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Failure to Fly - 7/25/2007 4:46:51 PM   
herwin

 

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I've had the 5th carrier division sitting a hex from Wake for the last three turns with the squadrons tasked to hit Wake hard. The dates are Dec 9, 10, and 11, 1941. Plenty of missions saved up. Wake has five F4F3s on its airstrip. Nothing has been flying. Nothing for three turns. Have I found myself in never-never land? Has the game engine gone off the tracks?

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Post #: 1
RE: Failure to Fly - 7/25/2007 4:48:59 PM   
spence

 

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The boys are still hung over from celebrating their success at PH.

(in reply to herwin)
Post #: 2
RE: Failure to Fly - 7/25/2007 4:50:25 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
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quote:

ORIGINAL: spence

The boys are still hung over from celebrating their success at PH.


We're playing the War Plan Orange limited war rules. I didn't hit Pearl (because that triggers total war).

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to spence)
Post #: 3
RE: Failure to Fly - 7/25/2007 5:25:14 PM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
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quote:

ORIGINAL: herwin

I've had the 5th carrier division sitting a hex from Wake for the last three turns with the squadrons tasked to hit Wake hard. The dates are Dec 9, 10, and 11, 1941. Plenty of missions saved up. Wake has five F4F3s on its airstrip. Nothing has been flying. Nothing for three turns. Have I found myself in never-never land? Has the game engine gone off the tracks?



Lots of things can go wrong A common failure is to not setting the air mission of individual units correctly.

Otherwise, if you can send screen shots that might help.

(in reply to herwin)
Post #: 4
RE: Failure to Fly - 7/25/2007 6:27:35 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
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quote:

ORIGINAL: rtrapasso


quote:

ORIGINAL: herwin

I've had the 5th carrier division sitting a hex from Wake for the last three turns with the squadrons tasked to hit Wake hard. The dates are Dec 9, 10, and 11, 1941. Plenty of missions saved up. Wake has five F4F3s on its airstrip. Nothing has been flying. Nothing for three turns. Have I found myself in never-never land? Has the game engine gone off the tracks?



Lots of things can go wrong A common failure is to not setting the air mission of individual units correctly.

Otherwise, if you can send screen shots that might help.


I'll do that tonight.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to rtrapasso)
Post #: 5
RE: Failure to Fly - 7/25/2007 11:35:21 PM   
herwin

 

Posts: 6059
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Screen shots on the third day

Situation





Attachment (1)

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 6
RE: Failure to Fly - 7/25/2007 11:36:39 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
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The task force organisation




Attachment (1)

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 7
RE: Failure to Fly - 7/25/2007 11:37:48 PM   
herwin

 

Posts: 6059
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From: Sunderland, UK
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Soryu details (Hiryu similar)





Attachment (1)

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 8
RE: Failure to Fly - 7/25/2007 11:38:52 PM   
herwin

 

Posts: 6059
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From: Sunderland, UK
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Soryu fighters (Hiryu similar)





Attachment (1)

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 9
RE: Failure to Fly - 7/25/2007 11:40:00 PM   
herwin

 

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Soryu dive bombers (Hiryu similar)





Attachment (1)

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 10
RE: Failure to Fly - 7/25/2007 11:41:07 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
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Soryu attack aircraft (Hiryu similar)





Attachment (1)

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 11
RE: Failure to Fly - 7/26/2007 1:41:20 AM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
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Hmmm - only thing i don't see is the individual ship to check sorties, but you said you had plenty of missions saved up.

Sometimes the program balks for some reason, and the only thing i can think to suggest is to reset the orders. Try setting to "Naval Attack" with secondary missions to attack Midway.

(in reply to herwin)
Post #: 12
RE: Failure to Fly - 7/26/2007 7:18:11 AM   
dtravel


Posts: 4533
Joined: 7/7/2004
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quote:

ORIGINAL: rtrapasso

Hmmm - only thing i don't see is the individual ship to check sorties, but you said you had plenty of missions saved up.

Sometimes the program balks for some reason, and the only thing i can think to suggest is to reset the orders. Try setting to "Naval Attack" with secondary missions to attack Midway.

The TF screen and the Soryu details window both show 100% of max sorties available.

I would suggest running some recon missions. Raise the DL of Wake and your aircraft might attack.

_____________________________

This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


(in reply to rtrapasso)
Post #: 13
RE: Failure to Fly - 7/26/2007 9:26:26 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
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quote:

ORIGINAL: dtravel


quote:

ORIGINAL: rtrapasso

Hmmm - only thing i don't see is the individual ship to check sorties, but you said you had plenty of missions saved up.

Sometimes the program balks for some reason, and the only thing i can think to suggest is to reset the orders. Try setting to "Naval Attack" with secondary missions to attack Midway.

The TF screen and the Soryu details window both show 100% of max sorties available.

I would suggest running some recon missions. Raise the DL of Wake and your aircraft might attack.


Well, I do have troops on the ground there. This is getting really weird.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to dtravel)
Post #: 14
RE: Failure to Fly - 7/26/2007 10:27:47 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline

quote:

ORIGINAL: rtrapasso

Hmmm - only thing i don't see is the individual ship to check sorties, but you said you had plenty of missions saved up.

Sometimes the program balks for some reason, and the only thing i can think to suggest is to reset the orders. Try setting to "Naval Attack" with secondary missions to attack Midway.


I've posted the following pws files to my witp site:
1. C.pws--the combat replay
2. A.pws--the complete turn before replay
3. J0.pws--the Japanese side before the Allied moves were entered.
4. J1.pws--the Japanese side for the next turn.

The Japanese password is combomod. (I trust my opponent--we're beta testing his new mod.)

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to rtrapasso)
Post #: 15
RE: Failure to Fly - 7/26/2007 2:00:50 PM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
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quote:

ORIGINAL: herwin


quote:

ORIGINAL: rtrapasso

Hmmm - only thing i don't see is the individual ship to check sorties, but you said you had plenty of missions saved up.

Sometimes the program balks for some reason, and the only thing i can think to suggest is to reset the orders. Try setting to "Naval Attack" with secondary missions to attack Midway.


I've posted the following pws files to my witp site:
1. C.pws--the combat replay
2. A.pws--the complete turn before replay
3. J0.pws--the Japanese side before the Allied moves were entered.
4. J1.pws--the Japanese side for the next turn.

The Japanese password is combomod. (I trust my opponent--we're beta testing his new mod.)


You'll need to have your opponent send me the PW (PM, or to rtrapasso @ gmail.com - no spaces). i've found that since people react negatively to someone contacting them out of the blue asking for PW, you need to initiate this.

Since this is a mod, there is a possibility of something strange happening with (possibly) pwhex files or the new database that messes things up... i had originally thought you were just playing by certain house rules.

Matrix doesn't really support mods, so i will not be downloading or installing it - i merely run the turn using standard installation.

(in reply to herwin)
Post #: 16
RE: Failure to Fly - 7/26/2007 10:08:25 PM   
dtravel


Posts: 4533
Joined: 7/7/2004
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quote:

ORIGINAL: herwin


quote:

ORIGINAL: dtravel


quote:

ORIGINAL: rtrapasso

Hmmm - only thing i don't see is the individual ship to check sorties, but you said you had plenty of missions saved up.

Sometimes the program balks for some reason, and the only thing i can think to suggest is to reset the orders. Try setting to "Naval Attack" with secondary missions to attack Midway.

The TF screen and the Soryu details window both show 100% of max sorties available.

I would suggest running some recon missions. Raise the DL of Wake and your aircraft might attack.


Well, I do have troops on the ground there. This is getting really weird.

Just having troops in the hex does not raise the DL very high. One of the most overlooked problems with getting aircraft to attack is getting the Detection Level of the target high enough.


_____________________________

This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


(in reply to herwin)
Post #: 17
RE: Failure to Fly - 7/26/2007 10:13:34 PM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
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quote:

ORIGINAL: dtravel


quote:

ORIGINAL: herwin


quote:

ORIGINAL: dtravel


quote:

ORIGINAL: rtrapasso

Hmmm - only thing i don't see is the individual ship to check sorties, but you said you had plenty of missions saved up.

Sometimes the program balks for some reason, and the only thing i can think to suggest is to reset the orders. Try setting to "Naval Attack" with secondary missions to attack Midway.

The TF screen and the Soryu details window both show 100% of max sorties available.

I would suggest running some recon missions. Raise the DL of Wake and your aircraft might attack.


Well, I do have troops on the ground there. This is getting really weird.

Just having troops in the hex does not raise the DL very high. One of the most overlooked problems with getting aircraft to attack is getting the Detection Level of the target high enough.


i can maybe understand the ground attack not coming off, but they SHOULD hit the airfield, i think.

(in reply to dtravel)
Post #: 18
RE: Failure to Fly - 7/26/2007 10:18:05 PM   
dtravel


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Joined: 7/7/2004
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quote:

ORIGINAL: rtrapasso

quote:

ORIGINAL: dtravel

quote:

ORIGINAL: herwin

Well, I do have troops on the ground there. This is getting really weird.

Just having troops in the hex does not raise the DL very high. One of the most overlooked problems with getting aircraft to attack is getting the Detection Level of the target high enough.


i can maybe understand the ground attack not coming off, but they SHOULD hit the airfield, i think.


*struggles to not make snarky comments on the difference between "should work that way" and "way it was actually programmed"*

You've really got to stop feeding me straight lines like that, Bob.

_____________________________

This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


(in reply to rtrapasso)
Post #: 19
RE: Failure to Fly - 7/26/2007 10:34:34 PM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
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quote:

ORIGINAL: dtravel


quote:

ORIGINAL: rtrapasso

quote:

ORIGINAL: dtravel

quote:

ORIGINAL: herwin

Well, I do have troops on the ground there. This is getting really weird.

Just having troops in the hex does not raise the DL very high. One of the most overlooked problems with getting aircraft to attack is getting the Detection Level of the target high enough.


i can maybe understand the ground attack not coming off, but they SHOULD hit the airfield, i think.


*struggles to not make snarky comments on the difference between "should work that way" and "way it was actually programmed"*

You've really got to stop feeding me straight lines like that, Bob.


The point is - i am not sure you need a good DL to attack airfields... having a higher DL will make the attack more effective, of course.


(in reply to dtravel)
Post #: 20
RE: Failure to Fly - 7/26/2007 10:40:56 PM   
dtravel


Posts: 4533
Joined: 7/7/2004
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You may not need a "good" DL, but to avoid the chance of not flying you need a DL higher than you get from just having friendly LCUs in the hex.  I have seen numerous occasions where just flying a single recon mission over the target will suddenly unleash all the other aircraft that have that base targeted but haven't been flying.  And once they are flying, the DL bumps their own attack missions give will (usually) keep it high enough for them to keep attacking.

That's not a guarentee that DL is the problem here.  Just that it is an often overlooked aspect.

_____________________________

This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


(in reply to rtrapasso)
Post #: 21
RE: Failure to Fly - 7/26/2007 10:58:26 PM   
rtrapasso


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Joined: 9/3/2002
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quote:

ORIGINAL: dtravel

You may not need a "good" DL, but to avoid the chance of not flying you need a DL higher than you get from just having friendly LCUs in the hex.  I have seen numerous occasions where just flying a single recon mission over the target will suddenly unleash all the other aircraft that have that base targeted but haven't been flying.  And once they are flying, the DL bumps their own attack missions give will (usually) keep it high enough for them to keep attacking.

That's not a guarentee that DL is the problem here.  Just that it is an often overlooked aspect.


i have seen problems where low DLs have limited attacks - but i don't recall this ever happening with an airfield (nor naval target) - nor have i ever heard of a dev saying it is a problem limiting AIRFIELD attacks... have you?

One possibility i haven't seen addressed yet is weather.

(in reply to dtravel)
Post #: 22
RE: Failure to Fly - 7/26/2007 11:19:48 PM   
herwin

 

Posts: 6059
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From: Sunderland, UK
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quote:

ORIGINAL: rtrapasso


quote:

ORIGINAL: dtravel

You may not need a "good" DL, but to avoid the chance of not flying you need a DL higher than you get from just having friendly LCUs in the hex.  I have seen numerous occasions where just flying a single recon mission over the target will suddenly unleash all the other aircraft that have that base targeted but haven't been flying.  And once they are flying, the DL bumps their own attack missions give will (usually) keep it high enough for them to keep attacking.

That's not a guarentee that DL is the problem here.  Just that it is an often overlooked aspect.


i have seen problems where low DLs have limited attacks - but i don't recall this ever happening with an airfield (nor naval target) - nor have i ever heard of a dev saying it is a problem limiting AIRFIELD attacks... have you?

One possibility i haven't seen addressed yet is weather.


There were LBA strikes all three days from Kwaj.

Changing the orders as suggested worked.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to rtrapasso)
Post #: 23
RE: Failure to Fly - 7/26/2007 11:29:11 PM   
rtrapasso


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Weather could (possibly) have hit the carriers, but not the island, although for this to happen three days in a row seems highly unlikely.

i'm glad the order switch worked!!

(in reply to herwin)
Post #: 24
RE: Failure to Fly - 7/27/2007 12:13:20 AM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
Status: offline
quote:

ORIGINAL: herwin


quote:

ORIGINAL: rtrapasso

Hmmm - only thing i don't see is the individual ship to check sorties, but you said you had plenty of missions saved up.

Sometimes the program balks for some reason, and the only thing i can think to suggest is to reset the orders. Try setting to "Naval Attack" with secondary missions to attack Midway.


I've posted the following pws files to my witp site:
1. C.pws--the combat replay
2. A.pws--the complete turn before replay
3. J0.pws--the Japanese side before the Allied moves were entered.
4. J1.pws--the Japanese side for the next turn.

The Japanese password is combomod. (I trust my opponent--we're beta testing his new mod.)



Urk - i've tried downloading these and i get error message (if i try "download target")

"Internet Explorer was not able to open this internet site. The requested site is either unavailable or cannot be found. Please try again later."

or

"The page cannot be found
The page you are looking for might have been removed, had its name changed, or is temporarily unavailable.

--------------------------------------------------------------------------------

Please try the following:

If you typed the page address in the Address bar, make sure that it is spelled correctly.

Open the scat-he-g4.sunderland.ac.uk home page, and then look for links to the information you want.
Click the Back button to try another link.
Click Search to look for information on the Internet.



HTTP 404 - File not found
Internet Explorer "
(this if i try clicking on the link directly).


Is your web site working???

EDIT: i tried with another browser (Netscape) - similar results... the stuff above seems to be able to be downloaded.

< Message edited by rtrapasso -- 7/27/2007 12:19:33 AM >

(in reply to herwin)
Post #: 25
RE: Failure to Fly - 7/27/2007 12:16:02 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline

quote:

ORIGINAL: rtrapasso

quote:

ORIGINAL: herwin


quote:

ORIGINAL: rtrapasso

Hmmm - only thing i don't see is the individual ship to check sorties, but you said you had plenty of missions saved up.

Sometimes the program balks for some reason, and the only thing i can think to suggest is to reset the orders. Try setting to "Naval Attack" with secondary missions to attack Midway.


I've posted the following pws files to my witp site:
1. C.pws--the combat replay
2. A.pws--the complete turn before replay
3. J0.pws--the Japanese side before the Allied moves were entered.
4. J1.pws--the Japanese side for the next turn.

The Japanese password is combomod. (I trust my opponent--we're beta testing his new mod.)



Urk - i've tried downloading these and i get error message (if i try "download target")

"Internet Explorer was not able to open this internet site. The requested site is either unavailable or cannot be found. Please try again later."

or

"The page cannot be found
The page you are looking for might have been removed, had its name changed, or is temporarily unavailable.

--------------------------------------------------------------------------------

Please try the following:

If you typed the page address in the Address bar, make sure that it is spelled correctly.

Open the scat-he-g4.sunderland.ac.uk home page, and then look for links to the information you want.
Click the Back button to try another link.
Click Search to look for information on the Internet.



HTTP 404 - File not found
Internet Explorer "
(this if i try clicking on the link directly).


Is your web site working???

EDIT: i tried with another browser (Netscape) - similar results... the stuff above seems to be able to be downloaded.


The link is <http://scat-he-g4.sunderland.ac.uk/~harryerw/witp/index.html> <http://tinyurl.com/ywyaz8>. My opponents use it on a daily basis, and there's a copy of the Skripta manual posted there that people have downloaded. See if you can access <http://scat-he-g4.sunderland.ac.uk/~harryerw/index.html>. If you can't, either the university router is down or you're being blocked at your end.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to rtrapasso)
Post #: 26
RE: Failure to Fly - 7/27/2007 1:44:57 PM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
Status: offline
quote:

ORIGINAL: herwin


quote:

ORIGINAL: rtrapasso

quote:

ORIGINAL: herwin


quote:

ORIGINAL: rtrapasso

Hmmm - only thing i don't see is the individual ship to check sorties, but you said you had plenty of missions saved up.

Sometimes the program balks for some reason, and the only thing i can think to suggest is to reset the orders. Try setting to "Naval Attack" with secondary missions to attack Midway.


I've posted the following pws files to my witp site:
1. C.pws--the combat replay
2. A.pws--the complete turn before replay
3. J0.pws--the Japanese side before the Allied moves were entered.
4. J1.pws--the Japanese side for the next turn.

The Japanese password is combomod. (I trust my opponent--we're beta testing his new mod.)



Urk - i've tried downloading these and i get error message (if i try "download target")

"Internet Explorer was not able to open this internet site. The requested site is either unavailable or cannot be found. Please try again later."

or

"The page cannot be found
The page you are looking for might have been removed, had its name changed, or is temporarily unavailable.

--------------------------------------------------------------------------------

Please try the following:

If you typed the page address in the Address bar, make sure that it is spelled correctly.

Open the scat-he-g4.sunderland.ac.uk home page, and then look for links to the information you want.
Click the Back button to try another link.
Click Search to look for information on the Internet.



HTTP 404 - File not found
Internet Explorer "
(this if i try clicking on the link directly).


Is your web site working???

EDIT: i tried with another browser (Netscape) - similar results... the stuff above seems to be able to be downloaded.


The link is <http://scat-he-g4.sunderland.ac.uk/~harryerw/witp/index.html> <http://tinyurl.com/ywyaz8>. My opponents use it on a daily basis, and there's a copy of the Skripta manual posted there that people have downloaded. See if you can access <http://scat-he-g4.sunderland.ac.uk/~harryerw/index.html>. If you can't, either the university router is down or you're being blocked at your end.



As i said, i can get to the site and download the stuff that is NOT related to the problem (i.e. the stuff for your game that your opponent downloads) - i can not load the "problem" files.

EDIT - please email me the files at rtrapasso @ gmail.com (no spaces) - it will speed things up.

< Message edited by rtrapasso -- 7/27/2007 2:26:11 PM >

(in reply to herwin)
Post #: 27
RE: Failure to Fly - 7/27/2007 2:27:08 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
Fixed...

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to rtrapasso)
Post #: 28
RE: Failure to Fly - 7/27/2007 2:37:19 PM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
Status: offline

quote:

ORIGINAL: herwin

Fixed...



Excellent - i'll try to reproduce the bug tonight.

(in reply to herwin)
Post #: 29
RE: Failure to Fly - 7/27/2007 8:47:40 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
On December 13th, the 5th carrier division reverted to passivity. I can post the relevant files...

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 30
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