Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Unit strength/losses

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War I] >> Guns of August 1914 - 1918 >> Unit strength/losses Page: [1]
Login
Message << Older Topic   Newer Topic >>
Unit strength/losses - 7/23/2007 6:02:01 AM   
Jarhead0331

 

Posts: 145
Joined: 1/25/2005
From: The Bunny Ranch, NV
Status: offline
Well, this may have already been noted, but how is unit strength and losses calculated? I've seen in screen shots both statistics broken down into a factor of numbers...however, these numbers don't seem to correlate to actual manpower.

In other words, after I order my men over the top...I want to see if 10,000 men are lost, I do not want to see that my unit has suffered a loss of 10 strength points.

Thanks in advance

_____________________________

de.ci.sive.ness\ n. 1. Ability to make decisions promptly and to announce them in clear, forceful manner. 2. See United States Marine.
Post #: 1
RE: Unit strength/losses - 7/23/2007 6:36:05 AM   
SMK-at-work

 

Posts: 3396
Joined: 8/28/2000
From: New Zealand
Status: offline
Corps have a variable number of strength points depending on their exact nature - eg IIRC French corps are 22 pts max, German 24, Russian & A/H 18, British are 28 for the BEF, Canadian and ANZAC (?) Corps and 24 otherwise.

On hte strategic summary page there's a total of how many men you have lsot to date, but IIRC combat losses are given in strength points.

I think we did discuss having it all expressed in manpower as an option, but that was quiet some time ago & it never made the Beta's so I assume it's not in the forthcomign release either.

(in reply to Jarhead0331)
Post #: 2
RE: Unit strength/losses - 7/23/2007 10:38:56 AM   
dave74

 

Posts: 328
Joined: 6/19/2007
Status: offline
I am another on ewho likes realistic figures, but not having them does not spoil the game, just takes a little atmosphere away.

I suppose we could work out how many strength points each side have and then decide what each of these is worth in relation to actual manpower figures during the war.

(in reply to SMK-at-work)
Post #: 3
RE: Unit strength/losses - 7/23/2007 1:27:03 PM   
Jarhead0331

 

Posts: 145
Joined: 1/25/2005
From: The Bunny Ranch, NV
Status: offline
Frankly, I never understand the decision the represent manpower/losses in terms of arbitrary numbers, rather than realistic figures. It makes no sense, especially in a wargame...

Its just lazy, and in a game thats taken as long as Guns of August has to develop, there's no excuse...just my .02

_____________________________

de.ci.sive.ness\ n. 1. Ability to make decisions promptly and to announce them in clear, forceful manner. 2. See United States Marine.

(in reply to SMK-at-work)
Post #: 4
RE: Unit strength/losses - 7/23/2007 3:26:05 PM   
7th Somersets

 

Posts: 282
Joined: 5/25/2006
Status: offline
As SMK has said - you do get national manpower levels. You do have to keep an eye on them and I have played games where it really has affected what an army does (eg I played a game where French manpower got so low that it forced the Brits onto the offensive to take the heat off them for nearly a year.)

(in reply to Jarhead0331)
Post #: 5
RE: Unit strength/losses - 7/23/2007 4:26:50 PM   
sol_invictus


Posts: 1961
Joined: 10/2/2001
From: Kentucky
Status: offline
Ideally, I would prefer an exact casualty listing, but at this scale, it is not really required. Since units are Corps and turns are 2-3 months in duration with several combat phases per turn, the game would have to keep track of alot of numbers and also track deaths vs wounded and also returned wounded to the force pool. I figure we can get an approximate level of casualties by simply tracking the percentage of total point loss. No need to get down in the weeds.

_____________________________

"The fruit of too much liberty is slavery", Cicero

(in reply to 7th Somersets)
Post #: 6
RE: Unit strength/losses - 7/24/2007 3:22:49 AM   
Pandemic

 

Posts: 49
Joined: 7/2/2004
Status: offline
it does state in the manual its about 2000 men per strength point

(in reply to sol_invictus)
Post #: 7
RE: Unit strength/losses - 7/24/2007 3:37:52 AM   
SMK-at-work

 

Posts: 3396
Joined: 8/28/2000
From: New Zealand
Status: offline
Well it's wrong!! :)

Russian corps weer actually stronger in manpower than German ones IIRC, but are 18 pts max to 24 for the Germans...I did argue the point that strength should be manpower only, and fighting quality should be a different factor entirely, but I lost that one....among others!

(in reply to Pandemic)
Post #: 8
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War I] >> Guns of August 1914 - 1918 >> Unit strength/losses Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.750