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RE: Looks like the Patch is out - first impressions? - 7/23/2007 5:32:26 PM   
JudgeDredd


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Targul

It's not really so much as what you say, more the tone you set it in. Your criticism comes across as very angry criticism and not overly productive.

I agree with what you say, but how you are putting it across is not really conducive to being helpful.


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RE: Looks like the Patch is out - first impressions? - 7/23/2007 7:09:58 PM   
mavraamides


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quote:

ORIGINAL: Bigfish

Hi,

did anyone who has installed the patch know if battleships going on to attack subs? I can't find anything in the changelog if this is fixed. I never heard about a major warship (battleships, heavy cruisers) from wwii which had have anti submarine weapons.

greets
Bigfish



I always assumed that a battleship unit represented a battleship TF. With presumably 2 BB's 3-4 CA / CL's and a gaggle of DD's.

And if so, certainly the DD's in the TF would have anti-sub capability. Similarly, a CV TF is the same sort of setup with CV's instead of BB's as the capital ships.

And I assume the DD units are dedicated anti-sub TF's. Sort of DD wolfpacks if that makes sense.

And the sub units don't represent individual subs but rather entire wolfpacks.

If not, its rather crazy that one can't stack naval units! I mean look at something like CAW or WITP and you'll rarely see a lone BB or CV wandering the ocean.

Although, to be fair, the Germans did use their pocket BB's that way but I believe that was the rare exception, not the rule.


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RE: Looks like the Patch is out - first impressions? - 7/23/2007 7:16:22 PM   
JudgeDredd


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As far as I am aware, GordianKnot, you are correct. They mimic task forces rather than units, the same as an armoured counter on land represents an armoured div with all sundry equipment included....ergo, it doesn't make sense to shout that the armoured unit shouldn't be so effective against air units when, in fact, they would normally contain AA units....same as BB TFs, they still contain DDs...it's not that the BBs are sinking the subs.


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RE: Looks like the Patch is out - first impressions? - 7/23/2007 7:51:27 PM   
targul


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Oil is definitely an issue?

Do you mean you run our or have too much?

When I play Axis I have never run our of oil. I received a running low warning once. If you move those tanks and air using trains whenever you can instead of always making them walk you will find it saves a ton of oil.

When I was in Germany we always moved the armor by trains to where the operations where staged so I guess I just always thought that is how you do it.

Running those tracks on the German roads would just rip the road apart. It was also dangerous for the poor German's many times a German car would bit the dust as the tank driver grazed it.

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RE: Looks like the Patch is out - first impressions? - 7/23/2007 8:30:32 PM   
targul


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You are correct Judge. I am pissed off at that piece of junk they gave us to see what is happening in my PBEM games. As others have said I consider it insulting.

With that system I need to remember where each and every unit was on my last turn so I can go to all the places on the map to find out if anything happened. If you miss one and then start you turn you are screwed. I have since its release had wars started that I didnt know about. I have had units disapprear and cant remember what they were.

When I was much younger my memory was great I would probably not have cared since in those days I could remember all the details of a map. Hell, I can still remember those maps and every move they made and the results of the die rolls.
Now my memory is fading and I need the playback reminders to remember what I am doing in the game without it I am totally lost. Not much fun to start a new game everytime you recieve a turn.

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RE: Looks like the Patch is out - first impressions? - 7/23/2007 8:39:30 PM   
mavraamides


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quote:

ORIGINAL: targul

Oil is definitely an issue?

Do you mean you run our or have too much?

When I play Axis I have never run our of oil. I received a running low warning once. If you move those tanks and air using trains whenever you can instead of always making them walk you will find it saves a ton of oil.

When I was in Germany we always moved the armor by trains to where the operations where staged so I guess I just always thought that is how you do it.

Running those tracks on the German roads would just rip the road apart. It was also dangerous for the poor German's many times a German car would bit the dust as the tank driver grazed it.


In my last game as Axis (vs. AI) I used a very heavy Air / Navy strategy and I ended up running very low on oil. And I do use rail every chance I can. Often even paying the 7 extra production points to use more than I have. But I have 7+ subs and 10-12 air at any given time and everytime they engage in combat they burn up oil. These have been a much bigger issue than the armor. I now have most of my fighter wings sitting idly and acting only as defensive cover unless I really need them because I don't want to burn up anymore black gold.

I think in my next attempt, I'll go much more infantry heavy because you can buy 3 corps for the price of 1 air and they use no oil. At least untill I hit lower level manpower.

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RE: Looks like the Patch is out - first impressions? - 7/23/2007 8:45:49 PM   
JudgeDredd


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Well, your point is taken...for PBEM it is not acceptable to have a a PBEM system that does not show opponent play.

However, the game is really far from junk and in your posts you do acknowledge this, saying it's a fun game and has potential and you would be absolutely correct. It is those.

You are also correct in that the absence of a PBEM playback system makes the game pretty unplayable AS PBEM and if you do only want to play PBEM, then I can see why it would affect those type of players moreso than, say I being as I do not want to play multiplayer.

But I do think it's a bit harsh to say it's junk.

Please try and remember this is a labour of love for someone. Someone has created this hoping to make people happy. Hoping that people find his creativeness a healthy and enjoyable passtime. I'm sure he didn't want to produce "junk" or dish out "crap"...more like the omission of a PBEM playback was perhaps construed as not being "a big issue" or wouldn't be a "missed feature". Ok...they got it wrong. I know you paid a fair whack of cash for it. I am not dismissing that. But what you are doing in your statements is making very derogatory statements about something someone tried to provide you with for you to enjoy.

I am a developer myself. When I create something, I like to think that the users find it useful and enjoyable and, if they do not, I take it very personally and to heart and I immediately try and rectify the situation. I would not like to hear that people found my application junk and useless. I would, however, listen to my users and find out how I can best I can solve their issues.

However, it is my ultimate goal to provide something that people enjoy.


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RE: Looks like the Patch is out - first impressions? - 7/23/2007 8:47:07 PM   
targul


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I build a balanced army but if I attempted what you have I would suspect to run out of oil.

I dont run but 4 armor most of the time and 4 air. Lots of Motorized infantry though.

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RE: Looks like the Patch is out - first impressions? - 7/23/2007 9:36:02 PM   
mavraamides


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quote:

ORIGINAL: targul

I build a balanced army but if I attempted what you have I would suspect to run out of oil.

I dont run but 4 armor most of the time and 4 air. Lots of Motorized infantry though.


I think it does show that the oil rules definitely work.

Now don't get me wrong, it doesn't mean its perfectly balanced or couldn't be tweaked, but by differentiating between units that consume large quantities of oil and those that don't, I feel the designers have done a good job of modeling the challenges Germany faced by having a high tech mechanized military with a very limited supply of oil.

And if memory serves, I don't think SC2 really models that at all so this is one area (along with the use of hexes instead of isometric sqares) where I think this game is actually superior to SC2.

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RE: Looks like the Patch is out - first impressions? - 7/23/2007 10:43:10 PM   
Bigfish

 

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quote:

I always assumed that a battleship unit represented a battleship TF. With presumably 2 BB's 3-4 CA / CL's and a gaggle of DD's


Then it schould be named correctly as Task Force or Task Group not as Battleship only! Also the icon schould show up some more ships instead of only one. Also i think the price of subs should some cheaper in comparision to the battleships. Making battleships more expensively then subs is another way.

The ressources of one battleship should be enough for a complete wolfpack. Buying a battelship represents a Task Force means buying a sub represents a hole fleet of subs. If so - warships fighting against some wolfpacks means sending the warships straight towards the bottom of the atlantic ocean.


@GordianKnot: Where do you from? I have to reread some books but i think you are talking about typical US Task Forces. British warships often sailing alone or with only a few destroyer escorts. Examples:
- hunting the Graf Spee: german side: BC Graf Spee; british side: CA Exeter, CL Ajax, CL Achilles no escorts
- sinking HMS Hood: german side: BB Bismarck, CA Prinz Eugen; british side: BB Hood, BB Prince of Wales no escorts
- right before that: The observation Force of Bismarck TG includes only two heavy cruisers the HMS Norfolk and HMS Suffolk no escorts
- sinking HMS Glorius: german side: BC Scharnhorst, BC Gneisenau; british side: CV Glorius, two destroyer escorts
- meeting 9th April 1940 near by the lofots: german side: BC Scharnhorst, BC Gneisenau; british side: BC Renown no escorts (i think)
- sinking HMS Ark Royal: german side: SS U-81; british side: CV Ark Royal, two destroyer escorts
- there are more exxamples

On the other side: Capital warships (also there task forces) won't hunting subs because of a suddenly meeting. With 1943 there where still special sub hunter groups including a cvl with some destroyer escorts activly hunting subs in the atlantic.

British Task Groups are smaller like the US ones. I think Slitherine schould give more details what is meant and adjust the pricing.

greets
Bigfish



< Message edited by Bigfish -- 7/23/2007 10:45:58 PM >

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RE: Looks like the Patch is out - first impressions? - 7/23/2007 11:27:19 PM   
mavraamides


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quote:

ORIGINAL: Bigfish

@GordianKnot: Where do you from? I have to reread some books but i think you are talking about typical US Task Forces. British warships often sailing alone or with only a few destroyer escorts. Examples:
- hunting the Graf Spee: german side: BC Graf Spee; british side: CA Exeter, CL Ajax, CL Achilles no escorts
- sinking HMS Hood: german side: BB Bismarck, CA Prinz Eugen; british side: BB Hood, BB Prince of Wales no escorts
- right before that: The observation Force of Bismarck TG includes only two heavy cruisers the HMS Norfolk and HMS Suffolk no escorts
- sinking HMS Glorius: german side: BC Scharnhorst, BC Gneisenau; british side: CV Glorius, two destroyer escorts
- meeting 9th April 1940 near by the lofots: german side: BC Scharnhorst, BC Gneisenau; british side: BC Renown no escorts (i think)
- sinking HMS Ark Royal: german side: SS U-81; british side: CV Ark Royal, two destroyer escorts
- there are more exxamples



Those are all good points. Both the British and Germans did use BB's alone (and possibly the French and Italians as well?). I think possibly the Russians as well. I think there was also a case where the Brits tried to send some unescorted BB's to the Pacific region for support only to have them ravaged by Japanese air.

The US and Japan OTOH frequently used "death star" TF's like the ones I described. I believe even the massive Iowa class BB's for example were sometimes used as massive AA platforms to help protect CV's.

I must confess that most of my knowledge of WWII naval tactics comes from WITP and CAW which of course both cover only the Pacific Theater. I'm certainly no expert.

So I think you make a good point. I just ASSUMED that these units were TF's. I don't really know for sure. But if they are individual ships, then:

A) There should be WAY more of them.
B) You should be able to stack naval units so you can potect your cap's with DD's.

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RE: Looks like the Patch is out - first impressions? - 7/23/2007 11:36:03 PM   
Bigfish

 

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quote:

Those are all good points. Both the British and Germans did use BB's alone (and possibly the French and Italians as well?). I think possibly the Russians as well. I think there was also a case where the Brits tried to send some unescorted BB's to the Pacific region for support only to have them ravaged by Japanese air.


This was british Force Z with up to four or six destroyer escorts... !!!EDIT!!!: Also two or three capital warships...


< Message edited by Bigfish -- 7/23/2007 11:48:57 PM >

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RE: Looks like the Patch is out - first impressions? - 7/23/2007 11:40:01 PM   
Vypuero


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It depends if you capture oil fields or not, but in most cases you start running out of oil as axis, even being careful using trains most of the time, which I do do, but if you limit your air and tank units, yes it won't be as much of an issue.  I think that is the point of the model.  Some players wanted more oil, I think because they loved building tons of air and tanks - 'course then just turn the oil option off.

The Germans build maybe 1,000+ uboats, so yes 1 uboat unit is a lot more subs than a BB unit, which would be a few BBs, crusiers and DD escorts in a large fleet task force, essentially.  It simply represents overall fleet assets.

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RE: Looks like the Patch is out - first impressions? - 7/23/2007 11:47:13 PM   
Bigfish

 

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Oh i forgot:

quote:

I must confess that most of my knowledge of WWII naval tactics comes from WITP and CAW which of course both cover only the Pacific Theater.


I'am much more interested with the pacific theater too! Some years ago i was able to count every us carrier from Langley (CV-1) up to Theodore Roosevelt (CV-71). I'am most interested in the battle of Midway because i think if the japs sinking the three us carriers there the war in Europe takes another way too. I think if the japs invaded Midway and then Oahu the US needs much more power in the PAC instead of the Atlantic so invasion of Sicilia and Normandy won't be possible.




< Message edited by Bigfish -- 7/23/2007 11:50:29 PM >

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RE: Looks like the Patch is out - first impressions? - 7/23/2007 11:48:56 PM   
targul


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quote:

ORIGINAL: GordianKnot

quote:

ORIGINAL: targul

I build a balanced army but if I attempted what you have I would suspect to run out of oil.

I dont run but 4 armor most of the time and 4 air. Lots of Motorized infantry though.


I think it does show that the oil rules definitely work.

Now don't get me wrong, it doesn't mean its perfectly balanced or couldn't be tweaked, but by differentiating between units that consume large quantities of oil and those that don't, I feel the designers have done a good job of modeling the challenges Germany faced by having a high tech mechanized military with a very limited supply of oil.

And if memory serves, I don't think SC2 really models that at all so this is one area (along with the use of hexes instead of isometric sqares) where I think this game is actually superior to SC2.



Actually there are four area where this game is superior to SC2.

1. hexes
2. Convoy system
3. Oil
4. Map (It is much larger then SC2 giving you more room for tactics)

As I continue to examine the AI I am deciding this AI is better in the Atlantic, Russia, France and really all of mainland Europe. Where the AI is not yet working is Med and Africa. If they fix those even a little I think this games AI will be significantly better then SC2 and the best on the market.

The AI gets really good at +2 and at +3 it is a real bear. Now I have not tried Allies yet so I cannot comment on Axis AI. I will probably look at it starting tonight.

The patch has made Russia the serious threat they were. They did it by using additional units placed in rear areas which seems very appropriate. Compared to SC2 this is working better then the Siberian Reinforcements since it allows the AI to use them earlier when needed.

I now see landings in France so that has been fixed. These landing are not small now so great job there. I would like to see the Atlantic Wall and real Amph but what they have is working okay. Both games lack in this respect though. You can build the wall in SC2 but you will never have units to place in them.

Overall the patch is a C+ to me. If they had provided a playback for the PBEM this patch would go right to an A for me.

Regretfully, if you play your games using PBEM as I do most of mine, I cannot recommend the game but if you do not play PBEM games it is a winner.





< Message edited by targul -- 7/23/2007 11:50:14 PM >


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RE: Looks like the Patch is out - first impressions? - 7/24/2007 1:42:51 AM   
kevinkins


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From Targul:

"Actually there are four area where this game is superior to SC2.

1. hexes
2. Convoy system
3. Oil
4. Map (It is much larger then SC2 giving you more room for tactics)"

That decides it ... I am getting this game over the weekend. But wait, SC2 is going to have an add-on soon. Darn!!!
I like hexes and the larger map.

From JudgeDredd

"Please try and remember this is a labour of love for someone."

Yeah right ... its profit. All these small game companies would sell out in a second if Goggle offered the right $$$ for the code and rights to online it. Of course they have to make people happy - gee wiz. But the initial release has a lot of people unhappy. These forums exist to let them vent as long as they dont get personal or cuss etc.. The forums will improve products very fast if the developers listen. Some are a little more passionate than others in the tone. But they want the same result - a quality product for the money. To have a PBEM system even at question is pretty bad in this day and age.

Kevin



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RE: Looks like the Patch is out - first impressions? - 7/24/2007 1:52:39 AM   
Rocko911

 

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I was disappointed in that the sub warfare has not been adjusted. At this time they are a waste for Germany in resources.

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RE: Looks like the Patch is out - first impressions? - 7/24/2007 1:57:13 AM   
targul


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Sorry but I find it different with different players. Sub warfare is great for those who know how to use it.

I am learning but still lose them sometimes But I have played some people who by 41 have 6 or 7 subs out there and not only do they kill the supply but they kill the ships.

I have also seen players who seem to have so many destroyers subs should just pack there bags and go home.

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RE: Looks like the Patch is out - first impressions? - 7/24/2007 2:47:14 PM   
JudgeDredd


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quote:

ORIGINAL: kevinkin

From Targul:

"Actually there are four area where this game is superior to SC2.

1. hexes
2. Convoy system
3. Oil
4. Map (It is much larger then SC2 giving you more room for tactics)"

That decides it ... I am getting this game over the weekend. But wait, SC2 is going to have an add-on soon. Darn!!!
I like hexes and the larger map.

From JudgeDredd

"Please try and remember this is a labour of love for someone."

Yeah right ... its profit. All these small game companies would sell out in a second if Goggle offered the right $$$ for the code and rights to online it. Of course they have to make people happy - gee wiz. But the initial release has a lot of people unhappy. These forums exist to let them vent as long as they dont get personal or cuss etc.. The forums will improve products very fast if the developers listen. Some are a little more passionate than others in the tone. But they want the same result - a quality product for the money. To have a PBEM system even at question is pretty bad in this day and age.

Kevin




It's a bit sad you see developers only developing games purely for profit. I'm sure there are instances where that's the case. I am also sure that profit is important.

As I pointed out in my previous post. I do software development and I make money from it. Very reasonable money. But I'd be mortified if someone was saying one of my programs was trash. I would find it much less offensive if someone was to tell me that my programme lacked in several areas and point out ways to improve it for them.

I make good money from software development, and I take it very personally.

Also, I didn't say the needed to make people happy...I said they wanted to...there's a difference.

Perhaps I like to be naive in life and see the good in people rather than the evil capitalist...I don't know. Perhaps your way of viewing things is the realistic way....I hope my view is correct.

As for alot of people being unhappy, I'd like to see a poll on that. I suspect you may find more people "generally" happy with the product than unhappy.

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RE: Looks like the Patch is out - first impressions? - 7/24/2007 4:26:51 PM   
Vypuero


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Subs can be brutal!  You have to learn the tricky ways to use them.  Even when there are just some, the fact that they can be "out there" and just attack you at any moment makes you jumpy when moving.

Yes - the ONE area where AI is just off still is the Med.  This is the next thing that is a must fix, I don't disagree.  I think maybe assigning a value to the Suez (for the AI) could work, and I also have an idea to make Iraq part of the UK, I think that makes some sense too, since they could move at will there and quickly put down an attempted coup with very few forces.

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RE: Looks like the Patch is out - first impressions? - 7/24/2007 7:55:23 PM   
targul


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Dont know about this assigning value I am pretty sure that is just computer talk to tell the AI to do something there.

In 1940 Prince 'Abd al-Ilah, regent of Iraq for King Faysal, had a government divided within itself about the war; he himself and his foreign minister, Nuri as-Said, were pro-British, but his prime minister, Rashid Ali al-Gailani, had pro-German leanings. Having resigned office in January 1941, Rashid Ali on April 3 seized power in Baghdad with help from some army officers and announced that the temporarily absent regent was deposed. The British, ostensibly exercising their right under the Anglo-Iraqi Treaty of 1930 to move troops across Iraqi territory, landed troops at Basra on April 19 and rejected Iraqi demands that these troops be sent on into Palestine before any further landings. Iraqi troops were then concentrated around the British air base at Habbaniyah, west of Baghdad; and on May 2 the British commander there opened hostilities, lest the Iraqis should attack first. Having won the upper hand at Habbaniyah and been reinforced from Palestine, the British troops from the air base marched on Baghdad; and on May 30 Rashid Ali and his friends took refuge in Iran. 'Abd al-Ilah was reinstated as regent; Nuri became prime minister; and the British military presence remained to uphold them.


Given the above I would say allowing the British to have it could be okay since they were still doing the civil wars they are doing today but there should be partisan activy in the area. But then I would have had partisans in Yugoslavia.

_____________________________

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Cant we just get along.
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RE: Looks like the Patch is out - first impressions? - 7/24/2007 10:27:04 PM   
mavraamides


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quote:

ORIGINAL: targul

Actually there are four area where this game is superior to SC2.

1. hexes
2. Convoy system
3. Oil
4. Map (It is much larger then SC2 giving you more room for tactics)






I would agree with all of those. I would also add:

5. The battle of the Atlantic seems to be much better of a 'cat and mouse' game than in SC2
6. I much prefer the amphibious invasion system in this game because unlike SC2 you really need to eliminate most of the naval and air defenses before you can safely land or you will be torn apart. As it should be IMO. I always had an issue with that in SC2. Normandy should not be possible without first dealing a heavy blow to the Luftwaffe and the German Navy. The US and Brits spent over a year trying to do just that to prep the invasion.


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RE: Looks like the Patch is out - first impressions? - 7/24/2007 10:37:38 PM   
mavraamides


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quote:

ORIGINAL: Vypuero
Yes - the ONE area where AI is just off still is the Med. This is the next thing that is a must fix, I don't disagree. I think maybe assigning a value to the Suez (for the AI) could work, and I also have an idea to make Iraq part of the UK, I think that makes some sense too, since they could move at will there and quickly put down an attempted coup with very few forces.


Agreed. Righ now I can march the Italians straight through to Iran and then North to backdoor the oil. Then, since there is no threat in the Med, I can take my entire Italian fleet around the horn to support the Battle of the Atlantic. No human would ever let me get away with that! I should have to commit some German forces to be able to take Egypt, IMO. That's one place where SC2 gets it right. Without the Germans, I not only can't take Egypt, I am often pushed back out of Tobruk as the Italians. And where is the British Navy?

(in reply to Vypuero)
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RE: Looks like the Patch is out - first impressions? - 7/24/2007 11:35:44 PM   
HansBolter


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quote:

ORIGINAL: targul

Sorry but I find it different with different players. Sub warfare is great for those who know how to use it.

I am learning but still lose them sometimes But I have played some people who by 41 have 6 or 7 subs out there and not only do they kill the supply but they kill the ships.

I have also seen players who seem to have so many destroyers subs should just pack there bags and go home.



That may be so, but what are you really accomplishing with it?

The European war, especially in this game, is won or lost on the battlefields of the continent. While the naval battle may be a fun fight for those who desire to pursue it, it is NOT essential to winning the game.

I would spend more time and effort playing with and developing submarine strategies IF doing so was essential to winning. The fact that the naval war can be ignored completely while still acheiving a victory, means that it is really little more than a distracting sideshow that is best not to waste resources on.

I really wish the game would FORCE me to develop viable submarine strategies and FORCE me to allocate my resources to building and operating subs, by allowing the allies to grow to overpowering strength if I ignore it. Unfortunately, the war can still be won in Russia and the middle east without EVER playing the naval side of it.

I've gone back to beta testing BFTB scenarios and am enjoying them immensely more, this game has amounted to a two week distraction and will most likely gather dust from now on.

(in reply to targul)
Post #: 54
RE: Looks like the Patch is out - first impressions? - 7/25/2007 3:02:32 AM   
targul


Posts: 449
Joined: 8/25/2004
Status: offline
"That may be so, but what are you really accomplishing with it?"

You are preventing approximately one armour unit every 3 months in Russia.

You preventing any possilbe landing in France which would pull units from Russia.

If subs are running around it is crazy to try and make a landing in France. Between the air and subs nothing or only badly damaged units arrive. With quantity of subs you can usually eliminate one sometime 2 ships per turn. While watching for those subs.



_____________________________

Jim

Cant we just get along.
Hell no I want to kill something!

1st Cav Div 66-69 5th Special Forces 70-73

(in reply to HansBolter)
Post #: 55
RE: Looks like the Patch is out - first impressions? - 7/25/2007 3:30:59 AM   
Warfare1


Posts: 658
Joined: 10/20/2004
Status: offline
I'm wondering if it's possible to mod convoys so that a person could give them even more production points.

If the UK and USSR get a HUGE number of PPs, then it would be worth the cost to build subs. Otherwise, the UK and USSR will be able to build even more units and thus defeating Axis is highly possible.

(in reply to targul)
Post #: 56
RE: Looks like the Patch is out - first impressions? - 7/25/2007 5:38:27 AM   
SMK-at-work

 

Posts: 3396
Joined: 8/28/2000
From: New Zealand
Status: offline
The UK can build about 1 corps/turn without convoys once it's production is up - or 2 -3 with convoys.  I'm playing a TCP/IP game as the allies and my opponent did a massive sealion - but it was defeated because of the convoys - he kept his subs to protect the landing ships instead of attacking the convoys.

Had he attacked the convoys I would not have had the resources to build new units, and make landings in Africa, and replace losses.

so that's an example of bad handling of U-boats IMO.

If you can damage the RN, and get several u-boats into the convoy routes you can reduce the UK to a handful of PP's per turn, making life a lot easier for axis in late 40-41 - it cuts down on strategic bombing and Allied forces in Africa - well worth the effort IMO.....as long as you can get stuck into the RN as I say........otherwise the U-boats can become a PP drain on you.

So.....make a decision....

(in reply to Warfare1)
Post #: 57
RE: Looks like the Patch is out - first impressions? - 7/26/2007 5:08:35 AM   
marklv

 

Posts: 77
Joined: 1/17/2007
Status: offline

quote:

ORIGINAL: targul

Simple. I paid for this game and want it to be correct and good. I need not leave because you like garbage.

You can be sure I will leave soon though because once SC2 brings out WAW I will be gone. During that interm I will continue to test this game.

You may not like what I say but until they ban me I will continue to say it. This game needs a playback. As to the AI it has some problems but overall it seems adequate. I have only mentioned the AI problems so they can fix them which is why I specifically say what the problem is.

Med has no active AI. Africa has no active AI. Otherwise AI works fine.



WTF do you mean by 'active AI'? The allies had very little in north Africa until well into 1941. Wavell's huge victory over the Italians in 1940 was rather fortuitous and helped by the fact that the latter had no effective response to his tanks. With a better commander, it's quite possible the Italians could have stopped the British.

(in reply to targul)
Post #: 58
RE: Looks like the Patch is out - first impressions? - 7/26/2007 8:03:13 AM   
targul


Posts: 449
Joined: 8/25/2004
Status: offline
There is no AI in the Med or Africa. Doesnt matter what the forces are. You can and I now do totally ignore both Eqypt if you are Axis or Libya if Allied.

They do not move they just sit the war out. Even they AI pulls all the Italians it makes to Russia.

Rest of AI works fine and is pretty challenging but anything from France south is dead for AI.

I believe they said it will be a priority for there next patch. I suspect once the AI in the Southern fromt becomes active this AI will be the best in the industry but right now aways to go.

_____________________________

Jim

Cant we just get along.
Hell no I want to kill something!

1st Cav Div 66-69 5th Special Forces 70-73

(in reply to marklv)
Post #: 59
RE: Looks like the Patch is out - first impressions? - 7/26/2007 1:38:49 PM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline

quote:

ORIGINAL: targul

"That may be so, but what are you really accomplishing with it?"

You are preventing approximately one armour unit every 3 months in Russia.

You preventing any possilbe landing in France which would pull units from Russia.

If subs are running around it is crazy to try and make a landing in France. Between the air and subs nothing or only badly damaged units arrive. With quantity of subs you can usually eliminate one sometime 2 ships per turn. While watching for those subs.





I seem to have no problem killing off one Russian armor unit after another in my drive to Perm. Diverting a huge chunk of Germany's limited resources to avoid having to kill one more every three months doesn't seem to asdd up the way I see the equation. If the AI fought in a way that would make Russia tougher to conquer, then your point would be valid and I would probably see the need to counter lend lease.

So, in every game, with almost the entire German army deep in the hinterland of Russia and with a single coprs in each port city, a garrison in each inland city and 4 high tech level fighters in France, the AI has failed to mount ANY invasions. IF the AI actually took advantage of my position and attempted a landing BEFORE I finish conquering Russia, again, I would probably find the need to counter the Allied navy.

The point I keep trying to get across to you guys is that it is SO easy to conquer the entire eastern map, both Russia and the middle east, BEFORE the end of 1943 that the game is doing NOTHING to force me to counter the Allied navy.

(in reply to targul)
Post #: 60
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