tabpub
Posts: 1019
Joined: 8/10/2003 From: The Greater Chicagoland Area Status: offline
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quote:
ORIGINAL: Cpt Sherwood quote:
ORIGINAL: Yamato hugger quote:
ORIGINAL: dtravel Except that moving air units off of carriers is a programmer designated Bad Thing that causes the program to go crazy. And even if you are lucky enough that the program lets you put your newly trained Corsairs back on the carrier, doesn't that take something like six months to get them up to a reasonable level? So sometime around June or July 1945 you can pull all 18 to 20 of your fleet carriers back to swap around air units, again? (Had to do it at the start of '45 too.) (Also, those historical "bomb the bypassed islands for training" operations were one or two day affairs while the carriers were enroute to their real objective. Not multi-month long affairs.) And even at that, that assumes that you have the 700 to 800 Corsairs in your aircraft replacement pool to equip those units in the first place. Did you forgo upgrading any of your F4U units at all in 1944 so you would be ready for that? As for fixing it, Tallyho, it would have to be a code change since the entire carrier airgroup changing process is hard-coded. I believe someone tried to do a database change to address this as part of a Mod and the program simply over-wrote the database changes. But that could just be poor memory on my part, I don't pay attention to the Mods. (Scenarios, that is. ) OK, assuming that you didnt look ahead and save planes and pilots for this event, where are the planes and pilots you used? They have to be SOMEWHERE, right? Now as far as I know, the only carrier air groups that "go crazy" if you take them off are the CVEs carrier groups because they were designed as replacements and not for "real" use. Now assuming you arent putting 4000 planes at a level 4 airfield, you SHOULD have more than enough Marine groups to stick in place of the Navy Corsairs until they are trained (which frankly is how I believe they WERE employed, the initial Corsairs on carriers were Marine groups if Im not too terribly mistaken) because the Army planes have better range and are probably in the front line at this point in the war. Getting an air group from 25 to 60 really shouldnt take more than 2 months. 3 tops. You dont need 90 experience air groups to kill Japs in '45. And if you do have occasion to need 90 experience groups, you have a few that SHOULD be 90 (likely more than just a few). My .02 You are wrong about moving CV air groups as pointed out by Don Bowen here: http://www.matrixgames.com/forums/tm.asp?m=1312154&mpage=1&key=moving%2Ccarrier%2Cbased%2Caircraft? Nope, you didn't completely read the entire thread; moving of carrier groups to land is fine, though I would have them at no replacement and upgrades and handle that manually just as safeguard. quote:
quote: ORIGINAL: JeffK Don, To confirm, Is it OK to move your squadrons to a shore base and then back to the original CV? This would cover rebasing due to damage. My understanding is that you shouldnt change the CV they are based on?? You can indeed move squadrons ashore for training and they will "remember" that they are part of the carrier's airgroup. They will not grow excessively and can be placed back on the carrier. This used to be a problem but was addressed sometime in the 1.8 update cycle. The same "home carrier link" that is a problem in resizing is what makes this work.
< Message edited by tabpub -- 7/9/2007 4:23:34 AM >
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Sing to the tune of "Man on the Flying Trapeze" ..Oh! We fly o'er the treetops with inches to spare, There's smoke in the cockpit and gray in my hair. The tracers look fine as a strafin' we go. But, brother, we're TOO God damn low...
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