG Maksim Sokolov/AA (r) Russo-Balt/AA Maksim Sokolov/AA (r) Lancia Fiat-Torino Maksim Sokolov/AA (r) Maksim Sokolov/AA Nieuport/AA Mk. IV Female (e) 77mm Krupp BAK Minesweeper Destroyer Civilians Frigate Schwarzlose/AA 305mm Naval Arm. Sea Transport Light Cruiser 37mm BAK Tractor 77mm Krupp BAK Cruiser Carrier 57mm Field Gun Karinis Eselonas [R] Kavallerie 1916 Commonwealth Cavalry Battle Cruiser Coastal Patrol Mosca MB River Fleet Sub hunter FT-17 (f) Schwarzlose/AA Communist Partisans [M] Dreadnought Predreadnought Flak Boat Dion Bouton/16 MG Position Vagon Volantaar Tsiviilne Aviatik D III Fokker E I Albatros B 305mm Albatros C 77mm Krupp BAK Tachanka Makhno Kazaki Makhno Maxim MG Lewis Light MG 105mm M14 57mm Field Gun 77mm Skoda Mtn [M] Romfell Erhardt Motors 80mm Horse 150mm M16 White AC Renault/15 Merchant Vessel Maksim Sokolov/AA (r) 77mm BAK/AT Skoda PAII "Zelva" Albatros C (g) Fokker E I (g) MG Support Position Marienvagen 1919 130mm Krupp Maxim MG (g) Maksim Sokolov MG Pekhota 1919 Panzerwagen [R] 75mm K/17 Jalkavaki Maxim MG/17 Brivpratigais Civils Pociag Pancerny MG [R] 122mm Naval (w) Bronyepoesd [R] Maksim Sokolov MG/20 76mm Mtn [M] Kergesse Inzhinernyi Voiska [B] Bicycles 107mm Schneider 76mm M02 Kavallerie Volantaar Vooras 250mm Naval 37mm Fischer Inf (g) 37mm Fischer (g) Piechota Legionowa Uhlani 1920 Maksim Sokolov MG (r) Mk. B (e) Zemgaleetis (Austin) FT-17 (f) 57mm Field Gun Brukenpioniere [B] Royal Engineers [B] Genie [B] Jalavagi 1919 Brunuvilciens Gvarde Gvardia 1919 FlakWn 77mm [R] Strzelcy Konni Piechota Armii Hallera Piechota Piechota Gorska [M] 75mm M1897 105mm Krupp (g) 155mm How FT-17 (f) Novobranetz Krasnaya Kavaleria Morskaya Pekhota Pekhota Inzhinernyi Voyska [B] Maksim Sokolov MG 76mm Horse 76mm M02 107mm Schneider 107mm Putilov/Obuchov 152mm Vickers How Austin/Putilov Nieuport 17 (f) Recon Aircraft Sikorsky S-16 Lebed XII Anatra DS Voisin III (f) Russo-Balt/AA 76mm M02 Short 184 Sopwith Cuckoo Gotha WD 11 Farman MF.11 Soujekuskunnat Freikorps Infanterie Maxim MG (g) Royal Marines Ratsavagi 1920 Soomusrong 122mm [R] Ratsavagi Soomusrong [R] 77mm Krupp Mtn [M] Light Infantry Freikorps Raitoji Gvardija 76mm M02 Raitininkai Maksim Sokolov MG Maxim MG (g) Soomusrung Vagun [R] Lt Bronyevagon [R] Bronyevagon [R] Lewis Light MG (e) Kavallerie Halftrack 20pdr Mtn [M] 18pdr Horse 107mm Putilov/Obuchov 150mm M14 77mm Krupp Horse 77mm Krupp Horse 37mm Renault (f) 37mm Renault (f) 37mm Renault (f) Renault Autocanon 37mm FT-18 FT-18 37mm FT-17 (f) 37mm Renault FT-18 (f) 57mm Maxim-Nordfeldt ArtillerieWn Morser [RE] Mortar Team [E] Bronyezenitny 76mm/AT [R] Bronyemortira 152mm [RE] Bronyezenitny 76mm [R] Mine Clearer Mines Mozdzierze [E] Shturmovoy [E] Pekhota 1920 Moto Recon Gd. Kavaleria Austin/Kergesse Moto Recon Austin/15 (e) Mosca MB Mk. A Whippet (e) Entente Division Nationalist Division Gas Cloud Entente Corps Nationalist Corps Maksim Sokolov MG Bolshevik Corps Bolshevik Division ChK Motorized Motorazvedka Russo-Balt/AT Russo-Balt/AT Daimler/14 77mm/AT 77mm BAK/AT Maksim Sokolov MG (r) Erhardt/17 37mm Garford/15 Garford/16 Peugot/18 M1927/28 Poplavko/Jeffrey Poplavko/Jeffrey Zaibas (Garford) Austin/Kergess (r) 76mm Short 152mm Vickers How Fokker E III 57mm Krupp 152mm Schndr Osadnaya 76mm Short 76mm Short Pioniere [B] Austin/18 Pierce Arrow/AT Peerless/AT FT-17 37mm (f) Austin/Putilov (r) St. Chamond (f) Peerless (e) Peerless/AT (e) FIAT/15 (c) 76mm Lender 122mm Putilov/Obuchov 150mm 76mm Lender 76mm Mtn [M] 76mm Field Gun 305mm Rail Gun Lewis Light MG (e) Nieuport MG ArtillerieWn 77mm [R] Bronyebatareya 76mm [R] Mk. IV Male (e) Soomusrong 77mm [R] 76mm M02 Nieuport MG Support Anatra D S-22 Ilya Murometz B S-22 Ilya Murometz V Factory Hotchkiss MG Support Avro 504 Captured Male 77mm Krupp BAK 77mm BAK/AT Maxim MG Erhardt/15 Grenadiere Panzerwagen MG [R] 105mm Rail [R] Fokker E I Panzerwagen [R] Albatros C Lastkraftwagen 520mm Schneider [R] Maksim Sokolov MG (r) 57mm Krupp 77mm Krupp 105mm Krupp 130mm Krupp 77mm Krupp Horse 122mm Putilov/Obuchov Tasuja (Austin) Pociag Pancerny Ciezki [R] Lt. Brunuvagons [R] Tpt Kolejowy [R] Schwarzlose MG Support Belaya Gvardia Kazaki 1918 Artillery Tractor 105mm M1913 (f) Schwarzlose MG Support Austin/Putilov Lewis Light MG (e) FT-17 (f) Gvardia Tractor Kolejowe 76mm [R] Garrison Panzerwagen [R] Bristol Scout D 107mm Putilov/Obuchov Flamenwerfer [E] Bristol F-2 150mm Bombard Artillery Tractor Artillery Tractor Brunuvilciens 77mm [R] 77mm Krupp Mtn [M] Zemgaleetis (Austin) Bronyebatareya 76mm [R] Motocycli Bronyebatareya 107mm [R] 57mm Shumann AT Bronyepoesd MG [R] Soom/AA 77mm [R] Bronyemortira 152mm [RE] Bronyezenitny 76mm [R] Austin/15 (e) Sapiori [E] Pehota Brunuvagons [R] Kihei Bronyevagon [R] 122mm Carska Gvardia 107mm Hotchkiss MG Support Bristol Scout B Razuanavachi [M] Bronyebatareya M.130mm [R] Soom/AT 77mm [R] Mnt Infantry [M] Carska Kavaleria Brukenpioniere [B] Pioneri [B] Opalchenec 57mm 75mm Konen 75mm Mtn [M] 107mm Morska Pehota L.V.G. C II (g) Nieuport 17 (f) Fokker D IV (g) Kamion Bristol F-2 (e) Schwarzlose MG Albatros J (g) Schwarzlose MG Support Rautatievaunu Pass. [R] Morski Transport 75mm Autocanone/AA Hei Kouhei [B] FT-17 Regular 76mm Horse Cavalry Nieuport 17 180mm Panzerwagen MG [R] Panzerwagen [R] 75mm 76mm M02 (r) Motorcycles Elite Legionaire 76mm Short (r) FT-17 37mm (f) Peugot/18 (f) 107mm Schneider (f) Nieuport 17 (f) Vickers MG (e) 77mm Krupp Mnt [M] Observation Fort Kolejowe Morcer [RE] Bicycle Recon Bicycle Recon Velocipeds Skauts Bicycle Recon Velorazvedka Bicycle Recon Velorazvedka Chasseurs Cyclists Motocicleten Rzv Bicycle Recon Dviratis Zvalgas Jalgratas Skaut Freikorps Volunteer Theodor 240mm [R] Valgus Soom. Vagun [R] 105mm Hotchkiss MG Support Rautatievaunu MG [R] Strelnieks 1919 Hotchkiss MG Support Bronyebatareya 122mm [R] Shturmovoy [E] FT-17 (f) Lloyd Russo-Balt T Gornostrelki [M] Viesturs/AA (Pierce Arrow) Erhardt/18 RungenWn (g) [R] Rautatievaunu [R] RungenWn (g) [R] Pociag Pancerny Sredni [R] E.Vagon [R] Bronyepoesd T.B [R] Marienvagen Brygada Pancerna Bronyezenitny 76mm/AT [R] Bronyepoesd T.B/26 [R] Konnaya Razvedka Kavalerija Skauts Ratsavagi Skaut Konny Razvidnik Ratsuvaki Skaut Cavalry Scout Cavalry Scout Cavalry Scout Cavalry Scout Konnaya Razvedka Raitoji Zvalgas Reconesans Konny Cavalry Scout Konen Rzv Cavalry Scout Kihei Teisatsu Tribal Scout Camel Warrior Tribal Warrior [M] 75mm Konnaya Razvedka Regular Marines Home Guard Bridging [B] Engineers [E] Cavalry 75mm Horse 75mm 107mm 155mm 155mm How Infantry 1918 Austin/15 Mk. IV Male Mk. IV Female Mk. A Whippet Mk. B FT-17 FT-17 37mm Browning .30 MG Browning .50 MG Browning .50/AA .50 Cal Quad/AA .50 Cal Quad/AT 77mm Field Gun 57mm Field Gun Truck Wagon 57mm Field Gun Assault Zeppelin ArtillerieWn 80mm [R] Saperzy Szturmowi [E] 210mm Bombard 305mm Bombard Sapiory [E] 77mm Field Gun 75mm Field Gun 76mm Field Gun 18pdr Field Gun 77mm Krupp Sea Transport Voisin VIII Voisin VIII 37mm Voisin III (f) Curtis JN4 "Jenny" Maxim MG Support 37mm Fischer Erhardt/14 77mm BAK 77mm BAK/AT Erhardt/14 77mm/AT 75mm Schneider/97 75mm Armata wz.14 75mm Armata wz.14/AT Mountaineer [M] 76mm Lender/AT 76mm Lender/AT Maksim MG Support Maksim MG Support Elite 75mm a Cheval 65mm M1906 Alpin [M] 90mm de Bange 120mm M1890 Baquet [E] 220mm 210mm Trench Mrt [E] 155mm GPF Infanterie Colonial Infanterie d'elite Eisenbahntruppen Jaeger [M] Siberian Guards Maksim MG Support 100mm Skoda M99 (t) Taczanka Krasno-Estontsy FT-17 75mm Turkish Infantry Turkish Cavalry Bridging Engineers [B] Sapiori [E] Infanterie 1918 Albatros C (g) Halberstadt CL (g) Nieuport 17 (f) Voisin III (f) 155mm Rail [R] 77mm BAK/AT 77mm Krupp BAK 37mm BAK Schwarzlose/AA Reservisten Infanterie 300mm Skoda Mortar [E] Honved Infanterie Siberian Legionaire Siberian Rebels Maksim-Sokolov/AA (r) Maksim MG Support Tatra Nakladni 150mm M99 150mm M16 ArtillerieWn 80mm [R] Panzerwagen [R] ArtillerieWn 105mm [R] 77mm Skoda Mnt [M] Ulanen Cavalry Scout Albatros C 77mm Field Gun 77mm Field Gun 80mm Horse Bicycle Recon Breguet 14 (f) Bristol F-2 (e) L.V.G. C II (g) Hansa-Branderburg C-I Hansa-Branderburg C-I Hansa-Branderburg C-I Albatros D (g) Fokker D VII (g) Spad XII (f) Gotha WD 11 (g) Schwarzlose/AA Jaeger [M] 65mm M1906 Gorska [M] 122mm Putilov/Obuchov 150mm M16 (g) 80mm Skoda M19 80mm Horse Uhlani Legionowi Powstancy [M] Uhlani Wielkopolskie Kazaki Cavalry Mount 76mm Field Gun 76mm Mnt [M] 18pdr
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Joined: 5/12/2000 From: Birdsboro, PA, USA Status: offline
Here is the last known email I have from him, haven't heard from him in awhile though. I was helping him with the 2D icons, but became too entrenched in my korean War mod and other duties, so have fallen behind. Good luck!! padaway@blueyonder.co.uk .
Before asking that, what do you all think it would take (what changes would need be made) to similate this conflict (other than the necessary OOB changes)
Your thoughts?
Patrick
With regard to re - gigging the game to give an early 20th contrary feel. I think the trick here would be to find fun a way of simulating the fact that all (with one very important exception) tactical communication had to be physical, (runners) visual (signal flags and lamps) or telephone based.
The important exception was the direction of artillery fire by radio from aircraft. Something the British Army got very good at and ,one of the main reasons they were willing to accept such horrendous casualties in aircrew to keep an aircraft presence over enemy lines.
I would suggest the best way to simulate this would be as follows.
1.To be eligible to move all on map units must be within command control range of a leader or. Command control range would be the units command rating. That is to say a 5 leader would empower units within 5 hexes. Taking this approach would encourage formations to bunch together and slow down as leader casualties were taken. (both historical) It also enables you to control the quality of a unit directly by the number of leaders it has. Something that the figure wargames rules “Over The Top” also did particularly for late war Russian units.
2.Introduce static artillery forward observer units. (They cease to function if forced to move away from their start hexes, where their telephone links are) Also artillery fire missions which are plotted on hexes observed either by a forward observer or a spotter aircraft arrive with the current delay whereas all others take quite a lot longer.
3.Bring in barrage balloons which would work as static spotter plains, possibly with an even faster on call fire time because of the more direct and securer communication link. They could also be shot at by AA guns and have (balloon busting air strikes plotted against them.
Before asking that, what do you all think it would take (what changes would need be made) to similate this conflict (other than the necessary OOB changes)
Your thoughts?
Patrick
With regard to re - gigging the game to give an early 20th contrary feel. I think the trick here would be to find fun a way of simulating the fact that all (with one very important exception) tactical communication had to be physical, (runners) visual (signal flags and lamps) or telephone based.
The important exception was the direction of artillery fire by radio from aircraft. Something the British Army got very good at and ,one of the main reasons they were willing to accept such horrendous casualties in aircrew to keep an aircraft presence over enemy lines.
I would suggest the best way to simulate this would be as follows.
1.To be eligible to move all on map units must be within command control range of a leader or. Command control range would be the units command rating. That is to say a 5 leader would empower units within 5 hexes. Taking this approach would encourage formations to bunch together and slow down as leader casualties were taken. (both historical) It also enables you to control the quality of a unit directly by the number of leaders it has. Something that the figure wargames rules “Over The Top” also did particularly for late war Russian units.
2.Introduce static artillery forward observer units. (They cease to function if forced to move away from their start hexes, where their telephone links are) Also artillery fire missions which are plotted on hexes observed either by a forward observer or a spotter aircraft arrive with the current delay whereas all others take quite a lot longer.
3.Bring in barrage balloons which would work as static spotter plains, possibly with an even faster on call fire time because of the more direct and securer communication link. They could also be shot at by AA guns and have (balloon busting air strikes plotted against them.
Ian
quote:
to give an early 20th contrary feel. I think the trick here would be to find fun a way of simulating the fact that all (with one very important exception) tactical communic
Those are all very good ideas. Idea 1 would have to be a house rule for players I think though
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Would a better way to simulate this be to increase the effect of being out of supply, reduce the range of HQ units and make all except battalion ones static and only allow battalion HQ’s to move 1 hex a turn?
Could the engine be modifies to reflect this ?
PS I have been having a look further at the WW1 era mods that have been made for the Panzer General Series. It strikes me that with the WW1 kit already in the game, if you could obtain the cooperation of the Panzer General WW1 modders in adapting their work. that an early 20th Contrary edition of the Campaign Series could be put together relatively smoothly from a graphics point of view as much of the work has already been done.
Posts: 127
Joined: 10/7/2000 From: Her Britannic Majesty's United Kingdom Status: offline
quote:
ORIGINAL: IAN 1963
With regard to re - gigging the game to give an early 20th contrary feel. I think the trick here would be to find fun a way of simulating the fact that all (with one very important exception) tactical communication had to be physical, (runners) visual (signal flags and lamps) or telephone based.
The important exception was the direction of artillery fire by radio from aircraft. Something the British Army got very good at and ,one of the main reasons they were willing to accept such horrendous casualties in aircrew to keep an aircraft presence over enemy lines.
Gosh, when w think of WW1 why are we so blinded to the fact that there was a lot more to the war than the Western Front? There was the Desert (Palestine), East and West Africa, the Alps, the Po Valley even China and that's before we get to the Eastern Front.
Even in the West there's plenty of scope for fire and manoeuvre - the advances in 1914 for example, a bltzkrieg by any other name, the tank actions from 1917 onwards, the Ludendorff offensive in 1918 and a fair bit besides.
Agreed. World War I was, we must remember, a world war - the original, one might say. I think it would be a fantastic mod and one that might bridge the gap to World War II. For myself, I would love to get into a serious Russian Civil War campaign.
This is a great idea and it should be followed up.
We would need 1-2 dedicated OOB/ unit guys 1, maybe 2 Graphics guys
I dont think we need to edit HQ unit movements, here's why.
Example: a Battle of the Somme Scenario, if an HQ unit moves across No Man's land, its gonna get shot at. So naturally you would keep it in your own trenchline until you knew 100% sure that it would be safe to move it across to captured trenches.
All we would need to do, in regards to the Ammunition/HQ range problem, would be to edit the supply value in the scenario design section, would we not?
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Mike/Patrick/Ian, Thanks for your interest in my WWI Mod. Sorry to take so long to reply, but I rarely check my emails these days (see point 3 below!). My work on the mod has come to a halt, for three reasons; 1) The project as a mod of the old Talonsoft West front is pretty much complete. Any further work I think should really wait until we see what changes are made to the game engine if Matrix decide to publish. I have made some requests for changes that would better reflect WWI era warfare, and I am waiting to see what happens. The mod is very comprehensive, it covers all the combatant nations in great detail, allowing for scenarios covering all the theatres of WWI and extending to cover the Russian Civil War and the Russo-Polish War. I have all the graphics that I need apart from some obscure armoured cars, I don't think that the Baltic General site can help with this. 2) After four years of spending every single spare minute on this mod, I am rather burnt out and need a break. 3) My family and work commitments have expanded over the last year to leave me with very little spare time to work on it. After spending so long working on this, it would be a shame to let it go to waste. I still hope one day to be able to work with Matrix in releasing this game. regards Paul [/code]
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I hope one day this mod gets relaesed, I bought this game yesterday and have yet to learn to play. However my main interest is WW1, I'd pay gold for a WW1 tactical game
Posts: 139
Joined: 7/12/2006 From: Ohio, USA Status: offline
Hi gang,
Let me second the motion for a WWI mod. I know little about WWI but would love to play some of the battles for it like I do WWII using JTCS. I hope Matrix can expand the JTCS to include all of the first half of the 20th Century WWI through Korea. I can't imagine it would be too hard. Of course last I heard from the CSL team they lost thier programer, so that might set the projects back.
I too would be willing to pay for an add on to expand to WWI (and/or Korea.)
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Joined: 5/12/2000 From: Birdsboro, PA, USA Status: offline
Well, at least a Korean one is in sight, am trying to drum up support.. My mod for it is complete, just needs enhancements, I will be updating the free download at the Blitz soon, but as of right now there are only one scenario to play, need help with designers, and that proves to be hard to get help with... If Matrix ever decides to take it on, it will be a great addition, at least I think so, I put my heart and soul into it for many years now!!
This thought occured to me as well. I am a huge WW1 buff and would love a WW1 tactical game. Some people think it would be booring because of the lack of armor, etc. but I think it would be extremely challenging because of what you have to work with. There would be some OOB modification and manipulation, some minor graphical changes and maybe even some sound modding, but I don't know that there would be a whole lot of hardcore alterations to the engine or anything to make it relaistic.
The engine models infantry combat fairly realistically for either period and you could possibly just switch graphics files for a tank unit similar in charicteristics to a WW1 era tanks and utilize those to model armor in some scenarios.
They already have cavalry and horse drawn weapons modeled in the game so that isnt a problem.
The terrain graphics are already quite adaptable to a WW1 era battlefield as are most of the sound files. Soem weapon sounds need to be changed obviously - there are a plethora of sound bytes out there for Maxim MG's and VIckers MGs, bolt action rifles, exploding shells, etc.
Utilizing gas in a scenarios could be interesting - and the big question is, how would you do it? It might be one element that just simply is beyond the scope of what can be modded in Campaign Series. I don't know yet.
For "flavor" intro screens could be modded as could the bacground pics for the database, etc. There are also some good early 20th century music files I think I have from other titles.
I'm actually really jazzed about this idea and am considering beginning to tacke this. Any other takers or people that might be into this?
Count me in for moral support. I'm not talented enough to do any actual modding, but I would pay cash for a well-made World War I mod! My friend and I play this game by PBEM addictively, we sometimes have three games going on simultaneously. During our last battle (a scenario with Hungarians assaulting across a river line), we both remarked how the resulting battlefield (replete with shell holes, destroyed buildings, wrecked forests, bunkers, trenches, etc.) looked like a WWI field. With the right amount of tweaking and adding the appropriate period bells and whistles, this game would rock as a WWI battle game and I would encourage you to give it a serious shot. I think there is alot of interest out there for just such a game.
World War I Mod expanded to Russo-Polish War would be great! if any help with War 1920 needed (Polish or Soviet oob and equipment, scenario advices, battle info etc.) - feel free to drop me a line on e-mail address: maciek_d@poczta.onet.pl or even better - visit our site tribute to Matrix Games' TOAW III: http://www.csto.cal.pl/forum/index.php Forum is in Polish but You can leave a message in English in the international part called "La Legion Etranger"
OK, here is an update. I have revised my intial plan to just modify the game using WW2 data and feel that the only way to do this is to start afresh and mod the whole game. (I may steal some stuff, but overall it is going to be a new game) I recieved the modding tools and am learning how to do it currently. I have been sketching ideas regarding this mod and I would really like to do it right. I am going to do it using West Front and it will cover the First World War in Europe, Africa and the Middle East. I know that stuff went on elsewhere, but it is going to be challenging enough to do everything that needs to be done for the Western Front, the Eastern Front, Southern Europe and the Middle East and Africa. I know its pretty ambitious, but I have lots of free time, we will see how it goes. Frankly I am tired of waiting for somebody to produce a good WW1 tactical game so I am going to do it myself. If anyone wants to help with this let me know - even if it is just planning or research.
Here is preliminary list of nationalities: AXIS become "The Central Powers" and ALLIED become "The Allied Powers / The Entente".
I am going to change the following NATION CODES in WF to these new nations - (00 - Allied Russia) will become The Russian Empire (01 - Axis Germany) become the German Reich(and Colonial) (02 - Axis Italy) becomes the Ottoman Empire (04 - Axis Hungary) becomes the Austro-Hungarian Empire (08 - Allied France) becomes the French (and French Colonial troops) (09 - Allied UK) becomes The British Empire (including Canadian, ANZAC and African) (10 - Allied USA) becomes The United States (12 - Belgium) becomes Belgium (and Colnies) (13 - Allied Yugoslavia) becomes Serbia AND Montenegro (15 - Allied Greece) - Greece (17 - Allied Romania) - Romania (18 - Allied Italy) - Italy (26 - Axis Bulgaria) - Bulgaria (32 - Allied Albania) - POSSIBLY Albania(still to be determined...)
1. Who have I forgotten?
2. Can you forsee any problems with this configuration? Is there anything I am missing that could cause a problem for me?
3. And YES, it is probably possible to expand this to Russo-Polish War and possibly Russian Civil War as well, I just havent gotten there yet.
*Edit - The "00" Russian Army (Allied) is obviously the "White" Army for Russian Civil War and the "Soviet"(Axis) army can serve as the Red Army. The Red army can fight the (07)Polish(Allied) army for Russo-Polish War.
< Message edited by Landser44 -- 7/27/2008 9:38:49 PM >
Posts: 449
Joined: 6/8/2007 From: Mainz, Deutschland Status: offline
Gents,
all what you´re thinking about WW 1 units is in Paul´s work. I playtested scenarios in his team and it was a pleasure. The Mod works, but the project stopped . Why do you not ask him if you can get the files?
Stefan
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I create and revise: OoB´s, ToE´s, Weapon Values for Modern Wars (forever CWE!) Working on OoB´s for the new CSCW and scenario playtesting for the Beta Brigade.
Posts: 5712
Joined: 5/12/2000 From: Birdsboro, PA, USA Status: offline
Hey Stefan,
I had written him and asked him, but got the impression he wanted Matrix to eventually develope it. I have the mod, and updated it to v. 1.03 and am playing a DCG with it, very nice work on his part. I had been helping him out also with the graphics end of it, and was very sorry to hear he had to stop it due to personal matters and such.