Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

new to game, got questions

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [American Civil War] >> American Civil War – The Blue and the Gray >> new to game, got questions Page: [1]
Login
Message << Older Topic   Newer Topic >>
new to game, got questions - 7/11/2007 3:54:46 AM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline
1) Do I really have to disband an entire unit to extract 1 unit out of it and then recombine the rest ? Seems like quite the waste ?

2) Command structure appears to be very important. Is there a way to global view the various command structures as to who is in charge, what do they have and where are they at (in typical TOE format, ie not tied to viewing stuff within the current region) ?
Post #: 1
RE: new to game, got questions - 7/11/2007 4:37:48 AM   
tiredoftryingnames


Posts: 1919
Joined: 12/10/2001
From: Chesapeake, Virginia
Status: offline
1) Edit: After going in and messing with it I realized what I described from memory was moving a unit attached directly to a corps or army to another corp or army. Divisions do need to be disbanded to reorganize as far as I can tell. I tried experienting with ways of getting bdes out of them and into other units and it didn't work.

2) If i'm picturing what you're asking for no.

< Message edited by tiredoftryingnames -- 7/11/2007 12:58:32 PM >

(in reply to scout1)
Post #: 2
RE: new to game, got questions - 7/11/2007 7:04:00 AM   
Crimguy


Posts: 1409
Joined: 8/15/2003
From: Cave Creek, AZ
Status: offline
You do need to disband divisons to get the units out of them, though (if that's what your talking about).  No way around that AFAIK.

(in reply to tiredoftryingnames)
Post #: 3
RE: new to game, got questions - 7/11/2007 3:01:03 PM   
Massattack

 

Posts: 93
Joined: 10/28/2002
From: UK
Status: offline

Re 2) there is a list view of all units, filtered by nato designated type symbols, under rosters I think. Not sure if this is quite what you are looking for.

Regards

(in reply to Crimguy)
Post #: 4
RE: new to game, got questions - 7/11/2007 3:21:09 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
I'm new to this game too (got it at Origins).  I remember reading something about removing bdes from divisions.  Let me check.

(in reply to Massattack)
Post #: 5
RE: new to game, got questions - 7/11/2007 3:28:06 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
Here we go.  Found it.  Page 33 of the rule book.

Detaching units from a container

Hold down the ALT key and left click on a unit to detach it from the container.  This will immediately remove the unit from the container, and place it directly in the provence, without further orders.  This can be done for ships in fleets.

(in reply to Mike Solli)
Post #: 6
RE: new to game, got questions - 7/11/2007 4:53:40 PM   
Crimguy


Posts: 1409
Joined: 8/15/2003
From: Cave Creek, AZ
Status: offline
What version of the rules do you have? p 33 is talking about raids and fog of war in my manual.

< Message edited by Crimguy -- 7/11/2007 4:54:27 PM >

(in reply to Mike Solli)
Post #: 7
RE: new to game, got questions - 7/11/2007 6:23:44 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
It's section 1.5.8 in the manual that came with the hard copy.

(in reply to Crimguy)
Post #: 8
RE: new to game, got questions - 7/11/2007 7:44:22 PM   
LMUBill

 

Posts: 39
Joined: 12/15/2006
Status: offline

quote:

ORIGINAL: Mike Solli

It's section 1.5.8 in the manual that came with the hard copy.


Wrong manual. That's the FoF manual. the AACW manual doesn't have sections listed like that. And they don't have "containers" in AACW either....

(in reply to Mike Solli)
Post #: 9
RE: new to game, got questions - 7/11/2007 8:18:22 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
You mean there's 2 manuals??  OMG

(in reply to LMUBill)
Post #: 10
RE: new to game, got questions - 7/11/2007 8:55:03 PM   
jimwinsor


Posts: 1076
Joined: 11/21/2005
Status: offline
Two seperate games, actually...you are probably referring to a manual for a completely different civil war game (Forge of Freedom) rather than the game for this forum section (AGEOD's American Civil War).

_____________________________

Streaming as "Grognerd" at https://www.twitch.tv/grognerd

(in reply to Mike Solli)
Post #: 11
RE: new to game, got questions - 7/11/2007 9:14:12 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
Yeah, that's it.  *Slaps self*

(in reply to jimwinsor)
Post #: 12
RE: new to game, got questions - 7/12/2007 12:27:14 AM   
tiredoftryingnames


Posts: 1919
Joined: 12/10/2001
From: Chesapeake, Virginia
Status: offline
Scrat is too busy with his nuts to worry about which game manual he's looking at.

(in reply to Mike Solli)
Post #: 13
RE: new to game, got questions - 7/12/2007 1:17:41 AM   
Gray_Lensman


Posts: 640
Joined: 4/10/2003
Status: offline

quote:

ORIGINAL: LMUBill


quote:

ORIGINAL: Mike Solli

It's section 1.5.8 in the manual that came with the hard copy.


Wrong manual. That's the FoF manual. the AACW manual doesn't have sections listed like that. And they don't have "containers" in AACW either....


Actually, this is incorrect. On page 19 of the AACW manual it refers to units as formations of different sizes that act as "containers" for elements.

(in reply to LMUBill)
Post #: 14
RE: new to game, got questions - 7/12/2007 1:38:29 AM   
Gem35


Posts: 3420
Joined: 9/12/2004
From: Dallas, Texas
Status: offline
Now that the page numbers wre settled and all put into place, they are containers and if you are playing the good duys(USA) you had better be sure you really want to follow the command chain. Plenty of inactive Generals will result.

_____________________________

It doesn't make any sense, Admiral. Were we better than the Japanese or just luckier?


Banner By Feurer Krieg

(in reply to Gray_Lensman)
Post #: 15
RE: new to game, got questions - 7/12/2007 4:26:13 AM   
LMUBill

 

Posts: 39
Joined: 12/15/2006
Status: offline

quote:

ORIGINAL: Gray_Lensman


quote:

ORIGINAL: LMUBill


quote:

ORIGINAL: Mike Solli

It's section 1.5.8 in the manual that came with the hard copy.


Wrong manual. That's the FoF manual. the AACW manual doesn't have sections listed like that. And they don't have "containers" in AACW either....


Actually, this is incorrect. On page 19 of the AACW manual it refers to units as formations of different sizes that act as "containers" for elements.



Actually I am correct. The containers Mike was referring to are the units in Fof that you have to purchase.... Army Container, Corps Container, etc. there aren't units like that in AACW. You could say that Army HQ's (and Division when they had them) act that way, which is probably why the manual puts them in quotations. But there aren't any actual units called "containers" in AACW.

(in reply to Gray_Lensman)
Post #: 16
RE: new to game, got questions - 7/12/2007 4:40:57 AM   
Gray_Lensman


Posts: 640
Joined: 4/10/2003
Status: offline
If the "AACW manual" actually states that units act as "containers" then my original statement still stands.

< Message edited by Gray_Lensman -- 7/12/2007 4:48:41 AM >

(in reply to LMUBill)
Post #: 17
RE: new to game, got questions - 7/12/2007 5:17:55 PM   
Pocus


Posts: 1185
Joined: 9/22/2004
Status: offline
Hot debate there.

In AACW a stack is a container of units. But units also contains elements. The difference between an army/corps and a division is that an army or a corps is a stack, and not a single unit. A division in AACW is a unit.
The other difference with COG/FOF is that there is a hierarchical relationship between the army and the corps, whereas in these 2 games, an army is a bigger entity than a corps (can contains more), but there is no hierarchical dependency between the 2 entities. The games models differently the command chain concept here.


_____________________________

AGEOD Team

(in reply to Gray_Lensman)
Post #: 18
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [American Civil War] >> American Civil War – The Blue and the Gray >> new to game, got questions Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.500