*Lava*
Posts: 1924
Joined: 2/9/2004 Status: offline
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quote:
ORIGINAL: LRRP 2) Is the interface that bad? Nope. quote:
ORIGINAL: LRRP 4) I heard the manual was not that detailed. From what I can see is that manual pretty much touches all the bases with one problem (that I can see based on a quick read through), and that is explaining how the "turn" actually works. The manual is very explicit about how the tactic part of the game is played, explaining the 1) activation phase, 2) orders phase, 3) resolution phase and 4) the playback phase. The problem is that before all this happens you have the "strategic phase" in which you buy new units, research, etc., and this is not explicitly cited as such, although all the elements are explained. Basically this is the second half of the manual, but it is not actually put up front as being part of the Strategic Phase. It could have been done more clearly in the section concerning turns by explaining that the game has two parts, strategic and tactical and listing their sequence (strategic, activation, orders, resolution, etc.). However, once you put hands on the game, it becomes pretty clear what is going on and what the sequence of events is. I'd wait for other folks to play the game a bit before jumping to conclusions based on sweeping generalizations made by only a couple folks. Ray (alias Lava)
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