CV Air Wings (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945



Message


Exinfernis -> CV Air Wings (7/7/2007 9:55:08 AM)

Hello.

Playing stock 15. I noticed that certain US carriers sport 4 air wings during the early war, then revert to a 3-wing organisation. Now in the 45 Campaign I have glimpsed that all US carriers invariably fly 4 air wings again, with the second being composed of Corsair F4U-1Ds.

I'd like to know if my US carriers will include the 4th wing and if so when. My game's date is mid-June 1944 and so far all are 3-winged.

Thanks.





saj42 -> RE: CV Air Wings (7/7/2007 10:48:28 AM)

Yes they will.
See section 19.4.2 in the manual (last page)
The date is '1945'
- what that means in practice is your CVs will convert to a 4 squadron CAG according to some arcane code that randomizes the date in the early '45 time period.




Exinfernis -> RE: CV Air Wings (7/7/2007 11:17:51 AM)

Cheers.




dtravel -> RE: CV Air Wings (7/7/2007 12:37:09 PM)

Note that in order for your carriers to change their air groups, they must be disbanded in a base that contains that base's owning Theatre Command HQ (Central Pacific, Australia Command, etc.).  I believe there must also be something like 20K supply present but I can't remember for sure.

I also have found that the US VFB squadrons (F4U-1D Corsairs) are created at half strength in both planes and pilots.  So expect a huge drain on the aircraft and USN pilot pools starting in Jan '45 as you try to fill those out.  (I'm in late June '45 in my game and I've only just finished filling out the combat squadrons and have started filling up the two replacement squadrons.  And the combat squadrons perform like fecal matter because half the pilots have skills of 25 to 35.)

(Let's see here, 18 squadrons each needing 18 planes and pilots plus 2 replacement squadrons needing 30 each is 384 F4U-1Ds and pilots needed.  Assuming absolutely no losses in other units, that's 4 months of aircraft production and 7 months of pilot replacements.  Methinks something is wrong with this picture.... [:-] )




Yamato hugger -> RE: CV Air Wings (7/7/2007 12:41:09 PM)

Just need to learn to squeeze what you have. 3/1/42 CHS as the Jap, 2 day turns and I have 99 navy pilots in the pool (384 or something close army pilots also).




Mike Scholl -> RE: CV Air Wings (7/7/2007 3:09:12 PM)


quote:

ORIGINAL: dtravel
(Let's see here, 18 squadrons each needing 18 planes and pilots plus 2 replacement squadrons needing 30 each is 384 F4U-1Ds and pilots needed.  Assuming absolutely no losses in other units, that's 4 months of aircraft production and 7 months of pilot replacements.  Methinks something is wrong with this picture.... [:-] )



Perhaps the fact that it is total BULLSH-T has something to do with that?




rogueusmc -> RE: CV Air Wings (7/7/2007 3:28:05 PM)


quote:

ORIGINAL: dtravel

...Assuming absolutely no losses in other units...

But there should be no losses because the Corsair is the kickass plane right?[:D]




ny59giants -> RE: CV Air Wings (7/7/2007 5:36:50 PM)

I know I am dreaming here, but it would be nice to have two buttons when it comes to selecting pilots. One for those from the pilot pool with the appropriate experience and then those from a non-pool that you could assign to bomber/patrol that you could train up. 




dtravel -> RE: CV Air Wings (7/7/2007 11:18:50 PM)


quote:

ORIGINAL: Mike Scholl


quote:

ORIGINAL: dtravel
(Let's see here, 18 squadrons each needing 18 planes and pilots plus 2 replacement squadrons needing 30 each is 384 F4U-1Ds and pilots needed.  Assuming absolutely no losses in other units, that's 4 months of aircraft production and 7 months of pilot replacements.  Methinks something is wrong with this picture.... [:-] )



Perhaps the fact that it is total BULLSH-T has something to do with that?


Why do you say that? This is exactly what happened in my stock scenario 15 game. The US CVs re-organized their airgroups to units of 36xF6F, 36xF4U-1D, 15xSB2C & 15xTBM with only 18 aircraft and pilots in the F4U-1D units. I can dig up the save games showing it.




rogueusmc -> RE: CV Air Wings (7/7/2007 11:34:58 PM)

I think the BS part was him agreeing with the lack of reinforcements that you mentioned...at least that's how I read it.




dtravel -> RE: CV Air Wings (7/8/2007 12:15:42 AM)

Ah, you're probably right and I mis-read.  My apologies to Mike.

But as it turns out my memory was off.  The VBF squadrons don't arrive with 18 pilots and planes.  Only the ones on newly arrived CVs have 18 aircraft.  The squadrons for already on the map CVs have none.  So its more like 700 needed, which would be 7 months of aircraft production and a full year's pilot replacements.




Mike Scholl -> RE: CV Air Wings (7/8/2007 1:38:52 AM)


quote:

ORIGINAL: dtravel
Why do you say that? This is exactly what happened in my stock scenario 15 game. The US CVs re-organized their airgroups to units of 36xF6F, 36xF4U-1D, 15xSB2C & 15xTBM with only 18 aircraft and pilots in the F4U-1D units. I can dig up the save games showing it.



"Assuming absolutely no losses in other units, that's 4 months of aircraft production and 7 months of pilot replacements." When the US implemented these changes they already had the AirGroups trained and ready for deployment. Rotation of Squadrons was standard practice even early in the war, by 1945 it happened all the time with fully trained and equipped squadrons rotating in and out of various CV's.




bobogoboom -> RE: CV Air Wings (7/8/2007 2:30:58 AM)

Yet for some reason the japs can produce 800 million advanced fighters a month[:@]. Seems resonable to me.




dtravel -> RE: CV Air Wings (7/8/2007 6:16:07 AM)


quote:

ORIGINAL: Mike Scholl


quote:

ORIGINAL: dtravel
Why do you say that? This is exactly what happened in my stock scenario 15 game. The US CVs re-organized their airgroups to units of 36xF6F, 36xF4U-1D, 15xSB2C & 15xTBM with only 18 aircraft and pilots in the F4U-1D units. I can dig up the save games showing it.



"Assuming absolutely no losses in other units, that's 4 months of aircraft production and 7 months of pilot replacements." When the US implemented these changes they already had the AirGroups trained and ready for deployment. Rotation of Squadrons was standard practice even early in the war, by 1945 it happened all the time with fully trained and equipped squadrons rotating in and out of various CV's.


Ya, I misunderstood what you were saying. We are in agreement that it is bogus that the VFB squadrons show up empty. My apologies for the misunderstanding.




Mike Scholl -> RE: CV Air Wings (7/8/2007 6:48:04 AM)


quote:

ORIGINAL: dtravel
Ya, I misunderstood what you were saying. We are in agreement that it is bogus that the VFB squadrons show up empty. My apologies for the misunderstanding.



No appology necessary. I was trying to be clever and flippant..., and managed to be unclear in the process. We both agree that by 1944-45 the US should virtually have enough trained and ready airgroups to fill their CV's twice over..., which was the point.




Yamato hugger -> RE: CV Air Wings (7/8/2007 7:13:23 AM)

quote:

ORIGINAL: bobogoboom

Yet for some reason the japs can produce 800 million advanced fighters a month[:@]. Seems resonable to me.


The Japs could produce F-22s and it really wouldnt do them a lot of good with 25 experience pilots. Seriously. Experience is THAT important. So number and type of planes really is irrelivant.




dtravel -> RE: CV Air Wings (7/8/2007 9:28:25 AM)


quote:

ORIGINAL: Yamato hugger

quote:

ORIGINAL: bobogoboom

Yet for some reason the japs can produce 800 million advanced fighters a month[:@]. Seems resonable to me.


The Japs could produce F-22s and it really wouldnt do them a lot of good with 25 experience pilots. Seriously. Experience is THAT important. So number and type of planes really is irrelivant.

The problem is that it isn't the Japanese who are being forced to use 25 experience pilots. Its the US Navy in 1945 that is.




saj42 -> RE: CV Air Wings (7/8/2007 11:21:59 AM)

Would it be a code or database change to correct this? - assuming of course that Joe/Don/Robert/etc put it on a potential patch list........




Yamato hugger -> RE: CV Air Wings (7/8/2007 12:37:27 PM)

Well, I cant say I have actually played in 45, because I havent. But I cant believe it is that hard to rotate out your inexperienced air groups, park them in the backwater and let them bomb Jap by-passed garrisions (like they did historically), and use your more experienced Marine airgroups on the carriers while this is happening (like they did historically). VMF 214 was on the Franklin when it was hit for example. A newly formed VMF 214 to be sure. I have no idea how many actual pilots had combat experience and how many were fresh out of flight school. But in game terms that is irrelivant as the players arent likely to be disbanding US air units at this stage of the game.




Mike Scholl -> RE: CV Air Wings (7/8/2007 4:39:45 PM)


quote:

ORIGINAL: dtravel
The problem is that it isn't the Japanese who are being forced to use 25 experience pilots. Its the US Navy in 1945 that is.



When in fact America wasn't letting anyone out of "Advanced Flight School" who wasn't basically a 55-60 by 1944-45. In the US, training time was actually increased during the war. There was NO shortage of fully trained pilots/aircrew in the US by 1944-45..., in early 1945 the Army pulled thousands of guys out of flight training and made them into infantry replacements




Mike Scholl -> RE: CV Air Wings (7/8/2007 4:45:02 PM)


quote:

ORIGINAL: Yamato hugger
The Japs could produce F-22s and it really wouldnt do them a lot of good with 25 experience pilots. Seriously. Experience is THAT important. So number and type of planes really is irrelivant.



Agree that experiance is vital. But remember that in the game, Japan isn't forced to set up, man, and equip dozens of additional "Basic and Advanced Flight Training Facilities" during the war. They can just take a recruit of the streets and put him in a Nate over China. Bingo! Instant training facility!




dtravel -> RE: CV Air Wings (7/8/2007 10:44:14 PM)


quote:

ORIGINAL: Yamato hugger

Well, I cant say I have actually played in 45, because I havent. But I cant believe it is that hard to rotate out your inexperienced air groups, park them in the backwater and let them bomb Jap by-passed garrisions (like they did historically), and use your more experienced Marine airgroups on the carriers while this is happening (like they did historically). VMF 214 was on the Franklin when it was hit for example. A newly formed VMF 214 to be sure. I have no idea how many actual pilots had combat experience and how many were fresh out of flight school. But in game terms that is irrelivant as the players arent likely to be disbanding US air units at this stage of the game.

Except that moving air units off of carriers is a programmer designated Bad Thing that causes the program to go crazy. And even if you are lucky enough that the program lets you put your newly trained Corsairs back on the carrier, doesn't that take something like six months to get them up to a reasonable level? So sometime around June or July 1945 you can pull all 18 to 20 of your fleet carriers back to swap around air units, again? (Had to do it at the start of '45 too.) (Also, those historical "bomb the bypassed islands for training" operations were one or two day affairs while the carriers were enroute to their real objective. Not multi-month long affairs.)

And even at that, that assumes that you have the 700 to 800 Corsairs in your aircraft replacement pool to equip those units in the first place. Did you forgo upgrading any of your F4U units at all in 1944 so you would be ready for that?

As for fixing it, Tallyho, it would have to be a code change since the entire carrier airgroup changing process is hard-coded. I believe someone tried to do a database change to address this as part of a Mod and the program simply over-wrote the database changes. But that could just be poor memory on my part, I don't pay attention to the Mods. (Scenarios, that is. [:'(] )




saj42 -> RE: CV Air Wings (7/8/2007 11:57:43 PM)

It's good that it's a code thing - no need to restart existing games - IF it even reaches the patch queue.
I won't hold my breath[;)]

Perhaps we should ask Andy Mac when he's back from his hols what state his airgroups were in when they 'upgraded' (his game with PzB is into April 45)

A supplimentary question:
As the other 3 squadrons of each CAG reduce in size what happens to the a/c and pilots?
Do pilots stay in sqdn or go back into pool / do a/c overload the CV or go back into pool




Cpt Sherwood -> RE: CV Air Wings (7/9/2007 12:59:53 AM)

Most likely, they both just disappear. [8|]




Yamato hugger -> RE: CV Air Wings (7/9/2007 2:55:47 AM)

quote:

ORIGINAL: dtravel

Except that moving air units off of carriers is a programmer designated Bad Thing that causes the program to go crazy. And even if you are lucky enough that the program lets you put your newly trained Corsairs back on the carrier, doesn't that take something like six months to get them up to a reasonable level? So sometime around June or July 1945 you can pull all 18 to 20 of your fleet carriers back to swap around air units, again? (Had to do it at the start of '45 too.) (Also, those historical "bomb the bypassed islands for training" operations were one or two day affairs while the carriers were enroute to their real objective. Not multi-month long affairs.)

And even at that, that assumes that you have the 700 to 800 Corsairs in your aircraft replacement pool to equip those units in the first place. Did you forgo upgrading any of your F4U units at all in 1944 so you would be ready for that?

As for fixing it, Tallyho, it would have to be a code change since the entire carrier airgroup changing process is hard-coded. I believe someone tried to do a database change to address this as part of a Mod and the program simply over-wrote the database changes. But that could just be poor memory on my part, I don't pay attention to the Mods. (Scenarios, that is. [:'(] )


OK, assuming that you didnt look ahead and save planes and pilots for this event, where are the planes and pilots you used? They have to be SOMEWHERE, right? Now as far as I know, the only carrier air groups that "go crazy" if you take them off are the CVEs carrier groups because they were designed as replacements and not for "real" use. Now assuming you arent putting 4000 planes at a level 4 airfield, you SHOULD have more than enough Marine groups to stick in place of the Navy Corsairs until they are trained (which frankly is how I believe they WERE employed, the initial Corsairs on carriers were Marine groups if Im not too terribly mistaken) because the Army planes have better range and are probably in the front line at this point in the war.

Getting an air group from 25 to 60 really shouldnt take more than 2 months. 3 tops. You dont need 90 experience air groups to kill Japs in '45. And if you do have occasion to need 90 experience groups, you have a few that SHOULD be 90 (likely more than just a few).

My .02




Cpt Sherwood -> RE: CV Air Wings (7/9/2007 3:16:40 AM)


quote:

ORIGINAL: Yamato hugger

quote:

ORIGINAL: dtravel

Except that moving air units off of carriers is a programmer designated Bad Thing that causes the program to go crazy. And even if you are lucky enough that the program lets you put your newly trained Corsairs back on the carrier, doesn't that take something like six months to get them up to a reasonable level? So sometime around June or July 1945 you can pull all 18 to 20 of your fleet carriers back to swap around air units, again? (Had to do it at the start of '45 too.) (Also, those historical "bomb the bypassed islands for training" operations were one or two day affairs while the carriers were enroute to their real objective. Not multi-month long affairs.)

And even at that, that assumes that you have the 700 to 800 Corsairs in your aircraft replacement pool to equip those units in the first place. Did you forgo upgrading any of your F4U units at all in 1944 so you would be ready for that?

As for fixing it, Tallyho, it would have to be a code change since the entire carrier airgroup changing process is hard-coded. I believe someone tried to do a database change to address this as part of a Mod and the program simply over-wrote the database changes. But that could just be poor memory on my part, I don't pay attention to the Mods. (Scenarios, that is. [:'(] )


OK, assuming that you didnt look ahead and save planes and pilots for this event, where are the planes and pilots you used? They have to be SOMEWHERE, right? Now as far as I know, the only carrier air groups that "go crazy" if you take them off are the CVEs carrier groups because they were designed as replacements and not for "real" use. Now assuming you arent putting 4000 planes at a level 4 airfield, you SHOULD have more than enough Marine groups to stick in place of the Navy Corsairs until they are trained (which frankly is how I believe they WERE employed, the initial Corsairs on carriers were Marine groups if Im not too terribly mistaken) because the Army planes have better range and are probably in the front line at this point in the war.

Getting an air group from 25 to 60 really shouldnt take more than 2 months. 3 tops. You dont need 90 experience air groups to kill Japs in '45. And if you do have occasion to need 90 experience groups, you have a few that SHOULD be 90 (likely more than just a few).

My .02


You are wrong about moving CV air groups as pointed out by Don Bowen here: http://www.matrixgames.com/forums/tm.asp?m=1312154&mpage=1&key=moving%2Ccarrier%2Cbased%2Caircraft�




tabpub -> RE: CV Air Wings (7/9/2007 4:22:04 AM)

quote:

ORIGINAL: Cpt Sherwood


quote:

ORIGINAL: Yamato hugger

quote:

ORIGINAL: dtravel

Except that moving air units off of carriers is a programmer designated Bad Thing that causes the program to go crazy. And even if you are lucky enough that the program lets you put your newly trained Corsairs back on the carrier, doesn't that take something like six months to get them up to a reasonable level? So sometime around June or July 1945 you can pull all 18 to 20 of your fleet carriers back to swap around air units, again? (Had to do it at the start of '45 too.) (Also, those historical "bomb the bypassed islands for training" operations were one or two day affairs while the carriers were enroute to their real objective. Not multi-month long affairs.)

And even at that, that assumes that you have the 700 to 800 Corsairs in your aircraft replacement pool to equip those units in the first place. Did you forgo upgrading any of your F4U units at all in 1944 so you would be ready for that?

As for fixing it, Tallyho, it would have to be a code change since the entire carrier airgroup changing process is hard-coded. I believe someone tried to do a database change to address this as part of a Mod and the program simply over-wrote the database changes. But that could just be poor memory on my part, I don't pay attention to the Mods. (Scenarios, that is. [:'(] )


OK, assuming that you didnt look ahead and save planes and pilots for this event, where are the planes and pilots you used? They have to be SOMEWHERE, right? Now as far as I know, the only carrier air groups that "go crazy" if you take them off are the CVEs carrier groups because they were designed as replacements and not for "real" use. Now assuming you arent putting 4000 planes at a level 4 airfield, you SHOULD have more than enough Marine groups to stick in place of the Navy Corsairs until they are trained (which frankly is how I believe they WERE employed, the initial Corsairs on carriers were Marine groups if Im not too terribly mistaken) because the Army planes have better range and are probably in the front line at this point in the war.

Getting an air group from 25 to 60 really shouldnt take more than 2 months. 3 tops. You dont need 90 experience air groups to kill Japs in '45. And if you do have occasion to need 90 experience groups, you have a few that SHOULD be 90 (likely more than just a few).

My .02


You are wrong about moving CV air groups as pointed out by Don Bowen here: http://www.matrixgames.com/forums/tm.asp?m=1312154&mpage=1&key=moving%2Ccarrier%2Cbased%2Caircraft?

Nope, you didn't completely read the entire thread; moving of carrier groups to land is fine, though I would have them at no replacement and upgrades and handle that manually just as safeguard.

quote:

quote:

ORIGINAL: JeffK

Don,

To confirm, Is it OK to move your squadrons to a shore base and then back to the original CV? This would cover rebasing due to damage. My understanding is that you shouldnt change the CV they are based on??


You can indeed move squadrons ashore for training and they will "remember" that they are part of the carrier's airgroup. They will not grow excessively and can be placed back on the carrier. This used to be a problem but was addressed sometime in the 1.8 update cycle. The same "home carrier link" that is a problem in resizing is what makes this work.






dtravel -> RE: CV Air Wings (7/9/2007 6:17:58 AM)


quote:

ORIGINAL: Tallyho!

It's good that it's a code thing - no need to restart existing games - IF it even reaches the patch queue.
I won't hold my breath[;)]

Perhaps we should ask Andy Mac when he's back from his hols what state his airgroups were in when they 'upgraded' (his game with PzB is into April 45)

A supplimentary question:
As the other 3 squadrons of each CAG reduce in size what happens to the a/c and pilots?
Do pilots stay in sqdn or go back into pool / do a/c overload the CV or go back into pool

The excess pilots and planes stay in the unit. The "extra" planes will slowly move to Reserve status.




dtravel -> RE: CV Air Wings (7/9/2007 6:42:19 AM)


quote:

ORIGINAL: Yamato hugger

quote:

ORIGINAL: dtravel

Except that moving air units off of carriers is a programmer designated Bad Thing that causes the program to go crazy. And even if you are lucky enough that the program lets you put your newly trained Corsairs back on the carrier, doesn't that take something like six months to get them up to a reasonable level? So sometime around June or July 1945 you can pull all 18 to 20 of your fleet carriers back to swap around air units, again? (Had to do it at the start of '45 too.) (Also, those historical "bomb the bypassed islands for training" operations were one or two day affairs while the carriers were enroute to their real objective. Not multi-month long affairs.)

And even at that, that assumes that you have the 700 to 800 Corsairs in your aircraft replacement pool to equip those units in the first place. Did you forgo upgrading any of your F4U units at all in 1944 so you would be ready for that?

As for fixing it, Tallyho, it would have to be a code change since the entire carrier airgroup changing process is hard-coded. I believe someone tried to do a database change to address this as part of a Mod and the program simply over-wrote the database changes. But that could just be poor memory on my part, I don't pay attention to the Mods. (Scenarios, that is. [:'(] )


OK, assuming that you didnt look ahead and save planes and pilots for this event, where are the planes and pilots you used? They have to be SOMEWHERE, right?


[&:] I'm confused by this. What are you trying to say or ask here? All I can think of that might apply is to say, how many of you would have known you had to spend all of 1944 saving up planes and pilots for this if I hadn't complained? But I get the feeling that doesn't address whatever you are trying to say here.

quote:

Now as far as I know, the only carrier air groups that "go crazy" if you take them off are the CVEs carrier groups because they were designed as replacements and not for "real" use. Now assuming you arent putting 4000 planes at a level 4 airfield, you SHOULD have more than enough Marine groups to stick in place of the Navy Corsairs until they are trained (which frankly is how I believe they WERE employed, the initial Corsairs on carriers were Marine groups if Im not too terribly mistaken) because the Army planes have better range and are probably in the front line at this point in the war.


You're a lot more trusting of the code working right in that situation than I am. But even if it does, we shouldn't have to be doing this in the first place! Now, maybe the carrier-based Corsair units should have been programmed as Marine units but even if they had been that would actually make the problem worse. The Marine pilot replacement rate is the same as the USN (60 per month) and their experience level is 55 compared to the USN's 60. Whatever the game-nationality of the CV Corsairs, be it USN, USMC or Martian, the air units should not be appearing empty. Fix that and all the rest of this becomes moot (not to mention that it should be easier to fix it than make the players jump thru all these hoops).

quote:

Getting an air group from 25 to 60 really shouldnt take more than 2 months. 3 tops. You dont need 90 experience air groups to kill Japs in '45. And if you do have occasion to need 90 experience groups, you have a few that SHOULD be 90 (likely more than just a few).

My .02

Well, I don't gimmick around with deliberately training air units with missions so I'll have to take your word for that. I do know that the "training" mission is seriously FUBAR and is utterly useless. Whether its two months or six months, you're still stuck with pulling your carriers back to swap air units around.




Yamato hugger -> RE: CV Air Wings (7/9/2007 8:43:15 PM)

quote:

ORIGINAL: dtravel

Well, I don't gimmick around with deliberately training air units with missions so I'll have to take your word for that. I do know that the "training" mission is seriously FUBAR and is utterly useless. Whether its two months or six months, you're still stuck with pulling your carriers back to swap air units around.


As I understand it, the "training" mission will take 13 months to get a 25 experience unit to 65. 65 is the maximum experience "training" will get you. "Training" works at the same speed as rear area training in the states or Japan taking a year or more to train pilots. So to say its "FUBAR" really isnt accurate. It works as designed. Problem is, most players (including me) dont have the patience to wait a year when we can send them to a backwater and spend 2-3 months instead of 13.




Page: [1] 2   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.71875