dtravel -> RE: CV Air Wings (7/9/2007 6:42:19 AM)
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ORIGINAL: Yamato hugger quote:
ORIGINAL: dtravel Except that moving air units off of carriers is a programmer designated Bad Thing that causes the program to go crazy. And even if you are lucky enough that the program lets you put your newly trained Corsairs back on the carrier, doesn't that take something like six months to get them up to a reasonable level? So sometime around June or July 1945 you can pull all 18 to 20 of your fleet carriers back to swap around air units, again? (Had to do it at the start of '45 too.) (Also, those historical "bomb the bypassed islands for training" operations were one or two day affairs while the carriers were enroute to their real objective. Not multi-month long affairs.) And even at that, that assumes that you have the 700 to 800 Corsairs in your aircraft replacement pool to equip those units in the first place. Did you forgo upgrading any of your F4U units at all in 1944 so you would be ready for that? As for fixing it, Tallyho, it would have to be a code change since the entire carrier airgroup changing process is hard-coded. I believe someone tried to do a database change to address this as part of a Mod and the program simply over-wrote the database changes. But that could just be poor memory on my part, I don't pay attention to the Mods. (Scenarios, that is. [:'(] ) OK, assuming that you didnt look ahead and save planes and pilots for this event, where are the planes and pilots you used? They have to be SOMEWHERE, right? [&:] I'm confused by this. What are you trying to say or ask here? All I can think of that might apply is to say, how many of you would have known you had to spend all of 1944 saving up planes and pilots for this if I hadn't complained? But I get the feeling that doesn't address whatever you are trying to say here. quote:
Now as far as I know, the only carrier air groups that "go crazy" if you take them off are the CVEs carrier groups because they were designed as replacements and not for "real" use. Now assuming you arent putting 4000 planes at a level 4 airfield, you SHOULD have more than enough Marine groups to stick in place of the Navy Corsairs until they are trained (which frankly is how I believe they WERE employed, the initial Corsairs on carriers were Marine groups if Im not too terribly mistaken) because the Army planes have better range and are probably in the front line at this point in the war. You're a lot more trusting of the code working right in that situation than I am. But even if it does, we shouldn't have to be doing this in the first place! Now, maybe the carrier-based Corsair units should have been programmed as Marine units but even if they had been that would actually make the problem worse. The Marine pilot replacement rate is the same as the USN (60 per month) and their experience level is 55 compared to the USN's 60. Whatever the game-nationality of the CV Corsairs, be it USN, USMC or Martian, the air units should not be appearing empty. Fix that and all the rest of this becomes moot (not to mention that it should be easier to fix it than make the players jump thru all these hoops). quote:
Getting an air group from 25 to 60 really shouldnt take more than 2 months. 3 tops. You dont need 90 experience air groups to kill Japs in '45. And if you do have occasion to need 90 experience groups, you have a few that SHOULD be 90 (likely more than just a few). My .02 Well, I don't gimmick around with deliberately training air units with missions so I'll have to take your word for that. I do know that the "training" mission is seriously FUBAR and is utterly useless. Whether its two months or six months, you're still stuck with pulling your carriers back to swap air units around.
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