Gil R.
Posts: 10821
Joined: 4/1/2005 Status: offline
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When are these "overwhelming forces" hitting? If it's the first year of the war, the CSA should have a good chance. If it's later in the war, you need to have been making more artillery units. Since there is (currently) no guarantee of artillery units entering quick combat, the more you have, the better. I'd strongly recommend not relying on the initial two, but creating some more artillery as soon as you are able. If you can't afford the time/money to purchase them, then just use the trick of combining two brigade artillery attributes. That will make for an initially poor unit, but after a few battles it will gain in quality enough to make a difference. Also, make your artillery units more effective by purchasing attributes for them, such as baggage train. (And I think Hard Sarge likes to buy "Sharpshooters" for them.) In quick combat, units that have special abilities and brigade attributes get special bonuses, so this will make your artillery deadlier.
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Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
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