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Looking for Japanese Opponent

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Opponents wanted >> Looking for Japanese Opponent Page: [1]
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Looking for Japanese Opponent - 7/25/2007 10:56:32 PM   
darken92

 

Posts: 92
Joined: 5/11/2007
Status: offline
Looking for a Japanese opponent. Am currently in a PBEM with the BB mod as the Japanese and looking to try my hand as the allies. Prefer BB mod but am prepared to try CHS experimental 159 (No USSR Fleet) or 160 (USSR Fleet)

Looking for someone who prefers a more historical style / pace of play. Suggest following house rules, all are open to discussion and prefer to discuss any issues that arise. It is important to be comfortable with the game as we will be laying for years. I can usually do a turn a day, sometimes more, occasionally less.

Would rate myself as an average player at best......lol

1. No 4-engine bomber under 15,000 feet, except for ASW / Naval Search missions or Strategic Bombing missions
2. No B-29 anti-ship
3. No strategic bombing of captured resources or Chinese resources
4. Allied TF’s at sea at start may issue new orders, but may not load troops. No other allied units outside China may be given any orders
5. PT boats may not be combined with any other type ship. Except when transferring to another base. Max size per TF is 6 boats and no more then 2 TF’s any one base.
6. LCU's belonging to the Kwangtung Command may not leave Manchuria unless PP's are spent to change their command.
7. No rearming TF's in ports smaller than 3 without an AE present.
8. "Be realistic" with cutting off troops for surrender. A whole Btn would be sufficient to cut off a unit, but a few squads = no.
9. Play a "gentleman's game". If you think it might be gamey, it probably is, so don't do it.


Sub Doctrines = off
FOW = on
Allied damage control = on
Historical 1st turn = no
PDU = on
Vary Setup = off
Dec 7 suprise = on
Reinforcements = +/- 15 days
Auto sub ops = off
Expand at start = off
Automatic upgrades = off
Accept replacements = off
Turn Cycle = 1 day/per turn



< Message edited by darken92 -- 7/25/2007 11:07:01 PM >
Post #: 1
RE: Looking for Japanese Opponent - 7/26/2007 6:04:56 PM   
paladin333

 

Posts: 10
Joined: 2/24/2007
Status: offline
message send.

(in reply to darken92)
Post #: 2
RE: Looking for Japanese Opponent - 7/26/2007 6:15:44 PM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
Status: offline

quote:

ORIGINAL: darken92

Looking for a Japanese opponent. Am currently in a PBEM with the BB mod as the Japanese and looking to try my hand as the allies. Prefer BB mod but am prepared to try CHS experimental 159 (No USSR Fleet) or 160 (USSR Fleet)

Looking for someone who prefers a more historical style / pace of play. Suggest following house rules, all are open to discussion and prefer to discuss any issues that arise. It is important to be comfortable with the game as we will be laying for years. I can usually do a turn a day, sometimes more, occasionally less.

Would rate myself as an average player at best......lol

1. No 4-engine bomber under 15,000 feet, except for ASW / Naval Search missions or Strategic Bombing missions
2. No B-29 anti-ship
3. No strategic bombing of captured resources or Chinese resources
4. Allied TF’s at sea at start may issue new orders, but may not load troops. No other allied units outside China may be given any orders
5. PT boats may not be combined with any other type ship. Except when transferring to another base. Max size per TF is 6 boats and no more then 2 TF’s any one base.
6. LCU's belonging to the Kwangtung Command may not leave Manchuria unless PP's are spent to change their command.
7. No rearming TF's in ports smaller than 3 without an AE present.
8. "Be realistic" with cutting off troops for surrender. A whole Btn would be sufficient to cut off a unit, but a few squads = no.
9. Play a "gentleman's game". If you think it might be gamey, it probably is, so don't do it.


Sub Doctrines = off
FOW = on
Allied damage control = on
Historical 1st turn = no
PDU = on
Vary Setup = off
Dec 7 suprise = on
Reinforcements = +/- 15 days
Auto sub ops = off
Expand at start = off
Automatic upgrades = off
Accept replacements = off
Turn Cycle = 1 day/per turn






would recommend "advanced weather" off! Nice list of house rules for someone who has recently joined the forum!

_____________________________


(in reply to darken92)
Post #: 3
RE: Looking for Japanese Opponent - 7/26/2007 6:20:06 PM   
paladin333

 

Posts: 10
Joined: 2/24/2007
Status: offline
By the way, why "advanced weather" off, any side effects?

(in reply to castor troy)
Post #: 4
RE: Looking for Japanese Opponent - 7/26/2007 7:46:43 PM   
darken92

 

Posts: 92
Joined: 5/11/2007
Status: offline

quote:

ORIGINAL: castor troy

would recommend "advanced weather" off! Nice list of house rules for someone who has recently joined the forum!


Do you mind if I ask why? I would have thought weather was a defining factor in the war.

(in reply to castor troy)
Post #: 5
RE: Looking for Japanese Opponent - 7/26/2007 8:01:09 PM   
darken92

 

Posts: 92
Joined: 5/11/2007
Status: offline

quote:

ORIGINAL: paladin333

message send.

Message sent

Oh, happy for either weather effect, just let me know.

(in reply to paladin333)
Post #: 6
RE: Looking for Japanese Opponent - 7/26/2007 10:06:32 PM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
Status: offline

quote:

ORIGINAL: darken92


quote:

ORIGINAL: castor troy

would recommend "advanced weather" off! Nice list of house rules for someone who has recently joined the forum!


Do you mind if I ask why? I would have thought weather was a defining factor in the war.




advanced weather in the game means thunderstorms 80% of the time. The weather model is completely broken...

_____________________________


(in reply to darken92)
Post #: 7
RE: Looking for Japanese Opponent - 7/27/2007 4:43:18 PM   
USSAmerica


Posts: 18715
Joined: 10/28/2002
From: Graham, NC, USA
Status: offline

quote:

ORIGINAL: castor troy


quote:

ORIGINAL: darken92


quote:

ORIGINAL: castor troy

would recommend "advanced weather" off! Nice list of house rules for someone who has recently joined the forum!


Do you mind if I ask why? I would have thought weather was a defining factor in the war.




advanced weather in the game means thunderstorms 80% of the time. The weather model is completely broken...


I've heard this often, castor, but after 1.5 months with it on in my only PBEM game, I have not see it be a problem. I'll have 1-3 of the 9 zones with severe thunderstorms or blizzards, but not more than 3 so far, and none of the zones has stuck on severe weather for more than 2-4 days. I suspect this may have been an older bug that was fixed in a patch.


_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to castor troy)
Post #: 8
RE: Looking for Japanese Opponent - 7/28/2007 11:30:40 AM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
I haven't had too many terrible days either...

_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to USSAmerica)
Post #: 9
RE: Looking for Japanese Opponent - 7/28/2007 7:25:43 PM   
chicago227


Posts: 38
Joined: 3/14/2005
Status: offline
JAP player looking for CHS, You prob have an opp already kick me a email if your looking for more opps, I want to finish the war, will not quit no matter how ugly it gets (gulp). Capable of doing 1 turn min a day(on a bad day), mostly will be able to do 3+ a day.

(in reply to darken92)
Post #: 10
RE: Looking for Japanese Opponent - 7/29/2007 2:03:49 PM   
darken92

 

Posts: 92
Joined: 5/11/2007
Status: offline
Opponent received and game started - thanks anyway

(in reply to chicago227)
Post #: 11
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